Game Version: Xbox One Game Preview
[FONT=Arial, Helvetica, sans-serif]Description:[/FONT]
[FONT=Arial, Helvetica, sans-serif]I keep loosing connection which is really frustrating when the game is so darned hard to start with. I have literally spent days on this just learning and restarted my pilot several times and died just as many. [/FONT]
[FONT=Arial, Helvetica, sans-serif]Speaking as a console user who once played this game on pc and earlier on the atari (I know), I feel this game may have to look at what it pushes at console users a little differently to pc gamers if it is to make a success of this futures market. [/FONT]
[FONT=Arial, Helvetica, sans-serif]The first and most important part is early player accessibility. Its one thing to dump this beta on a bunch of nerds like myself but console gamers (who really need more games like this) will play this for a couple of hours - loose hope and throw away the controller. There is just no portal for newbies to the genre. The training scripts and videos don't show any button controls or usage and are boring. Keep them anyway - improve them if you will, but its in the game that it gets crazy. You start folks out at the hardest possible place when they are in their greatest need of a hook. The middle of nowhere, the weakest ship, no knowledge and no community.
Money is made slower than it is spent and there are nearly no missions. And missions, when they come are all but impossible to do - especially to the initiate. So you hunt someone down; you find said someone; they are in hyperspace as are you; you follow them; they jump. What do you do with this kind of dull and pointless gameplay. Its ok to be difficult this is just a franchise killer. Console players who are not anorak for this sort of thing will just exhile the game from their machines and tell their friends to avoid it like the plague and this will become the first an last Elite for xbox. You need loads of missions. You need many in the local/same system as well as some in neighbouring systems, easy to find and complete. Linkable clues should be present in the mission statements - things like coordinates that you can just select in the contracts panel that your 'auto-pilot?' will take you to or at least present as a target.
Trading with 4 space in the cargo hold is lame. This is not intrinsically a problem. What is, is the fact that someone new to the game will not know this and will therefore waste long periods of time trying to get to grips with trading before realising that you can't start the game off like that. Its just too laborious. Console gamers are for the large part, folks that have come home from work and just want to spend a couple of hours letting off steam. You will disenfranchise them. Either give them more trading missions or create a from/to trade predictor so they dont completely waste their time.
Lives, equipment and saves. One life? Really? At least give us saves. I've restarted this game so many times I'm starting to feel like playing it is actually a backwards process. If we can't get a foothold, how can we get anywhere? What about pilots - why are we only allowed 1? There is a balance to be struck, I just don't think this is it.
If the game depends on some sort of self generating missions then create just a 100 fixed starter missions to be randomly available for the purposes of introduction. Once a person reaches some point of experience let a calamitous event happen reducing them to some point closer to the one you currently have as a starting point but allow the player to retrieve things like their original ship but damaged with some parts destroyed, accounts scattered across 2 or 3 systems and let them build back up. And for goodness sakes, get saves in. You should always be able to backtrack at least a little.
On a slightly different note, on the xbox If you try to load up another app in the side panel such as youtube (which demands you to go to full screen temporarily), when I jump back into elite, it always disconnects me. Pc gamers can watch videos while they are travelling (because so much time is spent waiting to arrive places) and it would be inappropriate to exclude xbox users from doing the same thing when the xbox itself is quite capable of this.
Community sucks on this game as well btw. Its not some xbox gamers are used to. You may have to throw more people more closely together and have at least system wide community boards/channels up - names of players with a small activity and location updater - linkable to the navigation system.
[/FONT]
[FONT=Arial, Helvetica, sans-serif]How this would affect gameplay: It would enable users to access the more enjoyable depths this game has to offer.
I'm very excited about this game and I can't help feeling that a few tweeks (very hard for programmers I know) here and there and it could be the most sought after game on consoles. [/FONT]
[FONT=Arial, Helvetica, sans-serif]Description:[/FONT]
[FONT=Arial, Helvetica, sans-serif]I keep loosing connection which is really frustrating when the game is so darned hard to start with. I have literally spent days on this just learning and restarted my pilot several times and died just as many. [/FONT]
[FONT=Arial, Helvetica, sans-serif]Speaking as a console user who once played this game on pc and earlier on the atari (I know), I feel this game may have to look at what it pushes at console users a little differently to pc gamers if it is to make a success of this futures market. [/FONT]
[FONT=Arial, Helvetica, sans-serif]The first and most important part is early player accessibility. Its one thing to dump this beta on a bunch of nerds like myself but console gamers (who really need more games like this) will play this for a couple of hours - loose hope and throw away the controller. There is just no portal for newbies to the genre. The training scripts and videos don't show any button controls or usage and are boring. Keep them anyway - improve them if you will, but its in the game that it gets crazy. You start folks out at the hardest possible place when they are in their greatest need of a hook. The middle of nowhere, the weakest ship, no knowledge and no community.
Money is made slower than it is spent and there are nearly no missions. And missions, when they come are all but impossible to do - especially to the initiate. So you hunt someone down; you find said someone; they are in hyperspace as are you; you follow them; they jump. What do you do with this kind of dull and pointless gameplay. Its ok to be difficult this is just a franchise killer. Console players who are not anorak for this sort of thing will just exhile the game from their machines and tell their friends to avoid it like the plague and this will become the first an last Elite for xbox. You need loads of missions. You need many in the local/same system as well as some in neighbouring systems, easy to find and complete. Linkable clues should be present in the mission statements - things like coordinates that you can just select in the contracts panel that your 'auto-pilot?' will take you to or at least present as a target.
Trading with 4 space in the cargo hold is lame. This is not intrinsically a problem. What is, is the fact that someone new to the game will not know this and will therefore waste long periods of time trying to get to grips with trading before realising that you can't start the game off like that. Its just too laborious. Console gamers are for the large part, folks that have come home from work and just want to spend a couple of hours letting off steam. You will disenfranchise them. Either give them more trading missions or create a from/to trade predictor so they dont completely waste their time.
Lives, equipment and saves. One life? Really? At least give us saves. I've restarted this game so many times I'm starting to feel like playing it is actually a backwards process. If we can't get a foothold, how can we get anywhere? What about pilots - why are we only allowed 1? There is a balance to be struck, I just don't think this is it.
If the game depends on some sort of self generating missions then create just a 100 fixed starter missions to be randomly available for the purposes of introduction. Once a person reaches some point of experience let a calamitous event happen reducing them to some point closer to the one you currently have as a starting point but allow the player to retrieve things like their original ship but damaged with some parts destroyed, accounts scattered across 2 or 3 systems and let them build back up. And for goodness sakes, get saves in. You should always be able to backtrack at least a little.
On a slightly different note, on the xbox If you try to load up another app in the side panel such as youtube (which demands you to go to full screen temporarily), when I jump back into elite, it always disconnects me. Pc gamers can watch videos while they are travelling (because so much time is spent waiting to arrive places) and it would be inappropriate to exclude xbox users from doing the same thing when the xbox itself is quite capable of this.
Community sucks on this game as well btw. Its not some xbox gamers are used to. You may have to throw more people more closely together and have at least system wide community boards/channels up - names of players with a small activity and location updater - linkable to the navigation system.
[/FONT]
[FONT=Arial, Helvetica, sans-serif]How this would affect gameplay: It would enable users to access the more enjoyable depths this game has to offer.
I'm very excited about this game and I can't help feeling that a few tweeks (very hard for programmers I know) here and there and it could be the most sought after game on consoles. [/FONT]