Greetings CMDRs,
We in the Powerplay community want to try again to push for change. We are fed up with how Frontier have been ignoring us and punishing us for playing Powerplay - yes, that is how the majority of us feel - that we are being punished for trying to play what was supposed to be one of the most dynamic gameplay elements of Elite Dangerous. It is no longer acceptable to be ignored and neglected while we watch Frontier prioritize other things. It seems sometimes that they go out of their way to “fix” things that are not broken but only makes the game less grindy, while they totally ignore the simplest Powerplay requests and fixes - for example fixing some text in game! That is the extent to how much they do not listen to us. Will Frontier keep punishing the Powerplayers and treating us as second-class customers or will we start seeing some changes?
We are about to start a series of proposals to improve PowerPlay in various ways. These will be posted every Thursday after tick in the “Suggestions” section of this forum. The goal of these is to make PowerPlay a more interesting, dynamic, and rewarding experience, without needing to scrap the whole thing and rebuild from the ground up - evolution rather than revolution. Each proposal is intended to be relatively straightforward to implement (though of course we have no special insight into the specific of the Elite codebase), and most of them (except where mentioned) stand alone and do not need a lot of other changes to make them work.
Please limit discussions to the specific topic at hand - pros, cons, tweaks, etc. If you have alternative proposals, by all means make a separate topic! Although the authors are Winters/FLC commanders, these proposals have been made and discussed by pilots from many Powers.
UPDATE:
Every now and then we bring one change suggestion to PowerPlay so we can focus on discussing it:
First suggestion: Turmoil ordering of systems is decided by difference between fort and UM levels, ignoring 100% cap
Second Suggestion: Reduce ballot-stuffing by tying consolidation votes to activity
Third Suggestion: Overhead scales with number of (control+exploited+contested) systems, rather than number of control systems
Forth Suggestion: Make weaponised systems easier to undermine
Great collection of ideas. Changes like this would make me interested in returning to power play. Doubly so if we can have combat fortification for all powers. The scout/patrol immersion archetype is ruined by this activity not being rewarded.
I’ll also take an updated fortification allotment Interface, I want to fill my entire cargo bay in one transaction please. And let our time based allotments accrue each cycle, resetting built up allotments on the weekly tick.
I’d for sure get back into powerplay.