I mean, maybe you want to activate a BGS state, or maybe you want to take control of a secondary station and need to lower your inf to trigger the war, etc.
The BGS is entirely deterministic and 100% dependent on player inputs. Yes, many factions make strategic choices to work "against" themselves, but the only two reasons I'm aware of for that are diplomacy and PowerPlay.
My point was more in the direction that when you see something change in BGS, you know a player did it. Which is an awful lot like PowerPlay. If something moves, then someone must have moved it. I see your point that in order to move something in PowerPlay, you must first carry around a giant blinking sign that says who you're ostensibly supporting.At risk of me morphing into my wine gum forum moderator nemesis, its that to make the BGS Open only you'd have to essentially take it apart when its matured and works. For example, to police your territory you'd have to destroy any unknown player since you cannot know what missions they have, or the intention for trading, data they have or bonds held. You could make it so you can scan to find out, but even then you can never know intention and would need to play it safe. Powerplay sidesteps all that, you have outward pledges, defined territory and one of two cargo types, along with visuble real time (i.e. 1 unit of action = 1 instant mapped outcome in the UI) cause and effect. If I see a Patreus pledge in a Mahon expansion I know what he is doing- just as I know where pledges will be because activities in Powerplay are well defined. In the BGS you can never really know who has done what, because all activity is an aggregate over 24 hours- its the sum total that matters.
Guilty as charged LOL. I will be going back to Aisling Duval after I finish my shopping spree though."Module Shoppers" as we call them only stay pledged for a month,
As long as it doesn't devolve into that dumb open only ideaGreetings CMDRs,
We in the Powerplay community want to try again to push for change. We are fed up with how Frontier have been ignoring us and punishing us for playing Powerplay - yes, that is how the majority of us feel - that we are being punished for trying to play what was supposed to be one of the most dynamic gameplay elements of Elite Dangerous. It is no longer acceptable to be ignored and neglected while we watch Frontier prioritize other things. It seems sometimes that they go out of their way to “fix” things that are not broken but only makes the game less grindy, while they totally ignore the simplest Powerplay requests and fixes - for example fixing some text in game! That is the extent to how much they do not listen to us. Will Frontier keep punishing the Powerplayers and treating us as second-class customers or will we start seeing some changes?
We are about to start a series of proposals to improve PowerPlay in various ways. These will be posted every Thursday after tick in the “Suggestions” section of this forum. The goal of these is to make PowerPlay a more interesting, dynamic, and rewarding experience, without needing to scrap the whole thing and rebuild from the ground up - evolution rather than revolution. Each proposal is intended to be relatively straightforward to implement (though of course we have no special insight into the specific of the Elite codebase), and most of them (except where mentioned) stand alone and do not need a lot of other changes to make them work.
Please limit discussions to the specific topic at hand - pros, cons, tweaks, etc. If you have alternative proposals, by all means make a separate topic! Although the authors are Winters/FLC commanders, these proposals have been made and discussed by pilots from many Powers.
My point was more in the direction that when you see something change in BGS, you know a player did it. Which is an awful lot like PowerPlay. If something moves, then someone must have moved it. I see your point that in order to move something in PowerPlay, you must first carry around a giant blinking sign that says who you're ostensibly supporting.
But I would like to remind you once again that some PowerPlayers pledge to a Power explicitly for the purpose of destroying its economy. Whether it's people or as someone above suggested, maybe bots, is irrelevant. Just as you can work against a BGS faction while claiming to support it, and even while doing actions that ordinarily would be considered "support" (like pushing it to expand from a certain system, locking it out of expanding from a different system more in the faction's interest), PowerPlay's design is also so poorly executed that the most effective way to destroy a Power is to first pledge to that Power (and then, much like BGS sabotage, expand it to systems that ruin its economy).
Here's the biggest problem with PP for me - if you don't like a power, there's nothing you can do to stop their spread without signing on with another power. If you don't like PP at all, there's nothing you can do about except join it! Brings a new meaning to the phrase "If you can't beat them, join them". There was talk of "Freedom Fighters" a while ago, a way to fight PP without signing on and that was the only part I was interested in. It didn't get implemented but it'd be funny it was because that'd be a handy way for people to vote with their feet and someone didn't want to see the poll results.