You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser.
Frontier Forums
I had a trawl through and found the following:
Torval Powerplay Decal changes to Patreus Powerplay Decal No mention of the Winters Decal - I hope they've not forgotten!
Ignore drones and powerplay cargo when deciding whether to send a generic cargo chaser after the player Yawn
Change powerplay pirates and security ships to only interdict if they will then go on to attack after scanning. This means PowersPirates check the player is pledged to the controlling power and either carrying any powerplay cargo or holding any powerplay vouchers. For PowersSecurity they check the player is pledged to an opposing (different superpower) power, and either carrying powerplay cargo of the controlling power or holding powerplay vouchers of the controlling power
Previously ships could legally attack each other if the attacker shared the same superpower as the power of the current system, and the target was pledged to a power of a different superpower. First, we restrict this so that the attacker has to be the same power as the system. Second, we add an alternative to being different superpowersif the attacker is the same power as the system, and the target is of a different power from the attacker (but potentially now of the same superpower), is carrying powerplay cargo for the system's power, and the attacker has cargo scanned the target and knows this, then the attack is legal
Set powerplay help scrollbar to external, to prevent text from truncating
So, not a lot of love for PP in the update - at least, not in beta. Thoughts?