PvP and Open Play Should be Required to Unlock Engineers!

this whole idea doesn´t even make sense imo, because pvp is just another way of shooting at things,
something that already can be done in solo mode.
it is not a unique activity.
open ist just another mode and has absolutely nothing to do with the activity


if you have to deliberately mix the terms gameplay and gamemode to even have a point, your initial idea is maybe not as good as you thought
👍
Yes. ED is a game where you can do a lot of activities, including combat. To do activities with other players is totaly optional, the game seems basicly designed as Single-player. So PvP is a niche activitiy for people that do combat AND do this in a MP enabled mode. This could never be a requirement to achieve progress in the game.
 
... and the AI for NPCs needs to be set at a level that accommodates players of all skill levels, players who may well be flying non-combat ships (as only one Elite rank requires ship-to-ship combat).

Even before engineering was introduced there was a gulf between ships optimised for combat and ships optimised for other roles - on top of the gulf between player combat skill, or lack thereof.

AI difficulty is a whole other topic tbh.

It's an interesting question in terms of gameplay choices - AI difficulty scales with the player or difficulty scales by region.

It's my opinion that it's neither in ED, and that the gulf between top AI and PvP is too great.
 
Again, that's not it at all. I just want to make sure everyone is forced to do an activity they don't like for several hours before they can access engineers. Just like me when I'm forced to mine 500 tons of ore for armor upgrades or trade with 50 markets to get shield upgrades.

Exposing solo traders to the possibility of PvP combat for a scant 20hrs is ONLY FAIR.
I just want everything to be fair. Really.

Is that so wrong?

Your logic is flawed.

The engineers are locked behind different (canon) in-game professions. Combat in general is covered under some engineering requirements so that covers that.

The specific form of combat (PvP combat) is not actually a canon in-game profession, it’s simply an optional (meta-gaming as far as the lore in concerned) interaction. Interactions with other players has always been strictly optional in this game.
 

Robert Maynard

Volunteer Moderator
AI difficulty is a whole other topic tbh.

It's an interesting question in terms of gameplay choices - AI difficulty scales with the player or difficulty scales by region.

It's my opinion that it's neither in ED, and that the gulf between top AI and PvP is too great.
Add in to the consideration that PvP is an optional extra....
 
No-one should be FORCED to do anything. Be it IRL or in a game.
W O R D !

This is why I resent the engineering unlocks so much.

--> It's the entire point of this thread. <--

Don't force me to build a ship and go mining to get armor upgrades and I won't force you to do PvP or play in open for FSD upgrades!


Do we have a deal?
 
W O R D !

This is why I resent the engineering unlocks so much.

--> It's the entire point of this thread. <--

Don't force me to build a ship and go mining to get armor upgrades and I won't force you to do PvP or play in open for FSD upgrades!


Do we have a deal?
No one is forced to engineer anything. It is your choice to engineer something, so for gods sake, fullfill the requirements for that!

I think OP is trolling at its best. Impressiv how long and intense he/she keeps the community occupied with this dudelidu.
 
It already takes much, much longer to unlock Lori Jameson - is the suggestion to increase the number of tonnes mined to unlock Selene Jean?
No.

The suggestion is right in my OP. It's to make the unlock for Felicity Farseer much more difficult and combat related. How about that? She does offer G5 upgrades that most commanders consider essential after all. Why shouldn't that be challenging? Think of the sense of "pride & accomplishment."

Again, I just want to make sure as many people as possible are forced to do activities they don't want to do. I'm told it builds character.

I don't care what you do with Jameson because she isn't standing between any player and their fun!
 

Robert Maynard

Volunteer Moderator
The suggestion is right in my OP.
Indeed - and no-one needs to agree with or support the suggestion, and may choose to make their opposition known.
Again, I just want to make sure as many people as possible are forced to do activities they don't want to do. I'm told it builds character.
Suggesting that the unlock is changed, to suit a particular play-style preference, to force players to engage in entirely optional activities, is as likely to create resentment towards the activity that players would be forced to undertake.
 
.......
I'm actually against forcing players to do anything they don't want to do. I wish FDev felt the same.

No.

The suggestion is right in my OP. It's to make the unlock for Felicity Farseer much more difficult and combat related. How about that? She does offer G5 upgrades that most commanders consider essential after all. Why shouldn't that be challenging? Think of the sense of "pride & accomplishment."

Again, I just want to make sure as many people as possible are forced to do activities they don't want to do. I'm told it builds character.

What a troll - really people, stop feeding the troll...
 
No one is forced to engineer anything. It is your choice to engineer something, so for gods sake, fullfill the requirements for that!
I agree with this. Nobody is forced to engineer anything. So adding a PvP requirement should be fine since it will remain optional too. I want players to be forced to experience PvP the same way I'm forced to experience mining, exploration & trading. Who knows, you might actually like open play! :)

Why don't you think that's fair?

Let's all broaden our horizons.
 
From day one, ED has been a single player game. A great one as far as I am concerned. All MP aspects of this game were optional, from the very start. Most MP aspects of the game don't even work all that well. Networking is pants, network drop recovery for wings is nonexistent, instancing is problematic before you even take blcok lists into account.

PvP was never a core of the game. It was merely allowed. If you want to unlock all engineers, you do in fact need to do a little of everything, trade, combat, smuggling, exploration, mining. The game does not differentiate those activities by what mode they were done in, open, solo, or pg. Because, it's a single player game with some optional MP elements.

So, OPs idea is, well, it's stupid. Like so stupid it has to be a troll. The logic only makes sense if the game was never pitched as having a complete experience in solo, and PG modes, and consolers did not have to pay extra to engage in MP.
 
Sure. It takes about 15minutes to unlock Tod "The Blaster" in a sidewinder.

It took me about 10+ hours to build a mining python and mine 500 tons of ore to unlock Selene Jean the armoring machine! How 'bout a little parity?
Assuming the trader likes mining, I hated it and only did it subsequently for that guy in Alioth.
And yes Tod was a grind, just as Lori was.
Actually not sure which of them was the worst grind, Tod and Selene are kind of close in that respect.
 
Suggesting that the unlock is changed, to suit a particular play-style preference, to force players to engage in entirely optional activities, is as likely to create resentment towards the activity that players would be forced to undertake.
Again, in all seriousness, that is the whole point of the thread.

I'm expressing my profound resentment about that very issue right now.

You're soaking in it. :p
 
Add in to the consideration that PvP is an optional extra....

So you agree then. A good design would help players experience all the content they want, ergo AI challenge should build them up to where they ought to feel comfortable in PvP?

That kind of goes against your "AI is set against a median (or other arbitrary number) skill level"
 

Robert Maynard

Volunteer Moderator
Again, in all seriousness, that is the whole point of the thread.

I'm expressing my profound resentment about that very issue right now.
It's a bit like PvP being entirely optional in the game - some can accept it for what it is and some will rail against it, for years in some particular cases, rather than accept the
game for what it is.
You're soaking in it. :p
Nah - Forum PPE is a thing.
 
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Robert Maynard

Volunteer Moderator
So you agree then. A good design would help players experience all the content they want, ergo AI challenge should build them up to where they ought to feel comfortable in PvP?

That kind of goes against your "AI is set against a median (or other arbitrary number) skill level"
Nope - PvP being entirely optional means that the game does not need to force players to become skilled enough to engage in it.

... and if players want to engage in a PvP only feature to hone their skills there's already CQC....
 
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