PVP ACTIVITIES

Yes, this is what I mean by making suggestion that are possible in ED and not just trying to drag things in from other games, NPC are generated by player instances, they don't exist outside of player instances, there would have to be a player there to spawn the NPC's, they can't exist outside of a player instance so they can't attack anything by themselves, that's simply not possible, unless of course you trash half the game code and copy/past from other preferred game!

Yes, this is what I mean by making suggestion that are possible in ED and not just trying to drag things in from other games, NPC are generated by player instances, they don't exist outside of player instances, there would have to be a player there to spawn the NPC's, they can't exist outside of a player instance so they can't attack anything by themselves, that's simply not possible, unless of course you trash half the game code and copy/past from other preferred game!
It is that they do not have to spawn, if there is no player in the instance.
Please think a little.
If there are no players they would simply be interacting data.
 
It is that they do not have to spawn, if there is no player in the instance.
Please think a little.
If there are no players they would simply be interacting data.
Then you will have to track what last player saw. And if it was 2 different players, then tracks should be sorted etc.
Next time when 3rd player comes in he must see "final stage what players 1/2 saw" + "what happened while it was nobody there". And if 1st player comes in again he should understand that "final stage what players 1/2 saw" happened there.
Now multiply it to 10000 players.
 
Then you will have to track what last player saw. And if it was 2 different players, then tracks should be sorted etc.
Next time when 3rd player comes in he must see "final stage what players 1/2 saw" + "what happened while it was nobody there". And if 1st player comes in again he should understand that "final stage what players 1/2 saw" happened there.
Now multiply it to 10000 players.
But let's see, it would be something very similar to the CZ's we already have.
 
It is that they do not have to spawn, if there is no player in the instance.
Please think a little.
If there are no players they would simply be interacting data.

So, the game just plays itself, no player interaction required? I don't think that's what FDEV were going for when they created ED. What happens when a player arrives there and there is nothing there but the POI is still being attacked, he just imagines enemies? This is getting bizarre indeed.
 
But let's see, it would be something very similar to the CZ's we already have.
No, CZ's state completely wipes if nobody there. Try do to CZ solo. If you fly away for repairs then back, it will be new CZ, all progress before will be lost.
Other games with dangeous do the same. Not too much convenient for the solo players.
 
So, the game just plays itself, no player interaction required? I don't think that's what FDEV were going for when they created ED. What happens when a player arrives there and there is nothing there but the POI is still being attacked, he just imagines enemies? This is getting bizarre indeed.
Actually ..that is what they wanted :D Galaxy breathes without players ;). But it is technically requires galaxy sized PC to simulate the Galaxy. So they did BGS trick. It looks like "Galaxy/game plays self" for each single player (many new comers are confused why they can't find things to buy any more as a proof).
So yes, ideally it would be good if things are going without players watching too. That would be most detailed simulation. But not possible to do at good price I think.
 
So, the game just plays itself, no player interaction required? I don't think that's what FDEV were going for when they created ED. What happens when a player arrives there and there is nothing there but the POI is still being attacked, he just imagines enemies? This is getting bizarre indeed.
If players bring materials to the factories, the data moves.
If a player falls into the POI, the current state of the data is represented.
 
Actually ..that is what they wanted :D Galaxy breathes without players ;). But it is technically requires galaxy sized PC to simulate the Galaxy. So they did BGS trick. It looks like "Galaxy/game plays self" for each single player (many new comers are confused why they can't find things to buy any more as a proof).
So yes, ideally it would be good if things are going without players watching too. That would be most detailed simulation. But not possible to do at good price I think.
What part of yes, there is player action do you not understand.
 
If players bring materials to the factories, the data moves.
If a player falls into the POI, the current state of the data is represented.

So it relies on players moving material to the factory in Open, PG or Solo, so no PvP required, not sure how this then qualifies as a PvP play loop! The more the players deliver the better the results, in fact it appears to be exactly the same as the way game functions at the moment, of course with players in solo being accused of cheating by delivering whatever it is they deliver to change states in a system while being immune from PvP. This doesn't, well honestly it doesn't appear to do anything to encourage PvP.
 
So it relies on players moving material to the factory in Open, PG or Solo, so no PvP required, not sure how this then qualifies as a PvP play loop! The more the players deliver the better the results, in fact it appears to be exactly the same as the way game functions at the moment, of course with players in solo being accused of cheating by delivering whatever it is they deliver to change states in a system while being immune from PvP. This doesn't, well honestly it doesn't appear to do anything to encourage PvP.
it would vary in that the actions in open would have more weight and if a group of people in solo would want to face a group in open in this type of war, the only way would be to be in open as well or that the numbers would be much higher for those in solo.
 
