Agreed, so cap the bounty at 499mil, done.
And limit it to once per Commander, per 30 days, because you can’t have a respawn-wash-and-rinse cycle of blowing up the same shieldless sidewinder for hours and half-mils at a time.
Agreed, so cap the bounty at 499mil, done.
If you also implement, that the Playerkiller loses money as large as the bounty until he can only get his ship back, maybe with a minus of 10% so that he cannot get his actual combat ship back as it was and has to do money work before...
Lol @ this guy.
But for real, bounties don't work. The least exploitable and simplest way would still be to allow credit transfers between players, but Frontier wont do it.
It would be nice, if you could put a bounty with your in game money on other players who killed you. The amount would be of the players choosing. If I like to have this person killed for 500 million it should be possible.
Some people like me are traders. What do we have? Money. What can we get quite fast? Money.
Most time it is possible to flee, but sometimes when you fly quite long distances and you have to go to the door because somebody is there and you come back and you are dead, it can be frustrating. Yes I could quit the game but be honest if you have to fly 400k lightyears, would you go offline or would you just put in supercruise?
It would be fair to get the people back with the thing you are good at. When you are a trader you are good at getting money. If you are a fighter you are good at combat. It is unfair to tell a trader to fight against a "professional" fighter.
The best thing, it is a winwinwin scenario. You give people money who like to fight and they fight people who also like to fight and the trader gamer can lessen his frustration a little with money.
The thing what could work is hiring a NPC for credits where you can buy with money how good the AI is which is hunting the person with what ship and a general hunting location... Of course you can only hire a NPC only for person who killed you lets say 1 week furthest ago. The whole bounty money is valid 1 month. If the person is good enough or is able to hide from the general location for one month, you will get your credits back.
Because of fraction, you could exclude enemy fractions in the game or you cannot set the bounty area in the general location of the fraction if you are from an enemy fraction. If you are not from any fraction or the same fraction, you should be able to put the bounty everywhere.
There should be no exploit for people to make money, because no real Player is involved. But as a trader you can at least hassle the person who killed you. There has to be a possibility to hassle the player-killer with your own credits to make it a little bit fairer and less frustrating for non combat players.
So traders pay money to provide their killers with engineering materials and BGS murder points?
That's... novel.
It all depends of the AI system... if you really want to kill a person in a game with an NPC it is quite easy to make it unstoppable. But of course that would be overkill to put a definitive kill into the game... but just say put two Thargoids motherships in his way or maybe an NPC similar powerful in a normal or other spacial spacecraft. They are not unkillable but it is unlikely that the playerkiller would survive... It is only a matter of how strong you want to implement as a developer the AI behind the NPC and what ship do you want to give this NPC.
You could also implement, that the NPC will always jump away if it is almost killed, so the playerkiller will survive but will not profit from the encounter ^^
You want ATC to be open to hire by players, then?
So you've been killed.
You lost your goods and thus some money. This means that your recent some amount of play time is wasted.
You lost your ship and some money on rebuy.
Now you want to spend even more money providing bounty...
Something is economically wrong here.
Improve your combat skills and kill them yourself when they least expect it.
No not really. The important thing is real life time. Because of someone liking to kill people and take enjoyment out of their misery because they wasted time, you should be able to waste time with things this person also don't want to do. They don't want to fight with NPCs. They want to kill most time easy targets. You have to balance it against frustration. It is unfair to frustrate only one side
This sounds like bulldog logic:
If I can’t have it, or can’t have my way with it, p- on it, s- on it, and/or tear it up so no one else wants it.
How would you find them?Improve your combat skills and kill them yourself when they least expect it.
How would you find them?
Not trying to be antagonistic - genuine question.
Any talk of bounties, revenge killings, etc... are pointless without the means to actually locate your target.
Agreed. It is currently a very one-sided system.At the moment you have to lurk around the typical spots a playerkiller is normally and try to have luck. But if you got shot just somewhere, it will be quite time consuming. I definitely wouldn't waste my time finding a special player.
That is the unfairness. You cannot really give such a person a consequence. The bounty you get at the moment for killing someone you can pay quite easily yourself. That is quite boring.
It would be nice, if you could put a bounty with your in game money on other players who killed you. The amount would be of the players choosing. If I like to have this person killed for 500 million it should be possible.
Some people like me are traders. What do we have? Money. What can we get quite fast? Money.
Most time it is possible to flee, but sometimes when you fly quite long distances and you have to go to the door because somebody is there and you come back and you are dead, it can be frustrating. Yes I could quit the game but be honest if you have to fly 400k lightyears, would you go offline or would you just put in supercruise?
It would be fair to get the people back with the thing you are good at. When you are a trader you are good at getting money. If you are a fighter you are good at combat. It is unfair to tell a trader to fight against a "professional" fighter.
The best thing, it is a winwinwin scenario. You give people money who like to fight and they fight people who also like to fight and the trader gamer can lessen his frustration a little with money.