Welcome everyone to yet another Hotel California thread.Players need to be exposed to all facets of the game. That's what people tell me, when I complain about unlock requirements...
If I'm required to go exploring to unlock Professor Palin & required to go mining to unlock Selene Jean, despite the fact that I have no interest in these activities, why shouldn't solo traders be required to play in open for 20 hours and win 5 PvP matches to unlock Felicity Farseer?
Fair is fair and everyone needs to broaden their horizons, no?
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There is not a single objective in the game that requires you to kill another player.
Except CQC, nothing in game acknowledges another human player as an opponent in Elite.
Merely as a coop player by the limited scope provided by the wing missions and team invitations.
I wasn't sold until this point. This is essential in any serious futuristic dystopian sim game.It would promote misery and misery builds character.
Anyone who does PvP would completely disagree. The issue here is that FDev have shied away from adding any meaningful gameplay in this area and there is a gap for that admittedly (or was, maybe it's been this way to long to change). However, the actual combat part is extremely well done.ED is a terrible game when you want to do PvP space combat. There are much better games for that. So if you play ED because you want combat PvP, you are playing the wrong game.
Competive PvP is locked behind a grind wall par excellence. And if you finally have done it, skill doesnt have a greate Influence. The fights are boring, just passing by and firing. Again...again and again. FA off doesnt add much either. No dogfights, no chasing, no shake off.Anyone who does PvP would completely disagree. The issue here is that FDev have shied away from adding any meaningful gameplay in this area and there is a gap for that admittedly (or was, maybe it's been this way to long to change). However, the actual combat part is extremely well done.
Anyone who does PvP would completely disagree. The issue here is that FDev have shied away from adding any meaningful gameplay in this area and there is a gap for that admittedly (or was, maybe it's been this way to long to change). However, the actual combat part is extremely well done.
Fair enough if I've misunderstood and the comment was aimed at what FDev has provided- which is limited to the basics of a flight model where PvP would be fun and an open mode to do it in.Still they're not wrong
There is no incentive, no meaning and no purpose* for the pvp game
Sure, nobody is saying the pvp is not fun when done consensually by like minded commanders with relatively similar skill sets.
But that still doesnt change the fact that pvp is completely untied from the game scope and purpose and is not required for any game objective.
*(no, hurting other players does not count as purpose to me - pvp-ers not gaining anything out of it except schadenfreude)
New players are automatically inserted into Open Play.How can all those solo players BE SURE they don't like open IF THEY AREN'T FORCED TO TRY IT?
Which also hits the approach on the head - "always trying to steal your thing" - as we all bought the same game and features, regardless of play-style preference.You hit the nail on the head here. There is no accomodation for PVP players in the game. That's why we're always trying to steal your thing.
"Make BGS open only."
"Make Powerplay open only."
"Make CQC but we can bring our own ships."
PvP players are included - they can, with other like-minded players, engage in PvP while engaging in existing game features - what they can't do is force any other players to play with them while doing so, which seems to be the core of the issue - they can't exclude players who don't like PvP from engaging in those game features in the other game modes.Deep down we just want to be included. We want FDev to give us something to do. But as soon as a PVP activity is introduced into the game, solo players are going to cry foul. They paid for the game and they want to be able to do everything in solo, even PVP.
No. Just plain NO.No, actually I appreciate it now! I'm so happy to be forced into these activities... I mean, I still don't like them, but how would I know that if I wasn't forced to do them for hours and hours?
Now I KNOW I don't like them!
How can all those solo players BE SURE they don't like open IF THEY AREN'T FORCED TO TRY IT?
Seriously.
New players are automatically inserted into Open Play.
That's what I noticed when creating an alt last year.
So new players are already experiencing the "loose consortium of emergent content creation professionals" that enrich their gameplay with new and exciting emergent experiences.
No need for the newbies to wait until they're ready to dabble in engineering.
I agree with you in spirit. The tasks should match the things you want to engineer. Do you want to engineer mining lasers and other mining gear? Go mining first. Do you want to engineer your lasers? Kill 100 ships using lasers first. X4 does a way better job of this than Frontier. For example, if I want to unlock the drive research line (X4's equivalent to engineering), I need to basically "win a race" where I must go from point A to point B in so many seconds. It's like a real life mechanic saying, "You want me to put a turbocharger on your car? Prove to me you can handle it by driving on the track." This is way more immersive than a mechanic saying, "You want me to put a turbocharger on your car? Go smash 500 rocks with a pickaxe."If I'm required to go exploring to unlock Professor Palin & required to go mining to unlock Selene Jean, despite the fact that I have no interest in these activities, why shouldn't solo traders be required to play in open for 20 hours and win 5 PvP matches to unlock Felicity Farseer?
And here I thought it was all about engineering requirements making no sense at all... My bad, it's still very early!There's two threads here really.
The first could be seen as a typical "open only" one where we demand everyone play in open for the thrill of seal clubbing.
The second is more nuanced and is a request for Open Only content that would need a whole boatload of changes to work and is extremely unlikely given the lack of love shown to PvP previously.
Standard for the forums I guess.