a well constructed argument that merits some comments, because it has some flaws:
- it exaggerates the benefit of boost. yes, it's great, and yes, you can permaboost, but you still do so at the expense of diverting power to engines. saying a fdl can spend 30% of time boosting with 3 pips in eng sounds great, but it kind of tries to minimize the fact that leaving only 2 pips for shields
and weapons is still a big compromise.
- the fact that engineers has completely washed away the ships' natural character is sadly very true, and i have stated so myself often here. it doesn't affect only boost, though, but it's just power creep across the board, including shields, firepower, power and heat management and armour as for late. sadly enough i see no easy way back from this. but it's also not just engineers, repeated balance 'adjustmens' regarding shield (and scb) and weapons have steadily been eroding ship compromises long before engineers hit. engineers just raised the global bar and made all ships more equal.
- the current maneuverability of the fdl of course owes a lot to enhanced distros and thrusters, and to earlier buffs, but has always been there, right from the start. the buff was unnecesary, but it was demanded by the crowd. and that is the elephant in the room.
so, put this way, i see these arguments as half thruths thrown together in a cause to buff the chieftain. which i don't mind the least! i have not much interest in that ship, but go ahead and buff it. it will not change much in the way more grim reality which has been affecting all ships, steadily, right from the start.
where will this madness end?
