PvP and Open Play Should be Required to Unlock Engineers!

Well, I put in the work at work. That's how I got the money for my computer. I play games for fun, so I'm definitely not willing to put in the work there! Glad you understand... ;)
CM's say a lot of things they regret, a lot of things that never come to pass, a lot of things that some people read way more into than they should, and even Sandro on us.
Good luck though. You getting an easy button for mats/data/unlocks does not really effect me. If it comes to pass, I will just assume everyone is using premium ammo all the time and just stay out of open. What little problem that I might have adding a quick-n-easy mode for people that don't want to put in the work, disappears with that one little trick.
 
Lets take it serious for a moment. In fact more or less what you want is there already in the game. Some engineers demand mined stuff, some demand bounty vouchers and others just credits... So what do you complain about exactly? That you have to trade or mine something and did not like it? I had to collect bountys and work on my combat rank what...guess... i did not like much. So everyone is a victim of this mechanic unless you decide to skip engineering.
 
... and the AI for NPCs needs to be set at a level that accommodates players of all skill levels, players who may well be flying non-combat ships (as only one Elite rank requires ship-to-ship combat).

Even before engineering was introduced there was a gulf between ships optimised for combat and ships optimised for other roles - on top of the gulf between player combat skill, or lack thereof.
I think you are wrong, unless things have changed you can get Elite combat rank purely from ground combat (probably even in Horizons if you are prepared for a tedious grind of skimmer killing)
 
Crumbs, I consider Guardian sites among the most atmospheric locations in the game. I still go back to them (and Dav's Hope) now and then, even though I don't need to unlock anything.
You and me both, I've never visited a Guardian site twice. I find them fascinating and have been working my way towards Eta Carinae.
The potential is colossal though probably unrealised.
 
So everyone is a victim of this mechanic unless you decide to skip engineering.

I wouldnt call it exactly that.
On my main account, when i first unlocked engineers, they were the perfect tool to learn about various stuff i had no idea about
Like black markets, mining, thargoid stuff etc.
I remember i really hated mining - i mean reaaaaally hated it. Only to eventually turn 180 and discover deep core mining, that i liked, and then eventually laser mining turned be quite relaxing and enjoyable.
 
No.

The suggestion is right in my OP. It's to make the unlock for Felicity Farseer much more difficult and combat related. How about that? She does offer G5 upgrades that most commanders consider essential after all. Why shouldn't that be challenging? Think of the sense of "pride & accomplishment."

Again, I just want to make sure as many people as possible are forced to do activities they don't want to do. I'm told it builds character.

I don't care what you do with Jameson because she isn't standing between any player and their fun!
You are aware I hope that there are other engineers than Felicity that offer the same G5 blueprints she does?

It actually takes a bit of T&E to get combat elite. I achieved elite in exploration & trading literally without trying...
Oddly I got my combat Elite ages before the other two which required me to try much harder, but then I wasn't shooting at players most of the time.

See, this is the actual topic I'd like to discuss.

I don't do HGSS's and I most definitely don't do Guardian sites because they are so unpleasant and tedious. I avoid cheesing at Dav's hope too. The thread is all about how bad it is to require players to do unpleasant, redundant activities that they don't like to do.

FDev needs to stop doing this to players as it is a HUGE driver of frustration and general dissatisfaction with the game.
To my mind the issue here is that you seem to want Elite to be a straightforward level playing field sort of game, unfortunately for that point of view Elite has touches of simulation in so like the real world not everything is fair or even.

I want FDev to rebalance engineering like the said they would. That's it.

This thread isn't a clever ploy to replenish my baby seal supply. It's a clever ploy to never be forced to go mining or trading again! Honest...

:)
If you didn't want the thread to get diverted into a discussion about open only and PvP you really shouldn't hae mentioned them so loudly in your first post.
 
See, this is the actual topic I'd like to discuss.

I don't do HGSS's and I most definitely don't do Guardian sites because they are so unpleasant and tedious. I avoid cheesing at Dav's hope too. The thread is all about how bad it is to require players to do unpleasant, redundant activities that they don't like to do.

FDev needs to stop doing this to players as it is a HUGE driver of frustration and general dissatisfaction with the game.


I want FDev to rebalance engineering like the said they would. That's it.

This thread isn't a clever ploy to replenish my baby seal supply. It's a clever ploy to never be forced to go mining or trading again! Honest...

:)
20 Hours of mandatory PVP does not sound like a call to do away with redundant gates. It sounds like a call to get seals to smash.

I think you're target is moving as counterarguments are made.

You might have titled this thread, "Alternative Mechanics to Repetitive Gameplay Loops for Engineer Unlocks"

But no, it was titled "PvP and Open Play Should be Required to Unlock Engineers!"

Pretty sure you really did mean what you said, until you were called out on it.
 
I don't mind the the title "Elite" being given for Exploration or Trading in Solo, but to give the title "Elite" for Combat in Solo, makes this title meaningless.

The title "Elite" for Combat should only be awarded in Open for killing real commanders only.

NPC's or Thagroids should not count. If your "Elite" in Combat, your a true killer of real people.

It takes a lot more skill to take down a Medusa or Hydra than it does to gank some defenceless noob.
 
20 Hours of mandatory PVP does not sound like a call to do away with redundant gates. It sounds like a call to get seals to smash.

I think you're target is moving as counterarguments are made.

You might have titled this thread, "Alternative Mechanics to Repetitive Gameplay Loops for Engineer Unlocks"

But no, it was titled "PvP and Open Play Should be Required to Unlock Engineers!"

Pretty sure you really did mean what you said, until you were called out on it.
Ever hear of an object lesson?
 
With all the PvP-for-engineer-unlock arguments, one already coined question got unanswered by the OP AFAICS: what would you feel if the PvP match requirement can be fulfilled in PG as well? All your arguments so far do not underline why it needs to be Open mode. You explained why you find the current unlocks unfair and that you want to either get it removed or other players "punished" for the pain you felt (which is a pretty psychopath attitude IMHO), but not why your proposal only works in Open mode in contrast to Open+PG. Can you give an answer to that?

On the subject of engineering, I guess the genie is out of the bottle. I think it is a very sub-optimal game mechanics, but changing it now in a big way can easily annoy many players, so I don't think that FDev will do much in this regards. Some re-balancing here and there, but that's it.

On the subject of Open-only, I once proposed a separate server copy with appropriate client that has only one mode: Open. This was inspired by the way the Odyssey alpha/beta was handled. It would cost FDev money to do this, but the technology is there and the development cost is marginable (just remove the other mode options from the client software). However, it would only be an experiment about how many are really interested in such a game, because all the current mechanics (P2P netcode, blocking feature, clogging) make "real" multiplayer play futile, anyway. Or in other words: there are so many ways to cheat away the PvP risk that the Open-only ideas are prone to fail. ED (although being an online game of sorts) is just not the game for this.
 
This thread isn't a clever ploy to replenish my baby seal supply. It's a clever ploy to never be forced to go mining or trading again! Honest...

Ah, you want a pure combat ship simulator instead of a galaxy simulation. That’s understandable. What’s interesting is that I’ve met frightening amount of people for whom the grind IS the game loop. Be it exploration grind, mat gathering, mining or trading grind. For them preparation is better than the journey. For you, the grind is an unfortunate diversion from the game loop. I get it and I’m leaning towards your camp. I’d say the game is intended for them primarily. You know, grind your brains away after work, that sort of thing... I am astonished how this development team of grinding pros of galactic proportions even came up with a flight model so good.
 
"openists"
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me
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