Agreed... I can't see materials being a viable (sole) answer to probe generation.
Hence the "Fuel Scoop" in specific rings types or around specific gas giant types. Fairly easy to add I suspect, and would add the necessary "juggling" to add to consideration and reward to keeping your number of probes topped up![]()
You might not want to make that assumption too quickly. I'm a computer programmer, and the layman always thinks some things are easy turn out to be crazy hard, and things they think should be hard that I end up doing in a couple of minutes.
We don't know what their code looks like, we can't just assume this is easy.
I don't like your fuel scoop idea, it's just a slightly less worse version of synthesizing probes as far as I'm concerned. You're still making people stop exploring and do some fiddling b/c a portion of the community doesn't like the infinity symbol. Just, no. The only person we know of that has tried the game with craftable probes is Adam and he said it wasn't worth the trouble of trying to balance and broke the flow of the game too much.
It's not going to change now.
Last edited: