Powerplay Powerplay updates in 2.3 Beta?

I had a trawl through and found the following:


  • Torval Powerplay Decal changes to Patreus Powerplay Decal
    No mention of the Winters Decal - I hope they've not forgotten! :(
  • Ignore drones and powerplay cargo when deciding whether to send a generic cargo chaser after the player
    Yawn
  • Change powerplay pirates and security ships to only interdict if they will then go on to attack after scanning. This means PowersPirates check the player is pledged to the controlling power and either carrying any powerplay cargo or holding any powerplay vouchers. For PowersSecurity they check the player is pledged to an opposing (different superpower) power, and either carrying powerplay cargo of the controlling power or holding powerplay vouchers of the controlling power
  • Previously ships could legally attack each other if the attacker shared the same superpower as the power of the current system, and the target was pledged to a power of a different superpower. First, we restrict this so that the attacker has to be the same power as the system. Second, we add an alternative to being different superpowersif the attacker is the same power as the system, and the target is of a different power from the attacker (but potentially now of the same superpower), is carrying powerplay cargo for the system's power, and the attacker has cargo scanned the target and knows this, then the attack is legal
  • Set powerplay help scrollbar to external, to prevent text from truncating

So, not a lot of love for PP in the update - at least, not in beta. Thoughts?
 
I had a trawl through and found the following:


  • Torval Powerplay Decal changes to Patreus Powerplay Decal
    No mention of the Winters Decal - I hope they've not forgotten! :(
  • Ignore drones and powerplay cargo when deciding whether to send a generic cargo chaser after the player
    Yawn
  • Change powerplay pirates and security ships to only interdict if they will then go on to attack after scanning. This means PowersPirates check the player is pledged to the controlling power and either carrying any powerplay cargo or holding any powerplay vouchers. For PowersSecurity they check the player is pledged to an opposing (different superpower) power, and either carrying powerplay cargo of the controlling power or holding powerplay vouchers of the controlling power
  • Previously ships could legally attack each other if the attacker shared the same superpower as the power of the current system, and the target was pledged to a power of a different superpower. First, we restrict this so that the attacker has to be the same power as the system. Second, we add an alternative to being different superpowersif the attacker is the same power as the system, and the target is of a different power from the attacker (but potentially now of the same superpower), is carrying powerplay cargo for the system's power, and the attacker has cargo scanned the target and knows this, then the attack is legal
  • Set powerplay help scrollbar to external, to prevent text from truncating

So, not a lot of love for PP in the update - at least, not in beta. Thoughts?

It's not massive, no, but it's small nice changes.

You won't get interdicted by regular pirates when you're only carrying PowerPlay cargo, which is good.

You'll no longer fly around in, for example, Hudson space as an Empire pledge and get attacked by Winters ships. This is also good, because you don't get merits for the Winters ships in this example - they are simply clutter with no use. Fixing this is very good.

The scrollbar is a minor fix, but it was really annoying being unable to read the economy numbers for the last power in the Galnet prediction.
 
It's not massive, no, but it's small nice changes.

And it's a lot more than we were expecting, after such a massive change snuck in the latter half of 2.2. If we get two moderate updates/passes to power play a season, we'll be happy. Not because we enjoy mediocrity, but because we know it's not a meta-game for everyone.
 
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