PSA: Open is carnage and I expect them to follow us all the way

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You're nothing of the sort, killing merely for entertainment alone. I think that's more like a psychopath (or is it sociopath, I don't know). Those that fill that role in other animal social communities are typically either short lived or otherwise isolated.

You are right and the issue at hand is the game is not really entirely multiplayer, so explorers and traders will not have in-system protection due to the various instancing issues that the game exhibits. The situation becomes then wing of pyschos vs a lone explorer, compared to what a correct situation would be in a system like Omega station with the whole fleet in there (including its combat wings) where the said psychos would be 3 vs 100 and wouldnt last a minute in there. So what happens here, is we have some slightly mentally deranged people harassing others by exploiting game mechanics so they can do their "predation" without any consequence.
 
- Plenty of entertainment here. Generally I'm happy with any player encounter in ED due to rarity. Baiting these guys by appearing in open has been a bit of a laugh, and a challenge. They're starving in what's become an otherwise empty little pond.

- I don't see how my statement implies foresight. The reflex you speak of has developed by generally continuing the survival of the individuals that exhibit it (the victim on your hook was once the statistical anomaly) thereby leading to greater chances of the success of the species. Additionally there's the currently ongoing question as to if "intent" is simply a thin veil over reflex.

- Agreed, an oddly apt and ironic analogy.



It's implied by "for".

They don't even have a concept of "survival success".
How can they do it "for survival success"?

That's not why fish bite lures.
It's not even because they look like food per se.
It's because it hit the right triggers.
Evolutionary biology had something to do with the triggers but there's no "for".
That's creationist speak.


kastmaster-assortment-1024x1018.jpg


$_1.JPG


The idea with these is they are brighter/flashier/louder than anything they've seen lately so they must bite it!



[video=youtube;xyGQdzv-5kk]https://www.youtube.com/watch?v=xyGQdzv-5kk[/video]


Empty pond?

Open is the most popular mode.
Don't know where you're getting that from.
 
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This is a bit off topic, but related to the discussions of what's appropriate behavior in a game.

I've been watching my sons' friends as they discover Fortnight, and the differences in where they draw the line between "game" behavior and "real world" behavior seem to clearly have different natural presets, even as they encounter those sorts of games for the first time. One friend told me he loves watching griefing videos on YouTube--I winced a little, but to him it was clearly just people playing funny pranks in a non-real setting. Another is clearly confused as to why he doesn't like Fortnight as much as he thinks he should. Finally, one day he said, "I mean, I like shooting things and stuff, but I just don't like how people act..." Prior to Fortnight, they'd all been gung-ho killers of mobs in Minecraft.

Observation #2: I have enough old computers that several boys could play Minecraft lan-party style in the same room. I can confirm that the ability to punch in the arm has been an effective anti-griefing technology and led to the development of enforceable codes of conduct. :)
 
It's implied by "for".

They don't even have a concept of "survival success".
How can they do it "for survival success"?

That's not why fish bite lures.
It's not even because they look like food per se.
It's because it hit the right triggers.
Evolutionary biology had something to do with the triggers but there's no "for".
That's creationist speak.






The idea with these is they are brighter/flashier/louder than anything they've seen lately so they must bite it!






Empty pond?

Open is the most popular mode.
Don't know where you're getting that from.

So not getting baited into this...
 

Deleted member 115407

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I sat in station for hours last night watching the madness, no end of fish in the barrel. Keelback shenanigans was pretty funny, I just hope nobody got sent back to the bubble..

If they had landed at the station first they would have respawned there.
 
I enjoy building super dooper combat spaceships and using them to blow up other people's spaceships.

I also enjoy cycling and cooking (I enjoy hand-baking bread the most). And I dance - mostly east coast swing, but I dance other stuff, too.

I'm an adult with a career, a house, and a family, and a proud combat veteran.

Oh, and by the way, I prefer historical dramas to... whatever "peppa pig" is.

East Coast Swing! East Coast Swing! OK, now I'm definitely coming for you.
 
