It's quite a good troll though, judging by the amount of discussion it has generated! 
this whole idea doesn´t even make sense imo, because pvp is just another way of shooting at things,
something that already can be done in solo mode.
it is not a unique activity.
open ist just another mode and has absolutely nothing to do with the activity
if you have to deliberately mix the terms gameplay and gamemode to even have a point, your initial idea is maybe not as good as you thought
So that you can write some obscure and not valiant arguments to prove me wrong and blablabla... No.Care to name that game?
... and the AI for NPCs needs to be set at a level that accommodates players of all skill levels, players who may well be flying non-combat ships (as only one Elite rank requires ship-to-ship combat).
Even before engineering was introduced there was a gulf between ships optimised for combat and ships optimised for other roles - on top of the gulf between player combat skill, or lack thereof.
Again, that's not it at all. I just want to make sure everyone is forced to do an activity they don't like for several hours before they can access engineers. Just like me when I'm forced to mine 500 tons of ore for armor upgrades or trade with 50 markets to get shield upgrades.
Exposing solo traders to the possibility of PvP combat for a scant 20hrs is ONLY FAIR.
I just want everything to be fair. Really.
Is that so wrong?
Add in to the consideration that PvP is an optional extra....AI difficulty is a whole other topic tbh.
It's an interesting question in terms of gameplay choices - AI difficulty scales with the player or difficulty scales by region.
It's my opinion that it's neither in ED, and that the gulf between top AI and PvP is too great.
It already takes much, much longer to unlock Lori Jameson - is the suggestion to increase the number of tonnes mined to unlock Selene Jean?Sure. It takes about 15minutes to unlock Tod "The Blaster" in a sidewinder.
It took me about 10+ hours to build a mining python and mine 500 tons of ore to unlock Selene Jean the armoring machine! How 'bout a little parity?
W O R D !No-one should be FORCED to do anything. Be it IRL or in a game.
No one is forced to get armour upgrades - and players can't force other players to do anything they don't want to do.Don't force me to build a ship and go mining to get armor upgrades and I won't force you to do PvP or play in open for FSD upgrades!
It isn't up to players....Do we have a deal?
No one is forced to engineer anything. It is your choice to engineer something, so for gods sake, fullfill the requirements for that!W O R D !
This is why I resent the engineering unlocks so much.
--> It's the entire point of this thread. <--
Don't force me to build a ship and go mining to get armor upgrades and I won't force you to do PvP or play in open for FSD upgrades!
Do we have a deal?
No.It already takes much, much longer to unlock Lori Jameson - is the suggestion to increase the number of tonnes mined to unlock Selene Jean?
Indeed - and no-one needs to agree with or support the suggestion, and may choose to make their opposition known.The suggestion is right in my OP.
Suggesting that the unlock is changed, to suit a particular play-style preference, to force players to engage in entirely optional activities, is as likely to create resentment towards the activity that players would be forced to undertake.Again, I just want to make sure as many people as possible are forced to do activities they don't want to do. I'm told it builds character.
.......
I'm actually against forcing players to do anything they don't want to do. I wish FDev felt the same.
No.
The suggestion is right in my OP. It's to make the unlock for Felicity Farseer much more difficult and combat related. How about that? She does offer G5 upgrades that most commanders consider essential after all. Why shouldn't that be challenging? Think of the sense of "pride & accomplishment."
Again, I just want to make sure as many people as possible are forced to do activities they don't want to do. I'm told it builds character.
I agree with this. Nobody is forced to engineer anything. So adding a PvP requirement should be fine since it will remain optional too. I want players to be forced to experience PvP the same way I'm forced to experience mining, exploration & trading. Who knows, you might actually like open play!No one is forced to engineer anything. It is your choice to engineer something, so for gods sake, fullfill the requirements for that!
Assuming the trader likes mining, I hated it and only did it subsequently for that guy in Alioth.Sure. It takes about 15minutes to unlock Tod "The Blaster" in a sidewinder.
It took me about 10+ hours to build a mining python and mine 500 tons of ore to unlock Selene Jean the armoring machine! How 'bout a little parity?
Again, in all seriousness, that is the whole point of the thread.Suggesting that the unlock is changed, to suit a particular play-style preference, to force players to engage in entirely optional activities, is as likely to create resentment towards the activity that players would be forced to undertake.
Add in to the consideration that PvP is an optional extra....
It's a bit like PvP being entirely optional in the game - some can accept it for what it is and some will rail against it, for years in some particular cases, rather than accept theAgain, in all seriousness, that is the whole point of the thread.
I'm expressing my profound resentment about that very issue right now.
Nah - Forum PPE is a thing.You're soaking in it.![]()
Nope - PvP being entirely optional means that the game does not need to force players to become skilled enough to engage in it.So you agree then. A good design would help players experience all the content they want, ergo AI challenge should build them up to where they ought to feel comfortable in PvP?
That kind of goes against your "AI is set against a median (or other arbitrary number) skill level"