Afternoon,
So it's painfully obvious that the Pulse Wave Analyser, Composition Scanner, and Data Link Scanner all do the same thing - scan whatever is in front of our faces.
Why do we need three separate modules (and therefore key-binds, or fire groups) for this unnecessary fluff? It's actually more of a hindrance when you seek out these interactive things in game.
Just make it all one scanner than can interact with whatever is in front of us!
Be it asteroid field, megaship, guardian block, or spiky phenomena.
... We have infinite probes for heaven's sake. So just give us one scanner / key-bind to scan what is interact-able?
So it's painfully obvious that the Pulse Wave Analyser, Composition Scanner, and Data Link Scanner all do the same thing - scan whatever is in front of our faces.
Why do we need three separate modules (and therefore key-binds, or fire groups) for this unnecessary fluff? It's actually more of a hindrance when you seek out these interactive things in game.
Just make it all one scanner than can interact with whatever is in front of us!
Be it asteroid field, megaship, guardian block, or spiky phenomena.
... We have infinite probes for heaven's sake. So just give us one scanner / key-bind to scan what is interact-able?
Last edited: