PvP and Open Play Should be Required to Unlock Engineers!

What you really mean is that you are trying to shoe-horn-in yet another argument to force other players to be your content. Do go away and try to find something less obvious, this doesn't even scrape a D-minus.
No.

I'm trying to make others feel my pain when I'm required to mine, trade and explore for hours just to unlock engineers for combat upgrades. It's gooses and ganders ALL THE WAY DOWN, my good man.
 
Quite apart from all the usual issues with forced Open... all other Engineer unlocks are basically simple to achieve, if somewhat time-consuming (in some cases). Go the distance, mine the stuff, shoot up some easy opponents and gather the bonds, etc.

"Win 5 PvP matches" - in a ship you haven't engineered yet - isn't. Unless you shoot up one of your own unresisting alts, or another player volunteers to get blown up 5 times, in which case it then becomes ridiculously easy.
See, I want everyone to consume their recreational time doing something they don't want to do to access engineers. Again, since engineering is totally optional, this should be fine with everyone!

Don't you think? :)
 
To the point. Anything that is Open Only would be so easy to abuse that it leads to this kind of "interesting" gameplay. But not quite in the way these Open Only pipe dreamers imagine. Btw, there is a good reason why the amount of bounties are limited. The abusive mechanics are virtually the same and already work in the travesty called Open. Forcing people into Open would just turn something comical into something grotesque.

But what would this forum be without these frequent running jokes of Open Only threads! 🙃
But I'm only suggesting an open play requirement of 20 hours! Then, IF you don't like it, you can take your engineered FSD back to solo!
 
My revised proposal:
Requirement: 20hrs in open play and you must survive 5 PvP encounters with 5 different commanders before you can access any engineers at all.

As a bonus, you also get a "Certified: BIG BOY" decal to put on your Keelback... That's what you solo guys like to fly, right?

:p
 
My revised proposal:
Requirement: 20hrs in open play and you must survive 5 PvP encounters with 5 different commanders before you can access any engineers at all.

As a bonus, you also get a "Certified: BIG BOY" decal to put on your Keelback... That's what you solo guys like to fly, right?

:p

Well, you better start a gofundme campaign and develop your own space game.
 
Aaand the OP ran out of targets.

If you want PVP, go to Conflict Zone CGs, there is always someone around willing to oblige.

We are in the middle of an AX cg, and of course the usual suspects are hanging around trying to pick off commanders in the AX CG systems with their meta PVP FDLs and Mambas in wings (non AX rigs). Sweaty salt miners are never bored in this game.

Here's a thought, Todd McQuinn is engineer you only get access to if you turn in bounties, which is a lawful activity. If you have every earned notoriety, you are banned from Todd McQuinn. Broo Tarquinn is an Imperial engineer, if you are anything but hostile with the Feds, you are banned from accessing him. Oh - how about Bill Turner, a member of the Club, if you were involved in protecting Salome' in any way, you are barred from accessing him.

I'd much rather have alliances and in-game actions be barriers/gates to accessing engineers than some silly - I want to shoot noobs ding dongery.
 
My revised proposal:
Requirement: 20hrs in open play and you must survive 5 PvP encounters with 5 different commanders before you can access any engineers at all.

As a bonus, you also get a "Certified: BIG BOY" decal to put on your Keelback... That's what you solo guys like to fly, right?

:p
Just because we think your idea is awful doesn’t mean we play in open solo.

edited to correct braino
 
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Aaand the OP ran out of targets.

...

I'd much rather have alliances and in-game actions be barriers/gates to accessing engineers than some silly - I want to shoot noobs ding dongery.
Again, that's not it at all. I just want to make sure everyone is forced to do an activity they don't like for several hours before they can access engineers. Just like me when I'm forced to mine 500 tons of ore for armor upgrades or trade with 50 markets to get shield upgrades.

Exposing solo traders to the possibility of PvP combat for a scant 20hrs is ONLY FAIR.
I just want everything to be fair. Really.

Is that so wrong?
 
Again, that's not it at all. I just want to make sure everyone is forced to do an activity they don't like for several hours before they can access engineers. Just like me when I'm forced to mine 500 tons of ore for armor upgrades or trade with 50 markets to get shield upgrades.

Exposing solo traders to the possibility of PvP combat for a scant 20hrs is ONLY FAIR.
I just want everything to be fair. Really.

Is that so wrong?
I appreciate your logic, though not necessarily your conclusion.
Personally, I feel that mining for two engineers is sufficient punishment.
 
Again, that's not it at all. I just want to make sure everyone is forced to do an activity they don't like for several hours before they can access engineers. Just like me when I'm forced to mine 500 tons of ore for armor upgrades or trade with 50 markets to get shield upgrades.

Exposing solo traders to the possibility of PvP combat for a scant 20hrs is ONLY FAIR.
I just want everything to be fair. Really.

Is that so wrong?
But you weren’t asking for a possibility of PvP you were asking for 5 separate PvP battles, after all 20 hours in open is likely to lead to as many encounters with other players as the same time in solo, and could easily be accomplished at the same time as unlocking Palin and his apprentice.
 
Players need to be exposed to all facets of the game. That's what people tell me, when I complain about unlock requirements...

If I'm required to go exploring to unlock Professor Palin & required to go mining to unlock Selene Jean, despite the fact that I have no interest in these activities, why shouldn't solo traders be required to play in open for 20 hours and win 5 PvP matches to unlock Felicity Farseer?

Fair is fair and everyone needs to broaden their horizons, no?
:)
It's not like this isn't easily circumvented.

You can spend 20 hours in Open while doing the 5,000 LY trip for Palin, with exactly zero risk of encountering another player. If that's too much trouble, spend 20 hours in Open while docked at a station.
I'll happily allow anyone to blow me and my stock Sidey up in order to 'win' their PvP matches.

Still, it was a nice bit of trolling, so kudos for that (y)
 
Not sure it's a genuine thread or just trolling, however I have no combat oriented engineers unlocked, I don't do combat so why would I even bother unlocking them? I lose nothing by not doing so, am I missing something here? You don't need engineered FSD to do combat, I mean you can stay in one system and never go anywhere and still do combat, not sure what the OP's problem is really!
 
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