Price range for materials on carriers is way off

I agree was willing to pay massively (millions) for a few opinion polls but I can only set a buy order for 50 000 cr I think
 
Odyssey material collection had become the only part of the game which held any interest for me, but I've unlocked all the engineers and done all the engineering I want. So I was hoping that Material Trader would become a career.... helping people whilst also earning credits. I did some rough maths, and I don't think it's going to be viable.

Although the upkeep of the cheapest Fleet Carrier is 7 million a week, I don't think that's the type of Carrier I want. Going with 18 million a week upkeep seems more realistic. So that's my cost (ignoring the initial outlay of 6 billion for the FC).

On the revenue side, I looked at Settlement Defense Plans, because they are a wanted Engineer Unlock material, and I can get hold of them in greater numbers than perhaps many others can.

Unfortunately, I can only sell those for 220,000 each. Meaning I need to clear 80 a week to break even. Whilst I could probably collect 80 a week, that wouldn't be fun, wouldn't leave time for doing anything else, or leave time to collect any other material types. And 80 doesn't make me any money. But whilst I'm harvesting SDPs, I will also be collecting about 5 other types of data, which I can sell too.

Stock might become a problem. Although I can only hold 100 in the FC, I can carry 1,000 data on my CMDR. Probably enough for a good supply of a handful of items, but not for a good supply of all items.

And then there is the issue of advertising. I have to hope that one of the third party tools will be able to handle this.

In short, by dedicating all my gaming time to it, I could probably stock a good supply of a handful of different materials (and assuming the sales are there) break even. It's not going to be quite the service I had hoped, and I don't think it'll make me any money, unless I could somehow become a 'go to' place for other CMDRs to discard their unwanted materials.

I can't expect FDev to change anything for what I think is quite a niche role, so I will quietly go now and play something else, until the next update brings me something new to try.
 
Agreed. Far too many limitations for this to be anything more than a charity service. Increase the capacity and throw out the price restrictions.
 
Each material has a base price, ranging fom 300 Cr. to 125,000 Cr. . As with the commodity market, you can then set prices from 5% to 1000% of the base price.
But these prices are far too low.

Never ever will i sell Opinion Polls for 50,000 Cr. a piece.

The more expensive goods are the illegal drugs.
Why should i buy Lazarus for 1,250,000 Cr. ? You can't do anything with it.

And by the way, you can load a maximum of 100 materials into the carrier to trade. Active purchase offers reduce this space, of course.
That is also far too little.
All true.

How to make a potential great addon useless, typical Frontier.
 
Frontier gamedesign at its best, business as usual. Who is the gamedesigner? And why aren't we getting any reasoning behind such decisions? You should feel ashamed!
 
From my own PoV, I'm not surprised by the limitation on the prices and I don't think they will change this as they are always preventing exchanges of cash between commanders.
But the unacceptable and revolting fact is this limitation, how can a 25 000 tonnes cargo-spaced mega-ship, hold less stuff than a sidewinder (as you can use and access any of your ressources even if in a sidewinder)?
I mean it's 100 units ... even if it's the biggest, the Power Regulator (i'll assume this), should be around 1 or 2 kg, meaning your ship can hold let's say 1.5T (if you hold only this, so 1000 units) where the biggest ship you can get only hold 10% of this, there is a really big scale issue here ...

To do this, I guess they like to see people complain (I cannot see any other reason for this limitation ...)
 
Last night. Having stayed up fiddling with vr settings and so on, smuggling and running these new 50 mill per 1000 or so ton of gallium or wotever repeatedly I netted 350 million mostly shared as well cos their wing missions. And that's without breaking a sweat (smuggling aside).
The carrier fees are high yes. But 2 hours of gameplay guarantees covering those fees easily.
Stop whingeing get out there an flip a system or something hehe..
This new content is far from done. Alot of improvements will come no doubt inc this stupid 100 mats cap.
Patience folks...
Meantime I'm enjoying the witchspace 4k vr thing in my capt chair.
Which defo needs comms a UI and some uniforms@! All these slouching civvys on my carrier!
And l want them, the crew who l pay wages too, to know me as their commander.

o7
 
But it can't be that the community always has to complain first so that Frontier provides such innovations with reasonable values.
And how are we supposed to find a carrier that trades the materials we need? Is Frontier again relying on 3rd party tools like Inara and EDDB?
That's really bad game design.
 
Each material has a base price, ranging fom 300 Cr. to 125,000 Cr. . As with the commodity market, you can then set prices from 5% to 1000% of the base price.
But these prices are far too low.

Never ever will i sell Opinion Polls for 50,000 Cr. a piece.