New flash: When the dev's are god handing local security to higher levels at the waypoint, it's not because I or any other PvPer is "whining". It's the opposite. Our efforts our resounding painfully throughout the echo chamber that is Fleetcomm, and the pitiful cry's of it's organizers are being heard (and acted upon) all the way to Frontiers main office.

Mate, your ego seems to be getting a bit out of hand. You're playing a space game. I'm playing a space game. The only thing resounding is the money we spend on it.
 
So just got shot up a couple of times in Open. And I have to give it to Galactic Farce Expedition, they sure know how to make being shot at boring. All droning up preprogrammed lines which they've been told to drone up. Not a single original thought among them. Beep boop, your shields are no good ... beep boop ... I am fleetcomm security .... beep.

Just slowed down for a more talkative feller so he could catch up and interdict me. I figured being a sport might give me some leeway. Nope. No sense of humour.

NaughtyThoroughEkaltadeta-small.gif
 
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Deleted member 115407

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Since there's been talk about survivability, curious about whether a Type 6 has a chance. I'll preface this by saying I decided to pay my dues in open last night, and I was really impressed by how fast I died! Only run into gankers a few times previously (mostly a couple years ago), and I was about 50/50 at that time. I've read all the advice concerning escape, but last night was interdicted a couple seconds after entering the system and let's just say "turn, boost, don't fly straight, high wake" got about as far as "turn, bo." :)

So, the question on my mind is whether there's a build for a Type 6 that would stand a chance, under constraint that I'd mod core internals and use and mod a grade 5 shield, but wouldn't sacrifice other optional internals to defence. Mostly an academic question at this point, but curious.

Hey Halceon

To start with, have a quick look at this raw T-6 build. If you just swap the 4A and 5A shield gen out, you'll see what I was talking about in regards to the 5A gen being a waste, as it uses more power and only gives you 7 or 8 mj over the 4A.

https://s.orbis.zone/1wwu

Here are a couple 1 booster builds you can do for the T-6. With combos of mods on the shield gen, booster, and your core internals. Since the T-6 doesn't have tons of available power, I opted for specials that reduce power draw.
(These are assuming you have access to Farseer, Dweller, and Cheung)

https://s.orbis.zone/1wwv
https://s.orbis.zone/1www

You can play with more combos to see what gives you the best "effective shields". This is found on the defense tab at the bottom of the coriolis build screen - set 4 pips to sys and use the effective shields chart to get see how your shields will stack up against different damage types.

You can add an extra booster if you want to, like a Heavy duty E booster...

https://s.orbis.zone/1wx2

Or keep that extra utility slot for point defense, or some other module.

Play with it and you might find some combo that's even better. But best to remember that no matter how you mod a T-6, there is a lot of stuff out there that can kill you. Your best bet is to make sure you are practicing good escape procedures, and ideally make sure you're paying attention in supercruise so you don't have to escape an interdiction in the first place.
 

Deleted member 115407

D
East Coast Swing! East Coast Swing! OK, now I'm definitely coming for you.

East coast is the best, dude!

What are you, a west coast swinger? Westies are chumps, man ;)

(I'm actually learning west coast right now. I mean, not "right" now. Right now I'm typing on a video game forum.)
 
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We're just part of the eco system, Ziggy. Nature isn't always pretty, but it is what it is. If it were not for predators, the prey animals would over run the planet and eat all of the vegetation. In fact, you guys should be thanking us. If you've ever seen a lion or a polar bear on the hunt, you know how powerful predators can be. Life may well have been troubled by these killer species since its very beginning, over 3.5 billion years ago, and they have wrought untold death and destruction. As a result they get a bad press: even the word "predator" stems from the Latin term to rob or plunder. Small wonder that, when people imagine paradise, it normally doesn't have any predators in it.

