See, it's not about the actual activity, it can be anything. The important part is that it MUST BE something, ANYTHING, that you don't want to do, placed between the player and their preferred activity.
No.What you really mean is that you are trying to shoe-horn-in yet another argument to force other players to be your content. Do go away and try to find something less obvious, this doesn't even scrape a D-minus.
See, I want everyone to consume their recreational time doing something they don't want to do to access engineers. Again, since engineering is totally optional, this should be fine with everyone!Quite apart from all the usual issues with forced Open... all other Engineer unlocks are basically simple to achieve, if somewhat time-consuming (in some cases). Go the distance, mine the stuff, shoot up some easy opponents and gather the bonds, etc.
"Win 5 PvP matches" - in a ship you haven't engineered yet - isn't. Unless you shoot up one of your own unresisting alts, or another player volunteers to get blown up 5 times, in which case it then becomes ridiculously easy.
I think you are totaly wrong here. This is a computergame. You should try something else.I'm trying to make others feel my pain
I'm pretty sure it is...This is not the noob farm you are looking for OP.
'jiggles tentacles'
But I'm only suggesting an open play requirement of 20 hours! Then, IF you don't like it, you can take your engineered FSD back to solo!To the point. Anything that is Open Only would be so easy to abuse that it leads to this kind of "interesting" gameplay. But not quite in the way these Open Only pipe dreamers imagine. Btw, there is a good reason why the amount of bounties are limited. The abusive mechanics are virtually the same and already work in the travesty called Open. Forcing people into Open would just turn something comical into something grotesque.
But what would this forum be without these frequent running jokes of Open Only threads!![]()
My revised proposal:
Requirement: 20hrs in open play and you must survive 5 PvP encounters with 5 different commanders before you can access any engineers at all.
As a bonus, you also get a "Certified: BIG BOY" decal to put on your Keelback... That's what you solo guys like to fly, right?
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Just because we think your idea is awful doesn’t mean we play inMy revised proposal:
Requirement: 20hrs in open play and you must survive 5 PvP encounters with 5 different commanders before you can access any engineers at all.
As a bonus, you also get a "Certified: BIG BOY" decal to put on your Keelback... That's what you solo guys like to fly, right?
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Again, that's not it at all. I just want to make sure everyone is forced to do an activity they don't like for several hours before they can access engineers. Just like me when I'm forced to mine 500 tons of ore for armor upgrades or trade with 50 markets to get shield upgrades.Aaand the OP ran out of targets.
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I'd much rather have alliances and in-game actions be barriers/gates to accessing engineers than some silly - I want to shoot noobs ding dongery.
I appreciate your logic, though not necessarily your conclusion.Again, that's not it at all. I just want to make sure everyone is forced to do an activity they don't like for several hours before they can access engineers. Just like me when I'm forced to mine 500 tons of ore for armor upgrades or trade with 50 markets to get shield upgrades.
Exposing solo traders to the possibility of PvP combat for a scant 20hrs is ONLY FAIR.
I just want everything to be fair. Really.
Is that so wrong?
But you weren’t asking for a possibility of PvP you were asking for 5 separate PvP battles, after all 20 hours in open is likely to lead to as many encounters with other players as the same time in solo, and could easily be accomplished at the same time as unlocking Palin and his apprentice.Again, that's not it at all. I just want to make sure everyone is forced to do an activity they don't like for several hours before they can access engineers. Just like me when I'm forced to mine 500 tons of ore for armor upgrades or trade with 50 markets to get shield upgrades.
Exposing solo traders to the possibility of PvP combat for a scant 20hrs is ONLY FAIR.
I just want everything to be fair. Really.
Is that so wrong?
It's not like this isn't easily circumvented.Players need to be exposed to all facets of the game. That's what people tell me, when I complain about unlock requirements...
If I'm required to go exploring to unlock Professor Palin & required to go mining to unlock Selene Jean, despite the fact that I have no interest in these activities, why shouldn't solo traders be required to play in open for 20 hours and win 5 PvP matches to unlock Felicity Farseer?
Fair is fair and everyone needs to broaden their horizons, no?
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