I think he means that by some people's definition, any time they "lose" a hostile encounter, it is considered "griefing".
And furthermore that PVP is so rare in this game, that it is too small and isolated and 100% avoidable, to become a problem.
In fact, PVP is so hard to come by that people have to create hosted events just to get access to this kind of gameplay. <Ahem>
This is true too - I play exclusively in open, short of planned exploration events.
I've been playing since Beta 2.4, have been ganked twice, once in Alpha, once at a station when launching dumbfires in stations was a thing - and that is on me, because I walked into it with my eyes wide open, and neglected to consider the player was too cold to show up on my scans, thus got ganked as I was landing. I also go to a large chunk of CG's, I play them in open, with ships that are way under-shielded (though I usually rely on speed).
Now, I know it happens, and I've seen the videos, but I'm a flying bait ball at CG's, and haven't had a single ganking, and have been pirated once, and I was so happy to come across a proper pirate, that I just gave him what he wanted (which was 2T of whatever rare I had - out of a hold of about 30). We had a nice chat, wished each other well and were on our respective ways.
That pretty much sums up *all* of my PvP "ganking" experiences in over 1500hrs of gameplay.
Based on some of the posts I see here, one would think that even logging in to open results in an instant re-buy screen.
Z...