You are aware that they also lose explo data when destroyed by another player, so more like players loses 200m in explo data and has to spend 500k on a rebuy. There's a big difference between being destroyed because you did something stupid and being destroyed by another player because they see you as an easy target and there was never anything you could do about it.
Who on earth is selling explo data in Open play in paper, though? I'm not pro-ganking by any means, but the game gives it to us, people. We have the capacity to be 100% safe!

2/3 of the game modes are free of gankers and PvP

high wakes aren't effected by MLF

Many people who explore are always on about jump range not being a big deal most of the time, so anyone exploring in Open should have shields adaptable to Open play.

Shields are easy to Engineer to make someone near impossible to kill by the time they high wake

We have no obligation to sell in busy systems

The game gives us the capacity to be 100% safe, we choose not to, and yes the ganker did the ganking and they are 100% responsible for that, but if you go into the bad part of town at 2am and get mugged, part of it is "Well what were you doing there, sonny??" It's not victim blaming anymore than locking your house at night is.

They could have done something about it and been 100% safe, but did not. If someone isn't willing to risk their data they should not be in Open in the current state of the game, that's a fact.
 
Who on earth is selling explo data in Open play in paper, though? I'm not pro-ganking by any means, but the game gives it to us, people. We have the capacity to be If someone isn't willing to risk their data they should not be in Open in the current state of the game, that's a fact.
Case and point of this, from me who is the person saying these things, Im exploring in Solo! I'm not losing my data to an FDL when I come back! I can be 100% safe and no risk, for something this boring why wouldn't I be?
 
Shields are easy to Engineer to make someone near impossible to kill by the time they high wake
If you speak about exploring, then, it will be not enough of power to use such a shield. For example my Anaconda gets disabled FSD when I turn on the car. However, I still have small guardian shield booster, it can handle fall to the ground with 1G once.
 
"The game gives us the capacity to be 100% safe, we choose not to, and yes the ganker did the ganking and they are 100% responsible for that, but if you go into the bad part of town at 2am and get mugged, part of it is "Well what were you doing there, sonny??"

I disagree. You report it to the police and if no action is taken to remedy the situation/catch and punish the offender(s) then you start writing to the local authority, the local police commissioner and the local papers. You campaign to get the problem solved. In a civilized society there should be no safe spaces for criminal activity. In the game active measures should be taken to stamp out criminal behaviour (such as attacking lawful ships), the criminals caught and punished. No soft touch justice and no hiding place (a pitch for an improved crime and punishment system).

Steve
 
If you speak about exploring, then, it will be not enough of power to use such a shield. For example my Anaconda gets disabled FSD when I turn on the car. However, I still have small guardian shield booster, it can handle fall to the ground with 1G once.
Ouch, are you exploring in a paper plane?
Exploration isn't about max jump, i build exploration ships to survive months in the Black.

O7
 
Ouch, are you exploring in a paper plane?
Exploration isn't about max jump, i build exploration ships to survive months in the Black.

O7
Yes, it did survive round Galaxy trip for 6 months+ no docking. And it still has a jump over 78ly now. Old days it was over 72.
I had like 5 incidents in the trip. 3 AMFU and repair limpets can solve everything except full destruction (and full destruction of the cabin).
 
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"The game gives us the capacity to be 100% safe, we choose not to, and yes the ganker did the ganking and they are 100% responsible for that, but if you go into the bad part of town at 2am and get mugged, part of it is "Well what were you doing there, sonny??"

I disagree. You report it to the police and if no action is taken to remedy the situation/catch and punish the offender(s) then you start writing to the local authority, the local police commissioner and the local papers. You campaign to get the problem solved. In a civilized society there should be no safe spaces for criminal activity. In the game active measures should be taken to stamp out criminal behaviour (such as attacking lawful ships), the criminals caught and punished. No soft touch justice and no hiding place (a pitch for an improved crime and punishment system).

Steve
Solo and PG are 100% safe, the tools are there. Some of us want risk in the game. The NPCs do not provide risk. Only the people do. 2/3 of the modes are safe from the criminals, the majority of the game is geared toward those who want the lower risk option. Just use the tools.
 
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If you speak about exploring, then, it will be not enough of power to use such a shield. For example my Anaconda gets disabled FSD when I turn on the car. However, I still have small guardian shield booster, it can handle fall to the ground with 1G once.
My exploration Conda will have well over 1k shields, so will my Orca. My Phantom will be either 800ish or 1k depending on build. That's with high range builds, though. If I go more modest on range, I can get even more shields. I can send builds upon request, too.
 
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