Hi guys,
I played the JJFFE version of FFE a few years ago and got pretty far, loads of missions etc. Recently felt the urge to try it again and got excited to discover the hires D3D versions, which look amazing.
However i'm starting the campaign from scratch, and decided to take a simple journey as described in an online manual of flying to Jenning's hollow. But in the hires d3d version I get shot out of the sky by a beam lasered pirate every time before being able to get to land (it drags me out of autopilot and no way can I defeat him in my basic ship).
However in the non-D3D, plain old JJFFe version, autopilot always takes me uneventfully to land, no pirates (just as the online guides suggest should happen).
Are the D3d hires versions deliberately using different gameplay difficulty levels? I'm really just looking for a prettier version of the original game, but gameplay just the same.
Thanks for any help
Jon
I played the JJFFE version of FFE a few years ago and got pretty far, loads of missions etc. Recently felt the urge to try it again and got excited to discover the hires D3D versions, which look amazing.
However i'm starting the campaign from scratch, and decided to take a simple journey as described in an online manual of flying to Jenning's hollow. But in the hires d3d version I get shot out of the sky by a beam lasered pirate every time before being able to get to land (it drags me out of autopilot and no way can I defeat him in my basic ship).
However in the non-D3D, plain old JJFFe version, autopilot always takes me uneventfully to land, no pirates (just as the online guides suggest should happen).
Are the D3d hires versions deliberately using different gameplay difficulty levels? I'm really just looking for a prettier version of the original game, but gameplay just the same.
Thanks for any help
Jon