Week 36 is the weirdest week to date... but not even that can stop the general advance of 12-way peaceful Powerplay progress.
*** For comparability, excluding the 6 CG systems. See later for details on those...
A substantial rise in completed Fortifications sees the Exploited system count stay almost constant, though the total system count rises by a normal amount. Despite facing the largest Powerplay attack in history, Aisling Duval gains a net 13 systems, and promotes another 23, and everyone else manages to make decent progression too.
The introduction of Decay means a lot of the previous statistics are not measurable properly and are blanked out above. This should stabilise in a bit once I can properly separate Undermining and Decay out. Discounting the CG outliers, the Reinforcement : Undermining ratio for normal activity doesn't change at all, though net reinforcement falls slightly (the -100 million from Decay applies to week 37, not 36)
Some completion of colonies (and/or EDDN data receipt for earlier ones) means that the Winged Hussars overtake Torval again, and Selous Syndicate is still gradually catching up.
So ... the CG?
Splitting the measure up between systems
The ratio for non-CG systems was essentially the same as last week, as indeed, were the amounts: Frontier's changes to give a token extra payout for undermining and make reinforcing merits more confusing having had - largely as expected - no effect at all on the control point headlines at all ... while the CG was essentially entirely extra to normal activities.
As noted above, of course, this was essentially entirely irrelevant to Powerplay itself.
- Duval lost two of the four CG systems, but was able to fortify the other four.
- on subsequent Acquisition, it looks like Archer might take Santy, but LYR can't take Gondul and Duval looks comfortably ahead of ALD to retake it
- so the net result of the biggest (non-Thargoid) attack in history is going to be that the defender loses a single system.
Obviously the big news of week 37 is going to be that, as we're not attacking each other at all, Frontier is going to start doing it for us with Decay - carefully calibrated to be even less impactful than the CG was: while 15 million CP from the CG is dwarfed by the estimated 110 million CP from the initial Decay ... at least the CG temporarily dropped two systems and maybe permanently switched one, which is more than Decay will ever do.
Is "lots of Undermining but none of it succeeds" the ideal outcome for Frontier? People hate getting successfully undermined, and don't seem to enjoy trying to undermine others, so now we have a way to have a 2:1 ratio in favour of "undermining" and let Powers continue to rapidly gain net systems - it's win-win!
(I will be separating out Undermining and Decay so far as possible in the stats in future weeks)
Current value | Change from last cycle | |
Week | 37 | +1 |
Total System Count | 11,945 | +86 |
Stronghold Count | 923 | +27 |
Fortified Count | 2,054 | +51 |
Exploited Count | 8,968 | +8 |
Total Estimated CP Value (approximate cost to build the current structure from nothing) | ??? | -??? |
Cheapest Destruction Cost (i.e. cost to demote all current systems to Exploited) | ??? | -??? |
Stronghold Completion Percentage (current systems, by CP value) | ??? | -??? |
Number of Powers gaining systems | 12 | == |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, system count model) | 581 | -503 |
Projected weeks until all occupied systems are Fortified or better (using last four weeks to extrapolate, control point model) | ??? | ??? |
Reinforcement : Undermining ratio (CP) | 18.7 *** | +0.3 |
Acquisition target estimate | 21,598 | +228 |
Total net reinforcement estimate (CP) | 41,557,491 *** | -6,604,215 |
Minor Factions larger than smallest Power | 7 | +1 |
Minor Factions larger than largest Power | 1 | == |
A substantial rise in completed Fortifications sees the Exploited system count stay almost constant, though the total system count rises by a normal amount. Despite facing the largest Powerplay attack in history, Aisling Duval gains a net 13 systems, and promotes another 23, and everyone else manages to make decent progression too.
The introduction of Decay means a lot of the previous statistics are not measurable properly and are blanked out above. This should stabilise in a bit once I can properly separate Undermining and Decay out. Discounting the CG outliers, the Reinforcement : Undermining ratio for normal activity doesn't change at all, though net reinforcement falls slightly (the -100 million from Decay applies to week 37, not 36)
Some completion of colonies (and/or EDDN data receipt for earlier ones) means that the Winged Hussars overtake Torval again, and Selous Syndicate is still gradually catching up.
So ... the CG?
Splitting the measure up between systems
Code:
+-----------+---------+----------+----------+-------+------------------+
| cg_target | systems | total_r | total_u | ratio | activity_per_sys |
+-----------+---------+----------+----------+-------+------------------+
| 0 | 10437 | 43911067 | 2353576 | 18.7 | 4432 |
| 1 | 6 | 16017969 | 15334615 | 1.0 | 5225430 |
+-----------+---------+----------+----------+-------+------------------+
As noted above, of course, this was essentially entirely irrelevant to Powerplay itself.
- Duval lost two of the four CG systems, but was able to fortify the other four.
- on subsequent Acquisition, it looks like Archer might take Santy, but LYR can't take Gondul and Duval looks comfortably ahead of ALD to retake it
- so the net result of the biggest (non-Thargoid) attack in history is going to be that the defender loses a single system.
Obviously the big news of week 37 is going to be that, as we're not attacking each other at all, Frontier is going to start doing it for us with Decay - carefully calibrated to be even less impactful than the CG was: while 15 million CP from the CG is dwarfed by the estimated 110 million CP from the initial Decay ... at least the CG temporarily dropped two systems and maybe permanently switched one, which is more than Decay will ever do.
Is "lots of Undermining but none of it succeeds" the ideal outcome for Frontier? People hate getting successfully undermined, and don't seem to enjoy trying to undermine others, so now we have a way to have a 2:1 ratio in favour of "undermining" and let Powers continue to rapidly gain net systems - it's win-win!
(I will be separating out Undermining and Decay so far as possible in the stats in future weeks)