But this reputation misses something important: out of predatory destruction, constructive things can emerge. Predators may have played a big role in many of the biggest leaps forward in the history of life, from the origin of animals to the evolution of skeletons. Predation may even have helped shape the evolution of humanity itself, driving us to become ever more intelligent. Now, with that in mind, please enjoy the following video that aptly describes the relationship between explorers and PvPers:

r/justneckbeardthings
 
Predation may even have helped shape the evolution of humanity itself, driving us to become ever more intelligent.
You have a very inflated view of humanity and seem to have entirely missed the fact that Earth would be much better off without us. We've collectively proved that we're not capable of looking after this planet, and we are unable to get along with each other or any other species.
 
I enjoy building super dooper combat spaceships and using them to blow up other people's spaceships.

I also enjoy cycling and cooking (I enjoy hand-baking bread the most). And I dance - mostly east coast swing, but I dance other stuff, too.

I'm an adult with a career, a house, and a family, and a proud combat veteran.

Oh, and by the way, I prefer historical dramas to... whatever "peppa pig" is.

Good post. I don't dance, but all of my kids do. They've been part of our area's production of The Nutcracker for a few years now (classical ballet), and this year my wife and I got dragged into the show because they couldn't find enough parent dancers for the party scene, so we ended up volunteering. It entailed about two months of constant practice, but we finally got it down, and when the show opened, my entire family got to be in that one scene (which is about thirty minutes long). Pretty awesome stuff.

You never know who is sitting in that cockpit, am I right?
 
You have a very inflated view of humanity and seem to have entirely missed the fact that Earth would be much better off without us. We've collectively proved that we're not capable of looking after this planet, and we are unable to get along with each other or any other species.

If you really thought that you would go jump off a bridge. So you don't, not really. You just mean those other people who aren't like you.
 
several 1000 Ly (how boring must this be for non-explorer or leave alone a true PvP'er?
Well, sure - that's why it's only the people who like PvP *and* exploration who are out there in the long-range combat ships.

Don't forget, on DWE1 30 LY was a pretty good jump range and required a stripped down ship. On DWE2, Beagle Point isn't any further out ... but engineering and Guardian tech means you can get a 30LY range on something like https://s.orbis.zone/1wx- [1]. It's never been easier to explore with a ridiculous amount of firepower.


[1] Illustrative purposes only and thrown together in a minute of unconsidered clicking, not an actual build recommendation.
 

Deleted member 115407

D
Good post. I don't dance, but all of my kids do. They've been part of our area's production of The Nutcracker for a few years now (classical ballet), and this year my wife and I got dragged into the show because they couldn't find enough parent dancers for the party scene, so we ended up volunteering. It entailed about two months of constant practice, but we finally got it down, and when the show opened, my entire family got to be in that one scene (which is about thirty minutes long). Pretty awesome stuff.

You never know who is sitting in that cockpit, am I right?

heh - I want to go see the Nutcracker starring the Barron family :)
 
I didn't catch up with this thread and have no intend to do it now, but if what you are trying to say is what I think it is... Yes, I had a similar thought about the naivety and lack of creativity of the DW2 organizers. Since this was very much to be expected (maybe not so much with how many actually follow in Open, like the Lemmings), I would have plotted a route far above or below the galactic rim that only 50+ Ly ships were able to follow. Which at least could have mitigated the problem. The only downside is that this isn't just an exploration but also a project that involves mining ships, which would make this idea a bit tricky I guess.
Are you familiar with the Distant Worlds 2: Sudden Mystery Expedition? That one had a jump range requirement of 62 ly, because the destination needed such. Turns out the organizer got plenty of - entirely undeserved, in my opinion - flak for this, accusing them of being elitist, unfriendly to beginners, and so on. After that, there's little wonder they didn't want to set any such requirements again.

So, what else to be done? If I were to organise such an expedition, I would have given out build guidelines and basic survival tips. However, based on reactions in DW2 build discussion threads and the like, I'm fairly certain that such would have been mostly met with annoyance and ignored. Whenever I brought it up in such threads that you might want to prepare for hostile attackers, there were always, hm, reactions claiming that nobody's going to attack, or even if they would, then the escorts will quickly destroy them anyway.
Well, hopefully lessons were learned here. Besides, there's only so much you can do to save others from their own mistakes.
 
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