That's simply the way ED is, you could potentially get interdicted by an Elite NPC Anaconda on your first SC jump if the gods of RNG are angry at you.
The concept of "starter areas" and level appropriate content simply does not exist. As my sig says, it's simply the way the game is.
Why doesn't it exist though? In Frontier and First Encounters, Sol, Achernar and the neighbouring star systems were safe while the outer systems were swarmed with pirates.
So what I am asking is entirely in the spirit of the predecessors. Safe "Starter areas" (Sol, Barnard's Star, Achernar, Facece) were present in the previous games!
And also about the point with the "there are 400 billion star systems, you wouldn't see other players anyway". Well, this argument goes both ways, doesn't it? If all these starsystems separate the players anway, why the need for the additonal seperation due the various game modes? My guess is that most players are actually hanging around the more populated systems, but can't see each other due the various game modes.
The OP has been heavily edited since it originally went up. It was very much about the ability for Solo players to cut themselves off from the online players originally. The OP blames it on Frontiers attempts to segregate the players, but in reality it is the players that have decided to segregate themselves. The Open mode is there for all of the people that want it, there just aren't enough of you to populate the space properly.
No, it was not heavily edited. I originally used the word "carebear", the moderator replaced it with "inexperienced". The rest is untouched.
The OP blames it on Frontiers attempts to segregate the players, but in reality it is the players that have decided to segregate themselves
Well yes... that's still Frontier's fault though. If Activision would allow an unlimited ammo cheat in COD online, then most people would use it too. I don't want them to remove solo mode, but, there's far more than solo mode here: We have seamless switching between solo and multi, AND ban lists and blocking AND private groups AND heavy instancing. COME ON! That's way over the top to segregate the players. Giving ALL this option to hides is a bit much and too easy. Like I said, it's like stuffing up a children with chocolate (god mode for traders) instead of taking care of its problems (safe areas, heavy policing of those). This game works more like a "map" in Warcraft 3 and Starcraft than an open universe. A shame, really.
Its going to die, DIE I TELL YOU! Now Im going to sing the doom song! Doomy doomy doom doom!
Frontier and Elite have been around for 30 years, its not going anywhere, its in no danger of dying. Have no fear.
No, this game is actually not around for 30 years. Elite is 30 years
old, but the last game of this series was released almost 20 years ago! This is actually not an established franchise in the vein Tomb Raider and Call of Duty is with games every 2-3 years. And look at all complaints here about this game being "boring". The sterile universe due all the segregation is a huge reason for that. FD can't sit on its laurels just because the first game was released 30 years ago. ED should be actually an experimental project, but unfortunately the developers are on a heavy nostalgia trip and limit themselves to the 1984 game (
the ELITE sequels were far more daring than ED!) This is not quite what I have expected.
To people who want to haul cargo all day risk free, what exactly does this game offer that truck simulator doesnt?
Space, spaceships, planets, stars, black holes, hyperspace, pirates, bounty hunters, factions, civil wars, I could go on, but I think you get the point.
Can't you see the possibility how funnier all this could get if the waring factions, pirates, bounty hunters .. could be partly human? That's what I am talking about. An open universe doesn't mean automatically "griefing". And against "griefing", safe areas with heavy policing would be far better and far more organically in-game than all this extreme separation.