PvP Pvp - Efficient or long range plasma

That's what i thought.
You don't really care, so all the others probably should't care either, right? But maybe those who engage in pvp do care.
You know what they say about opinions, but try to understand why a level playfield is important, even on activities that you.. "don't care".

Maybe Elite will get to a level playing field, but I'm not holding my breath. I don't like passing out.

Until that day, on with the show I say.
 
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I tend to use efficient.
I have/had one Krait build with 3x c3 focused PAs, based on Morbad's input.
It works with an armored/thermal spread PP, barely.

I went back to efficient since it was messing with my timing, has lower DPS and was tougher to manage heat/pips.
 
I think it’s worth practicing with efficient plasmas, as there are no drawbacks.

Edit: As for those legacy modified weapons with crazy stats— it simply isn’t enough to make a difference.
 
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No drawbacks, except from being incredibly slow. Good luck landing shots on an experienced fa-off pilot that boosts 550+ and he is full of legacy focused plasmas.
Oh well.. carry on..
 
If I can throw a Python (blatant non-meta ship, mind you) around with all efficient plasmas and succeed, then the OP can sure do the same with practice on a Krait.

If you think the minute differences in engineering are what makes a pilot, I'm sorry, but you're sorely mistaken.

Anyways, OP, in the end, it all comes down to what works best for you. Try both, and use what you are most comfortable with.
 
Why are you even in this thread?

Why do you even exist in the cosmos?
I am trying to inform others about the state of the plasma weapons, unlike you, where your contribution to this thread is exactly zero. So far you only posted by quoting me, in a manner that i must admit feels like personal attacks, while i am very kind.
 
Why do you even exist in the cosmos?
I am trying to inform others about the state of the plasma weapons, unlike you, where your contribution to this thread is exactly zero. So far you only posted by quoting me, in a manner that i must admit feels like personal attacks, while i am very kind.

If you wish to bake an Apple Phisto you must first create the universe!

Look, your posts seem to have a 'why bother just quit' attitude about them. I'm trying to balance that. :)
 
If you wish to bake an Apple Phisto you must first create the universe!

Look, your posts seem to have a 'why bother just quit' attitude about them. I'm trying to balance that. :)

Atta boy. I thought it was something personal. Now you go and balance as much as you want by offering.. your opinion on the subject.
 

Arguendo

Volunteer Moderator
Keep it on topic and civil. The topic btw, is about recommendations for this user, not what anyone else is using.
Thank you.
 
Atta boy. I thought it was something personal. Now you go and balance as much as you want by offering.. your opinion on the subject.

The OP will get further by playing the game and practicing - with efficient (do that one!) or long range - and not worrying too much about who has legacy focused plasma accelerators. You seemed to be overselling the problem, in my opinion!

Nothing personal at all, Commander. :)
 
Not really done much pvp and am undecided about efficient plasma vs long range. What's the general concensus? I'm not a great combat pilot but am practicing, so thinking long range plasmas may help.

Here's my current build
https://coriolis.io/outfit/krait_mk...weloBhBmSQUwIYHMA28QgIwVyKBQA==&bn=Krait PVPc

Alright so... Efficient is great for ships that are A Fast B Agile. You need to be able to hit them close due to the stock shot speed. (875) and stock range (fall off starts at 2k and 3.5 range) You get a damage boost Heat drop PD draw drop and PP draw drop. Overall a excellent mod for the plasma and a great addition to any ship

Long range is great for Slower less agile ships because you can A shoot Faster B less leading time due to the faster speed (1750) and more range (7k) so you are more likely to hit them they however they have stock levels of draw and heat and damage. but the trade off is you get the better range (yes you can use them on faster ships to assure more hits especially with highly evasive targets)

Efficient makes it into a more manageable weapon with the less draw\heat but stock shot speed

Long Range is basically a Stock PA that shoots faster and farther

it depends on the ship. How many you plan on running and how you plan on firing them.

What factors in is
How many plasma's do you want to run? A lot I would go Efficient Just a few Long range would be good
Can your ships Power Plant handle the Long range?
Can your ships Power Distro handle the Long range?
Do you have the thermal capacity for Long range.

With Efficient it basically negates all the downside of the PA so if you are just starting out go Efficient

I am currently rocking a All PA Gunship and its a treat!
Also Efficient will work well with Short Range Blaster (stock draw tons of heat heat but less PD draw then OC with slightly more dps) or Overcharged (more draw but slightly less heat then SRB with slightly less DPS but with slightly more PD draw? I can't remember atm) due to them sharing the shot speed (875)

The only thing that matches the Long Ranges shot speed is Focused (adds more heat and piercing) but pa's already operate at 100 piercing so its considered pointless in the new system the only reason why most guys ran Focused in the old system was you could get a thermal reduction making a long range with the thermal generation of a Efficient (or at least close to it)

Cheers
Plexus
 
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Really appreciate everyone's comments, think my answer is keep the efficient plasmas and git gud.

Exactly. Just force feed them to your opponents with 042 permaboost and all will be well.

Learn to do it with Efficient and this will become your theme song:
[video=youtube;srpCm9gPmZI]https://www.youtube.com/watch?v=srpCm9gPmZI[/video]
 
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PA’s already have a piercing value of 100 which means full damage on all human ships, so it’s futile to increase that. Also - if I put Focused on all the PA’s on my Krait it would mean 25% extra heat, which would be a problem and unnecessary.

Focused is not a god idea on PA’s IMO, unless you want to save weight compared to Long Range, but how often do you want to do that on a combat ship. But yes, it happens.

So what's the point of Focused having a piercing of 220? I am properly confused now :S[big grin]

Heat vs shot speed. Take your pick, I'm managing the heat with no problems so I'm going with shot speed [up]
 
So what's the point of Focused having a piercing of 220? I am properly confused now :S[big grin]

Heat vs shot speed. Take your pick, I'm managing the heat with no problems so I'm going with shot speed [up]

There’s no point. I guess they just did it like that and saw it as a trade-off instead of making it unavailable for PA’s - and compared to Long Range you do get less mass and power draw. Long Range has the same high shot speed on G5 as Focused, but less heat.

If a weapons pierce rating is higher than a ships armours hardness rating the weapon will do full damage, and currently the ship with the highest hardness rating is the T-10 with 75. Above that and the weapon will still only do full damage - not more damage.
 
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There’s no point. I guess they just did it like that and saw it as a trade-off instead of making it unavailable for PA’s - and compared to Long Range you do get less mass and power draw. Long Range has the same high shot speed on G5 as Focused, but less heat.

If a weapons pierce rating is higher than a ships armours hardness rating the weapon will do full damage, and currently the ship with the highest hardness rating is the T-10 with 75.

+1

Thanks, this is great news. I need to engineer some more PA's and I'm flat out of Military Supercapacitors for the G5 Focused rolls. I do however have a vast hoard of Biotech conductors so LR for me :D
 
Yeah, two SRB hit like a truck, but it was too toasty.

I like the efficient/Overcharged combo I have on the Vulture at the moment
 
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