CM's say a lot of things they regret, a lot of things that never come to pass, a lot of things that some people read way more into than they should, and even Sandro on us.
Good luck though. You getting an easy button for mats/data/unlocks does not really effect me. If it comes to pass, I will just assume everyone is using premium ammo all the time and just stay out of open. What little problem that I might have adding a quick-n-easy mode for people that don't want to put in the work, disappears with that one little trick.
I think you are wrong, unless things have changed you can get Elite combat rank purely from ground combat (probably even in Horizons if you are prepared for a tedious grind of skimmer killing)... and the AI for NPCs needs to be set at a level that accommodates players of all skill levels, players who may well be flying non-combat ships (as only one Elite rank requires ship-to-ship combat).
Even before engineering was introduced there was a gulf between ships optimised for combat and ships optimised for other roles - on top of the gulf between player combat skill, or lack thereof.
You and me both, I've never visited a Guardian site twice. I find them fascinating and have been working my way towards Eta Carinae.Crumbs, I consider Guardian sites among the most atmospheric locations in the game. I still go back to them (and Dav's Hope) now and then, even though I don't need to unlock anything.
So everyone is a victim of this mechanic unless you decide to skip engineering.
You are aware I hope that there are other engineers than Felicity that offer the same G5 blueprints she does?No.
The suggestion is right in my OP. It's to make the unlock for Felicity Farseer much more difficult and combat related. How about that? She does offer G5 upgrades that most commanders consider essential after all. Why shouldn't that be challenging? Think of the sense of "pride & accomplishment."
Again, I just want to make sure as many people as possible are forced to do activities they don't want to do. I'm told it builds character.
I don't care what you do with Jameson because she isn't standing between any player and their fun!
Oddly I got my combat Elite ages before the other two which required me to try much harder, but then I wasn't shooting at players most of the time.It actually takes a bit of T&E to get combat elite. I achieved elite in exploration & trading literally without trying...
To my mind the issue here is that you seem to want Elite to be a straightforward level playing field sort of game, unfortunately for that point of view Elite has touches of simulation in so like the real world not everything is fair or even.See, this is the actual topic I'd like to discuss.
I don't do HGSS's and I most definitely don't do Guardian sites because they are so unpleasant and tedious. I avoid cheesing at Dav's hope too. The thread is all about how bad it is to require players to do unpleasant, redundant activities that they don't like to do.
FDev needs to stop doing this to players as it is a HUGE driver of frustration and general dissatisfaction with the game.
If you didn't want the thread to get diverted into a discussion about open only and PvP you really shouldn't hae mentioned them so loudly in your first post.I want FDev to rebalance engineering like the said they would. That's it.
This thread isn't a clever ploy to replenish my baby seal supply. It's a clever ploy to never be forced to go mining or trading again! Honest...
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So no Elite ranks require ship-to-ship combat then?I think you are wrong, unless things have changed you can get Elite combat rank purely from ground combat (probably even in Horizons if you are prepared for a tedious grind of skimmer killing)
20 Hours of mandatory PVP does not sound like a call to do away with redundant gates. It sounds like a call to get seals to smash.See, this is the actual topic I'd like to discuss.
I don't do HGSS's and I most definitely don't do Guardian sites because they are so unpleasant and tedious. I avoid cheesing at Dav's hope too. The thread is all about how bad it is to require players to do unpleasant, redundant activities that they don't like to do.
FDev needs to stop doing this to players as it is a HUGE driver of frustration and general dissatisfaction with the game.
I want FDev to rebalance engineering like the said they would. That's it.
This thread isn't a clever ploy to replenish my baby seal supply. It's a clever ploy to never be forced to go mining or trading again! Honest...
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I don't mind the the title "Elite" being given for Exploration or Trading in Solo, but to give the title "Elite" for Combat in Solo, makes this title meaningless.
The title "Elite" for Combat should only be awarded in Open for killing real commanders only.
NPC's or Thagroids should not count. If your "Elite" in Combat, your a true killer of real people.
Ever hear of an object lesson?20 Hours of mandatory PVP does not sound like a call to do away with redundant gates. It sounds like a call to get seals to smash.
I think you're target is moving as counterarguments are made.
You might have titled this thread, "Alternative Mechanics to Repetitive Gameplay Loops for Engineer Unlocks"
But no, it was titled "PvP and Open Play Should be Required to Unlock Engineers!"
Pretty sure you really did mean what you said, until you were called out on it.
This thread isn't a clever ploy to replenish my baby seal supply. It's a clever ploy to never be forced to go mining or trading again! Honest...
So no Elite ranks require ship-to-ship combat then?