wait, is that guy using infinite beats? what sort of crappy gameplay is that???
At least one thing is crystal clear, for the next 12 months any time anyone mentions anything good about the game, there will be that special select group of players that will respond with "But what about infinite probes, it destroys the game". Not withstanding the fact they are using them probably on a daily basis, not withstanding the fact that they don't really care whether the amount of probes carried is 10, 100, or endless, it will just be their go to whine to prove to everyone else how bad the game is.
One would think you don't actually like the game ....... :/
And not withstanding that fact that it'd be a perfectly valid criticism, eh?
Simple fact is that ED DOES have some glaring inconsistencies.
They're not show-stoppers but the fact that they're there, unresolved, and and that FDev seems content to keep on adding more without attempting to resolve any of them is worthy of criticism IMO.
Fair enough, so lets get rid of all the inconsistencies:
- When your ship is destroyed, you lose everything, all your mats, and it takes the same amount of time for your pod to reappear back at the nearest station as it would if you flew there manually
- When you collect mats, they first have to be refined in your ship before they can be of any use, so you must carry a refinery
- The entire engineering system, it is all one big inconsistency!
- Ships that don't have artificial gravity yet can go from multiples of the speed of light to a dead stop instantly yet the pilot doesn't end up a smear all over the interior of the cockpit
- Magical kinetic rounds that 'disappear' after a preset distance
- Magic stations that can instantly reproduce your ship, right down to the engineering modifications and paint jobs, when you can't even buy that specific ship at the station
- The ability to print a complex entity like an SLF with no materials, yet the player is expected to hunt for rocks and pick up trash for the most basic of requirements for anything else
- Instant loading and unloading of cargo
- Instant rearming
- Instant refuelling
… I could go one but I think you get the idea, you can't demand realism in one facet of the game but happily accept magic in all the other aspects.
Who said anything about demanding realism in any aspect of the game?
What I said was that lack of consistency is worthy of criticism.
Going by my list it seems FD have been very consistent in the magical aspects of the game …..
Fair enough, so lets get rid of all the inconsistencies:
- When your ship is destroyed, you lose everything, all your mats, and it takes the same amount of time for your pod to reappear back at the nearest station as it would if you flew there manually
- When you collect mats, they first have to be refined in your ship before they can be of any use, so you must carry a refinery
- The entire engineering system, it is all one big inconsistency!
- Ships that don't have artificial gravity yet can go from multiples of the speed of light to a dead stop instantly yet the pilot doesn't end up a smear all over the interior of the cockpit
- Magical kinetic rounds that 'disappear' after a preset distance
- Magic stations that can instantly reproduce your ship, right down to the engineering modifications and paint jobs, when you can't even buy that specific ship at the station
- The ability to print a complex entity like an SLF with no materials, yet the player is expected to hunt for rocks and pick up trash for the most basic of requirements for anything else
- Instant loading and unloading of cargo
- Instant rearming
- Instant refuelling
… I could go one but I think you get the idea, you can't demand realism in one facet of the game but happily accept magic in all the other aspects.
There are aspects of the game I like and there is stuff I strongly dislike.
Like everyone else I have the right to voice my opinion![]()
This is my favouritest thread ever. I hope it never dies.
Fair enough, so lets get rid of all the inconsistencies:
- When your ship is destroyed, you lose everything, all your mats, and it takes the same amount of time for your pod to reappear back at the nearest station as it would if you flew there manually
- When you collect mats, they first have to be refined in your ship before they can be of any use, so you must carry a refinery
- The entire engineering system, it is all one big inconsistency!
- Ships that don't have artificial gravity yet can go from multiples of the speed of light to a dead stop instantly yet the pilot doesn't end up a smear all over the interior of the cockpit
- Magical kinetic rounds that 'disappear' after a preset distance
- Magic stations that can instantly reproduce your ship, right down to the engineering modifications and paint jobs, when you can't even buy that specific ship at the station
- The ability to print a complex entity like an SLF with no materials, yet the player is expected to hunt for rocks and pick up trash for the most basic of requirements for anything else
- Instant loading and unloading of cargo
- Instant rearming
- Instant refuelling
… I could go one but I think you get the idea, you can't demand realism in one facet of the game but happily accept magic in all the other aspects.
Yes, a mining laser is required. If that's considered a problem, then Frontier could one-off gift undocked ships without a mining laser and a free hardpoint with a mining laser. That would resolve most of the problem. The very few deep space explorers who don't want the extra mass would need to contact support to remove it. I would expect that to be a tiny number, though. All my exploration ships already have a mining laser.But then you need a (mining) laser don't you? Or am I missing something?
When I was younger, my Dad told me two wrongs don't make a right. Just because elsewhere in the game there are inconsistencies doesn't mean more should be added. And it doesn't mean existing inconsistencies shouldn't be questioned and debated.Fair enough, so lets get rid of all the inconsistencies:
- When your ship is destroyed, you lose everything, all your mats, and it takes the same amount of time for your pod to reappear back at the nearest station as it would if you flew there manually
- When you collect mats, they first have to be refined in your ship before they can be of any use, so you must carry a refinery
- The entire engineering system, it is all one big inconsistency!
- Ships that don't have artificial gravity yet can go from multiples of the speed of light to a dead stop instantly yet the pilot doesn't end up a smear all over the interior of the cockpit
- Magical kinetic rounds that 'disappear' after a preset distance
- Magic stations that can instantly reproduce your ship, right down to the engineering modifications and paint jobs, when you can't even buy that specific ship at the station
- The ability to print a complex entity like an SLF with no materials, yet the player is expected to hunt for rocks and pick up trash for the most basic of requirements for anything else
- Instant loading and unloading of cargo
- Instant rearming
- Instant refuelling
… I could go one but I think you get the idea, you can't demand realism in one facet of the game but happily accept magic in all the other aspects.
Maybe infinite probes are just a placeholder.
Bingo!
No mining laser?
Solution! Rub your ship against an asteroid until something fall off.
I can see no possible way this could go horribly wrong...![]()
That's a strawman...At least one thing is crystal clear, for the next 12 months any time anyone mentions anything good about the game, there will be that special select group of players that will respond with "But what about infinite probes, it destroys the game". Not withstanding the fact they are using them probably on a daily basis, not withstanding the fact that they don't really care whether the amount of probes carried is 10, 100, or endless, it will just be their go to whine to prove to everyone else how bad the game is.