Ambient light penetrates everything except about 10m of dirt. So if you want a building dark inside, bury it that deep.One Question, if I build a building with no windows, how can it be that it is still lightened up like a christmas tree? Shouldn't it be dark inside?
I wanted to do the same thing. A Dark Ride with Lamps as Stars. Some Spaceships fighting, Explsions etc.I've created a Dark Ride inside a big hall... I also covered the whole thing under the terrain... still during daytime its lightened up. I hope Frontier improves this so it realy is complete darkness.
I didnt know it has to be 10m :/ well i still hope they somehow improve this...Ambient light penetrates everything except about 10m of dirt. So if you want a building dark inside, bury it that deep.
I initially thought so myself but, after further thought, I've come think things are OK as they are. The way light, both ambient and artificial, penetrates walls and small amounts of dirt is actually very useful for every purpose except creating complete darkness. For instance, you can hide big, ugly floodlights by burying them just below the ground or by putting them in some peep-free void space of a building, and they still do their job. And also, you can exploit this property to make cool light and shadow effects in a dark ride. In fact, most of the spooky lighting in well-made dark rides relies on this property.I didnt know it has to be 10m :/ well i still hope they somehow improve this...
That would be the best. Or maybe only some Materials can impermeable to light. Would be great for the next Update.I
Thus, rather than change how light works, I'd suggest changing how building parts (and probably art shapes, too) work. Add a toggle to them that you can set to make them impermeable to light. That way, we'd still have all the benefits of how things are now, but could optionally make specific buildings dark inside without having to bury them.
I'm willing to bet one of the Devs is working on this in their spare time.. lol.Sorry to be the bearer of bad news, but there's a technical reason why building pieces can't block out the light so it's unlikely that they'll be anything other than terrain which blocks light. The terrain geometry is built and stored in such a way that we can determine easily and quickly if a point is enclosed by terrain to the point where ambient light will not penetrate. The calculations required for building pieces to determine if they would remove the ambient light component aren't practical to perform and still maintain any kind of framerate.
It's unfortunate - we spent a bunch of time investigating possible ways to do this, but at the end of the day either locking the time of day to nighttime for the duration of your ride, setting your park opening hours to only be during the night or covering your ride with terrain are the best way around this.