Here is a suggestion to a ceasefire:
I value consistency a lot,
so let us change probes in the following way:
- Probes have shorter travel time to the point "golfed"
- probes will stop before hitting the surface and return automatedly, like collector-limpets do (resulting in a total travelling time as of now seen in the livestream)
- probes then are refueled via the ship tank, draining a bit of fuel from the reserve tank
Additionally there will be cheap synthesis blueprints to improve the scan range
of the current "clip of probes".
How does that sound?
Nah, I prefer the look of them hitting the surface, and I can pretend I'm nuking the place.
The new mechanics
look fine as they are.
Just the ammo situation has people all in the twist.
Personally, I'd go the way of point defence.
Huge ammo supply, easy to refill, if you ever need too.
Infinite does feel strange, but 200 is probably way too low. Anything between 1000-10000 would be fine by me, providing synthesis materials are grade 1 and 2 only (for basic, if we get grades).
Like I said before, on a long exploration trip, I'm going to land and drive about collecting stuff anyway, just for a change of pace.
Ideally, FD will let us test the probe limit in beta, even if they can't cobble together some cheap synthesis in time.
But that said, if we end up with infinite, I'm not fussed.
I do wonder how many non-horizons PC users are left now, with Mac being unceremoniously dumped. FD probably know the answer.