The more expensive goods are the illegal drugs.
Why should i buy Lazarus for 1,250,000 Cr. ? You can't do anything with it.

And by the way, you can load a maximum of 100 materials into the carrier to trade. Active purchase offers reduce this space, of course.
That is also far too little.

As i said in several other places,
Bartenders are there to facilitate trading rare stuff. With the added bonus of allowing the owner of the Bartender to be offline at the time of the transaction.

Bartenders are not there as Storage deposits not as Money Printing Machines

So, if you dont want to sell Opinion Polls at 50k, so be it - dont download them next time.
 
As i said in several other places,
Bartenders are there to facilitate trading rare stuff. With the added bonus of allowing the owner of the Bartender to be offline at the time of the transaction.

Bartenders are not there as Storage deposits not as Money Printing Machines

So, if you dont want to sell Opinion Polls at 50k, so be it - dont download them next time.
sigh

You are really missing the point here. So let me be crystal clear: without the bar in the fleet carrier, I can purge my unneeded data/items/assets at the bartender. I do it regularly and it isn't an issue (as long as you're using something like Inara and their crafting lists, so you don't accidentally sell stuff you need). **

I am NOT looking to make a mint by selling Opinion Polls, Smear Campaigns, etc. However, as you can't BUY them anywhere, and people do have trouble finding them, I had hoped to be able to offload them on my carrier bar and sell them for 500k or 1 million a pop. If they didn't sell, I would adjust my prices accordingly. I'd be willing to go down to as low as twice what I can "vendorize" them at a station bar.

The problem here is everyone keeps getting focused on those (sometimes) difficult to acquire items to unlock the next level of ground engineers. I, on the other hand, while offering that stuff (instead of just vendorizing it) would also like to offer the assets/items/data people will need over and over again to craft the upgrades for their weapons. I would also like to be able to visit others carriers and buy those when I need them.

I'm regularly trashing/vendorizing the items needed to upgrade the plasma and laser weapons while slowly acquiring the items needed for kinetic weapons. Being able to trade stuff effectively with other players would help everyone. As it was until this past Tuesday, you had to make posts on the forums and arrange meetings with other players to trade/dump mats. I know... I did it several times.

What is particularly sad about the Fleet carrier bar is:
  1. It costs a huge amount of funds (in relation to what you'll earn back) just to install it. I don't understand why it wasn't free like the ship based commodity trading.
  2. The price cap on selling items is ridiculously low. It's also galling when there aren't similar price caps for other things you can sell. For example, I have bought Meta Alloys and a Thargoid heart (for the bobblehead) from other fleet carrier owners. They were able to set their price without exceedingly restrictive caps.
  3. The 100 limit cap on items that can be sold at a time hinders trading. It would be bad enough if it was 100 per category, but it's just a flat 100. ARE YOU KIDDING ME?! I can meet a player on a planet and pull out 30 items, 60 assets, and 20 data from my SRV/Ship to my Maverick suit and then chuck that on the ground for them to pick up. And then turn around and do another batch. It's not as safe - either one of us could shoot the other, the items could get lost if there is a disconnect while they are laying on the ground, etc. - but it is faster.

Again, I was not looking for a credit-minting bar. I wanted a good trading venue. Due to the three limitations, why should anyone install the bar - other than for looks? This is extremely disappointing. For TLDR: Bars are too much money/effort for too little reward. Even if you just want to give stuff away (because of the stupid limit cap). Better to just arrange things with the forums, and possibly make friends out of the deal.

Do you get why we are angry about the bar now?

**Edit: I wanted to add that I do make decent credits selling the junk I don't want to bartenders. I rarely pass up downloading/picking up anything when raiding a settlement. But I can trash this stuff faster, for credits, than I ever could dealing with my own bar... which costs an upfront cost + weekly maintenance fees!
 
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Last night. Having stayed up fiddling with vr settings and so on, smuggling and running these new 50 mill per 1000 or so ton of gallium or wotever repeatedly I netted 350 million mostly shared as well cos their wing missions. And that's without breaking a sweat (smuggling aside).
The carrier fees are high yes. But 2 hours of gameplay guarantees covering those fees easily.
Stop whingeing get out there an flip a system or something hehe..
This new content is far from done. Alot of improvements will come no doubt inc this stupid 100 mats cap.
Patience folks...
Meantime I'm enjoying the witchspace 4k vr thing in my capt chair.
Which defo needs comms a UI and some uniforms@! All these slouching civvys on my carrier!
And l want them, the crew who l pay wages too, to know me as their commander.

o7
Mind sharing where you are seeing those missions? I wouldn't mind making cash like that from hauling (and raising my Trade Elite rank status).

