As far as i can tell the main problem with PWA is that there is no problem with PWA. It works as intended, scans in all directions at full range. Trying to dig trough PWA code and find the bug that does not exist and fix it isn't very useful and just distracts from solving the problem. And the problem seems to be that there's actually no resources in any asteroids until you fly face first into them. Either information doesn't get send to the client, not updated on the client, or whatever else it the reason, but end result is the same: the only asteroids with resources are the ones in a narrow ~2 km radius tunnel that your vessel creates as it travels through the asteroid field. PWA has no problem highlighting those regardless of distance to them(within its effective range) or orientation of the craft. It almost feels like some patches ago someone decided to save up on resources and reduce the distance at which data on asteroids is sent to the client from ~25 to ~2 km(they can't mine from more than 2 km, so they won't need that data, right?). If that's the case, then complaining about PWA being broken is akin to telling support that your PC is broken and demanding they fix it right now, when transformer exploded and power is out in entire city block. Issue is probably server side, so looking at PWA locally doesn't help at all.