And on the surface that would be a fine argument if mining, trading and PVP were all recognised in-game activities, but they're not.Well it actually doesn't have anything to do with PvP. I merely suggested requiring PvP because I know a lot of people really don't like it, in the exact same way I don't like mining and trading.
Mining, trading and combat are activities, and the game requires players to engage in all of them in order to unlock all of the benefits of Engineers. All of these activities can be undertaken in the presence or absence of other players, a choice that is down to the individual. It seems as though what you're requesting is that some of that choice be taken away, but only for one activity?
There's also an implicit assumption that all players who don't like PVP are fine with all of the other things you don't like, which is statistically unlikely. Under your proposal, players who equally dislike mining, trading and PVP would have to "feel" 33% more "pain" than you. That doesn't seem fair either.
I understand why you chose PVP for this because it carries a lot of emotional baggage but it is, as others have already pointed out, a category error in this argument.
That's not to say it's not a valid request despite the flaw in the logic. History would strongly suggest it's a futile one, but FD aren't above surprising us with seemingly out-of-left-field decisions so you never know. But it seems vanishingly unlikely. More likely to succeed is the underlying request that Engineer unlock requirements be more logically aligned with the rewards offered. That also has a lot of frustrating history attached to it, but the reasoning is more sound.
Out of curiosity, how would you feel if your 5 PVP match unlock requirement were to be introduced but could be carried out in Private Groups as well as Open?