I can make about 30-60 million credits in a 1-2 hour period doing ship assassination missions (legal). A little more if I want to go illegal.

I can also make around 60 million credits an hour doing ground combat in High CZ. It's fun (for me) and getting me closer to Elite Mercenary rank. Also, with Frontline deployment, it's no risk - unless something bugs, in which case I may need to waste time getting clear of the settlement and then summon an Apex shuttle.

Both of these alternatives are enough to offset my fleet carrier costs, but I wouldn't mind doing more lucrative hauling once and while.

That said - doesn't change my anger over the bar situation. Of the three problems I've listed, the cost/maintenance is the one I can live with most. It's just extra salt in the wound with the other limitations.
 
I am NOT looking to make a mint by selling Opinion Polls, Smear Campaigns, etc. However, as you can't BUY them anywhere, and people do have trouble finding them, I had hoped to be able to offload them on my carrier bar and sell them for 500k or 1 million a pop. If they didn't sell, I would adjust my prices accordingly. I'd be willing to go down to as low as twice what I can "vendorize" them at a station bar.

You are not looking, but you are. 😂

I agree that the on-foot services do seem rather too expensive for what they offer, but this is also valid for repair, rearm and refuel for ship services 🤷‍♂️
They are also optional

Now, getting back to the credits printing machine, some people dont care much about credits, so this is already a thing - which seems to imply that it sort of working


 
On one hand the 100 items limit is lower than I would like, however I can work with that. I see the bar as an easy way to pass materials on to friends, without the need for face to face meetings. I would be unlikely to charge top dollar for the good stuff as I would not be selling to make a profit.

Used the bartender to pass materials between my main and alt this morning, and the alt got to upgrade a Dominator and an Executioner to G5.

Steve 07.
 
On one hand the 100 items limit is lower than I would like, however I can work with that. I see the bar as an easy way to pass materials on to friends, without the need for face to face meetings. I would be unlikely to charge top dollar for the good stuff as I would not be selling to make a profit.

Used the bartender to pass materials between my main and alt this morning, and the alt got to upgrade a Dominator and an Executioner to G5.

Steve 07.

The only thing bartender does, is to eliminate the need to have both accounts online for the trade to happen.
Else, meeting face to face will allow to exchange more materials, faster.
 
sigh

Once again, FDev has put me through the five stages of grief with their updates. Doesn't happen every time, but it certainly did with this one on the let down of Fleet Carrier interiors:


I've finally hit stage five. Meh.
Cookie preferences hide those kind of YT links for some forum users, you just want to paste the URL w/o using the Media option so there's still a direct link below the video.

Also, you reminded me of an image I edited in February and it didn't age very well.

untitled12-jpg.291361
 
Cookie preferences hide those kind of YT links for some forum users, you just want to paste the URL w/o using the Media option so there's still a direct link below the video.

Also, you reminded me of an image I edited in February and it didn't age very well.

untitled12-jpg.291361
Thanks, I editted it three times, but when I put the link in manually, it automatically wraps it in the media tags.
 
You are not looking, but you are. 😂

I agree that the on-foot services do seem rather too expensive for what they offer, but this is also valid for repair, rearm and refuel for ship services 🤷‍♂️
They are also optional
For rares (as in pain to find when you need them else you have tons) like Smear Campaigns and Opinion Polls, yes I wanted to put them up for 500k or 1 million each. Maybe less - see what the market can bear. These are things people are only going to need once and then never again.

For the more commonly used stuff, I would set my initial prices far, far less - maybe 200k for each Power Regulator. I don't think that is gouging since:
  1. Again, you can't buy this item from any vendor
  2. You can only loot one settlement run
  3. You get fined 100k credits if take a Settlement Restore Mission and then abandon it to keep the regulator.
  4. They sell to station bartenders for 50k credits

Right now, my bar has 85 BUY orders and only 15 items for sell (Smear campaigns, maximum price (total joke)). I doubt anyone will even know to swing by my carrier to sell Weapon components, and the other items I want to buy, until Inara can start tracking bar-based trading... and then, only if my paltry 1000% markup makes it worth their while instead of just vendorizing them/saving them for friends/dumping them. So no, I'm not looking to print money. In fact, I'm hoping someone will stop by and sell the items I need for that pathetic markup.
 
This is a huge detriment to the potential of a player based economy.
congratulations.... you found the point.

Fdev is pretty obvious(if not even directly having stated it in the past, cant remember for sure) that they do not WANT a player driven/player based economoy.

How they see elite, and the players, is that we commanders are insignificant in the grand scheme of the universe, that our actions, while not completly meaingnless have rarely lasting impact or can shape the economy of sectors for any period of time
 
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