Pre Engineered modules post CG availability.

Hi there folks, just wondering if there is word out about the pre-engineered modules and their availabilities after the CGs themselves complete.
Will they become unlockable at tech brokers for mats

or are they gone for good?

Here are the modules I've investigated:

ItemWhen IntroducedEffectAvailability
Rail Guns2021 CGHigh Cap + Long RangeUnavailable
"Torval" Mining Laser2023 Nov CGLong Range + Reduced LoadPurchaseable at Tech Brokers as
"Modified Mining Laser"
"Ram Tah" Heatsink Launcher2024 FebHigh CapacityObsoleted by Sirius Hi Cap Heatsink?
Corrosion Resistant Cargo Racks2024 Jul CG (C6)Thargoid Corrosion ResistantC1 at rescue ship?
C4 unlockable at Tech Brokers
C6 unavailable
Fixed Medium AX Missile Rack
Fixed Large AX Missile Rack
Gimbal Medium AX Multi-cannon
Gimbal Large AX Multi-cannon
Shinrarta Dezhra
2024 Sep CG
AX MR : Hi Cap + Rapid Fire
AX MC : OC + Autoload
Unavailable
Heatsink Launcher (Double Cap Long)Shinrarta Dezhra
2024 Sep CG
Double Cap + long durationUnavailable
PESCO (Pre-Eng SCO) FSD V1Battle of Sol
2024 Dec CG
Super Extended range + Fast boot
+ Unlocked experimentals
Purchaseable at Tech Broker
Detailed Surface Scanner V1 (DSS)2025 Feb CGDouble Expanded Probe RadiusPurchaseable at Tech Broker
Kill Warrant Scanner2025 April CGFast Scan + Long Rangeunavailable
Abrasion Blaster2025 May CGLong Rangeunavailable
Power Distributor2025 May CGSystem + Engines focus6A/4A/3A/4D/3D unavailable
 
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There are a bunch of other older ones, most of which also fall into the "unavailable" category - no lightweight+focused point defence for you!

The KWS on your list is interesting as that one was a repeat of the reward offered in a May 2021 CG.
(The Lightweight Shielded ECM offered by the other side of that CG has not come back out for another go)

Quite a lot of them just aren't all that good, is the thing. e.g. the pre-engineered Power Distributors are outclassed by either a standard Charge Enhanced or a standard Engine-Focused on absolutely any build and purpose, so the only advantage of them as CG rewards is "they're still decent for certain uses and you didn't have to pay materials for them".

Is it worth adding a bunch of modules to the Tech Broker where you have to pay for them when likely almost all of the CG reward modules of that type are never seeing live use anyway? Quite a few of them people have probably forgotten existed at all.
 
The KWS on your list is interesting as that one was a repeat of the reward offered in a May 2021 CG.
I am still salty about this one. I missed it the first time because I was ill, and then it miraculously reappeared, and I missed it again, because I was, again, ill and couldn't play.

Somebody at Frontier hates me and knows when I am sick before I do. It's the only explanation.
 
There are a bunch of other older ones, most of which also fall into the "unavailable" category - no lightweight+focused point defence for you!

What was a focussed point defense?

The KWS on your list is interesting as that one was a repeat of the reward offered in a May 2021 CG.
(The Lightweight Shielded ECM offered by the other side of that CG has not come back out for another go)

Quite a lot of them just aren't all that good, is the thing. e.g. the pre-engineered Power Distributors are outclassed by either a standard Charge Enhanced or a standard Engine-Focused on absolutely any build and purpose, so the only advantage of them as CG rewards is "they're still decent for certain uses and you didn't have to pay materials for them".

The fact that the PESCO FSD can have experimentals added but the PE Power Distributors don't is wierd... I shipped them all out to an Engineer only to find I couldn't add the effect... That makes them slightly worse recharge than a recharge focussed PD at SYS and ENG and while being SIGNIFICANTLY worse (abnout half) of WPN charge rate AND capacity.

Insane that they would do that. What a waste of modules.. .Just at least let them put an experimental on top and make them actually worth using.

Is it worth adding a bunch of modules to the Tech Broker where you have to pay for them when likely almost all of the CG reward modules of that type are never seeing live use anyway? Quite a few of them people have probably forgotten existed at all.

The only ones I use besides the PESCO FSDs are the KWS and DSS.. both are decent modules.
 
I'm waiting for another opportunity for the triple engineered multicannons....
oooo i think i missed those, what was that CG? i have missed a few but dont think i have missed many.

as for the power distributors... i agree they were not all that, absolutely nothing to lose sleep over but as i had a bunch of ships totally unengineered i managed to find a use for all of them except one, a class 6 which i think may with a bit of luck be decent enough for my use on a panther clipper.
 
What was a focussed point defense?
By analogy with weapons, likely longer range and faster projectiles with better armour-piercing, in exchange for a trivial increase in heat generation. I wasn't around in the bubble for that CG so don't have one to check the details of, but it's certainly not been a module people have been demanding a second chance at...
 
The pre-engineered railgun with SCB cancel is my favorite. Best weapon in game for SCB cancel. 160/2 lasts forever, and its more synthetis efficent, and its more offensive friendly. Only 2 of them per cmdr (was supposed be only 1, but cmdrs recived 2 - not that I complain)

The multicannon with phasing, is quite nice for some MC's bulids. Superior rate of fire and high spread. Only 2 of them per cmdr.

The godshard. The one with 8500m range. But only one was ever handed.

The Focused pointdefence. Its the ultimate seekers counter in game, and perfect to use with shieldless bulids. It has better range, and higher speed and better accuracy, and single PD like that, can easly counter up to 2-3 seekers at same time. If someone flying shieldless hulltank, this one is 2x times better than regular PD. One most underrated pre-enginnered module so far, as at PVP, there is tons of hulltanks without shields, and all of such, are weak vs seekers. For every 10 shieldless hulltanks, 9 of 10 arent using PD at all, and they are easly defeated by much as bunch of seekers.

There was bunch of powerplants too, armoured+overcharged.


That being said, I belive one of Fdevs once did mention, during one of numerous Q&A or stream(years ago), that every and single pre-engineered module handed by CG's, sooner or later would be available to tech brokers for all. Too bad they never kept that word, and only selected handfull of pre-engieered was later relased to all.

No one knows, apart of Fdevs, if that change ever.
 
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The Focused pointdefence. Its the ultimate seekers counter in game, and perfect to use with shieldless bulids. It has better range, and higher speed and better accuracy, and single PD like that, can easly counter up to 2-3 seekers at same time. If someone flying shieldless hulltank, this one is 2x times better than regular PD. One most underrated pre-enginnered module so far, as at PVP, there is tons of hulltanks without shields, and all of such, are weak vs seekers. For every 10 shieldless hulltanks, 9 of 10 arent using PD at all, and they are easly defeated by much as bunch of seekers.
Ha ! Perfect counter for the reward of the current CGs then.
 
oooo i think i missed those, what was that CG? i have missed a few but dont think i have missed many.

as for the power distributors... i agree they were not all that, absolutely nothing to lose sleep over but as i had a bunch of ships totally unengineered i managed to find a use for all of them except one, a class 6 which i think may with a bit of luck be decent enough for my use on a panther clipper.
It's just so sad that FDEV don't let us add experimental effects on it... Why would they do that? It turns a useful yet not world beating item (the tiny weapon cap) into something mediocre.
 
By analogy with weapons, likely longer range and faster projectiles with better armour-piercing, in exchange for a trivial increase in heat generation. I wasn't around in the bubble for that CG so don't have one to check the details of, but it's certainly not been a module people have been demanding a second chance at...
Because they don't know how good it is. 2000m/s and 5000M range. Actually works for an afk build now against the new swarming behaviour of hatch breaker limpets. Also damn good against any incoming ordinance in general, there were only ever 2 of them. They go on any main large ship I have.
 
Ha ! Perfect counter for the reward of the current CGs then.
Yeah, for that, just single Focused PD is enough, to counter every potential bulid, that would utilize upcoming seekers with FSD reset.
I mean, for not letting your FSD to be rebooted in first place via such missile, as also pre-engineered FSD's (with 2 sec reboot) are already kind of counter for it already.
This is especially more curcial for PVE bulids, that are about enough shielded to highwake whenever under PVP attack.

Because they don't know how good it is. 2000m/s and 5000M range. Actually works for an afk build now against the new swarming behaviour of hatch breaker limpets. Also damn good against any incoming ordinance in general, there were only ever 2 of them. They go on any main large ship I have.
Indeed. Its very good for every bulid, both PVE and PVP, for its intended role, much better than regular PD.

It's just so sad that FDEV don't let us add experimental effects on it... Why would they do that? It turns a useful yet not world beating item (the tiny weapon cap) into something mediocre.
Yup. Why they did that is probly they wanted to avoid powercreep, but that was already meaningless, to already present powercreep.

Well, older pre-engineered modules, used to be possible to swap experimentals on such, but Fdevs for some reason, strongly did imply that it wont be forever, and at some point, they did remove that option entirely.

Glad I did added bunch of diffrent experimetnals for my usual pre-engineered c2 seekers (the one with thermal cascade, from brokers and CG's) with emmisive and drag. Works much better.

I kinda was tempted to change one of 2 railguns into superpen, but never did that. But atleast I have access to one-shot full cancel, if using both at same time.
 
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Speaking of powercreep:

When the phasing CG multicannons came out, I had a dream of changing the experimental to incendiary. Suddenly you have multicannon cytoscramblers. No shield would be safe. The shot spread matters a whole lot less against a shield bubble.
They are the shield tanks nightmare. A FDL hull is ripped apart by approx 9000 rounds at close range.
 
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