PVP players needing acess to Activities.

We all want our version of ED don't we. :)

Nice. :) Just leave us out of it, it must be optional.


Griefing isn't the only reason why people stay out of Open & PvP combat. Griefing isn't really the only problem - the same way PvP isn't the only solution.
People, behavior, toxic attitude, noise, technical peer2peer issues, distractions while doing something else. The list goes on.
Combat isn't the only thing in game, people will often want to "do their thing", often undisturbed. :)


Nope. I don't lose out. And that's not for others to decide, that's for each of us individually to decide. :)

But that is literally the point.

Supporting an Existing Mechanic of the game
With a feature already possible in the game
On a way that does not affect anyone that is not engaging in that option
And does not affect any other activity or player current gameplay.

Is splitting the playerbase in multiple Legacy / Open / Live / so easy and pleasing to everyone
But a matchmaking duel button is unnaceptable?

If some one does not want it, dont press it...
If you won't press it, why argue against those that want?

Nothing I say interfeers with all the arguments presented by the other posts.
I mean, why are you all so much against PvP being supported [at all]?
 
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But a matchmaking duel button is unnaceptable?
Yes, I can guarantee I want it hidden and not interfering with my gameplay. If I can disable it globally, thank you - no problem for me.

I mean, why are you all so much against PvP being supported to the bare minimun?
No, I think you misunderstand. I (and perhaps others) are not against it.
We just don't want it (aka People) to interfere with our experience of the lovely sandbox game it is for us.

So if it doesn't affect our gameplay, no problem :)
Aka as long it's no pop-ups for invites, no annoying spam in globalchat etc, then at least I'm fine with it. :)
 
There was a Time this Menu had Multicrew, it's the same Idea.
Not a turn on/off , doesnt give pop-ups or chat messages, it's there away from even the eyes of those uninterested.
But it did exacly what it was supposed to do, gave quick access to an activity.

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As multicrew was so instant, I don't think it's the most imersive or complete option, no filters for ship size or team.
But it's miles better than nothing, and serverd all the porpouse it needed. As On-foot gameplay was introduced, It was no longer a necessity.

CQC however is not about a quality of life or necessity.

The saddest part about CQC is that is exactly everything im talking about.
But is so disconnected from the rest of the game's sandbox that it doesn't fufill the sandbox support for pvp as a feature.
Completely disconnected from the sandbox, your economy or progression, can't use your own ships, though it awards it's own Rank in the original game.
It is not part of the ED Sandbox loop, it's just like moving to another stripped down pvp game in the same engine...

In a perfect world, you would land at a specific station, one that everybody knows and this system is know for that.
And you would open a menu very similar to CQC, to select ship and the game-mode.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Would this all be better if CQC was reworked as the PVP feature?

Everyone has their different opinions, there are probably those who really enjoy it.
I think all CQC can offer could still be a single setting in the new PVP CQC, the ''pre-built'' modes, and that is it.
Starters could either try this mode that was always there, or bring their own small unengineered ships to the ''unengineered.
As you have more ships, builds, unlocks and understanding from the rest of the game, you will have more freedom in mode selection.
CQC would still be there, but with all the sandbox aspects we love about ED.
 
Does make you think. What on earth is to be gained from ganking unarmed or weak ships.
Why do it?
Sure farming in open isn't wise.
I'm just fascinated as to what this sort of ganker is thinking 🤔. To plot up (camp) at a location knowing full well the targets won't be able to defend themselves adequately.
Makes for a sad individual if you ask me. No skills at all.
The fact that this game mechanic is possible is equally sad and overlooked by fdev.
Pvp should be fair. Skill/build dependant.
Yeah I can see why ganking cgs or deciat is kinda OK, but to camp at farming locations is just crap.

o7
 
Unfortunately OP, there is not built-in PvP system whatsoever in the main game, and the one mode we have, Arena, lacks a little spice and is often deserted.

However

Organized PvP isn't too difficult to find, if you're willing to use discord. Most PvP factions, or loose PvP focused organizations will have one set up for hosting tournaments, or coordinating with players looking to fight. Another option would be simply to ask people, many willing to shoot you are willing to do it again, as much as you'd like them to. Just gotta throw a GG and say hello.

A CQC-esque system for main-game ships would have saved me a lot of hassle with events over the years, but hey, work with what you've got.
 
If Powerplay was open-only I still wouldn’t participate regularly because it sucks anyway lol. Yeah, I’ll do the rank 5 slog to turn AX into a money printer once or twice a year, but that’s about my limit.

To me, it’s just a worse version of trading/conflict zones, with the only major benefit being spaceship parts.

The adversarial nature of Powerplay begs for open-only, at least, in another universe it would. But at the end of the day it’s just so poorly implemented to begin with, I don’t know that it would drum up any more interest from the average PvE player, let alone PvP types who avoid hauling and PvE like the plague.

If anything, if limited to open, PvE people would leave it be and make it even more useless than it already is.
 
Recently I been killed...
My SRV was destroyed under very same circumstances. The only difference was that in my case I lost only SRV, no cargo, no ship and my FC waited on the orbit. So I didn't care. And I appreciate the effort OP took to raise this topic.

I think the biggest frustration for players being ganked is a lack of options. ED simply has no content to make this aspect of the game entertaining. And maybe even more important how the game is bugged. Basically everything involving multiplayer is heavily bugged. At times my top panel was blocking me from controlling SRV, not able to load other players avatars, not allowing to switch tabs, cleaning missages when boarding ship etc. Sometimes other players just appear in my instance from nowhere (maybe they were logging out and in, no idea why). So what I want to say is that all this doesn't contribute to organic PvP or cooperative gameplay.

Guardian structure was not possible to activate more than once without leaving the instance, relics at most of times were not shootable from SRV gun (while 100% with on-foot plasma rifle). Guardian materials seems to be made out of glass and being destroued on first contact with SRV chassis. Overall I like the athmosphere of Guardian sites, but there are so many things to improve.
 
Powerplay is not a PVP feature.

It's a BGS system with teams, as much as a Minor Faction BGS conflict is.
The difference being Lore specific justification for the missions and teams being in a large scale.
With the added reward system of Modules.

Both PVP and PVE players tend to avoid it for it's gameplay loop.
That why the people who enjoy it are the ''Power Players'' not PVP oriented players.

The fact you can influence it in solo is not so Solo players don't be excluded from a game mechanic.
It's not a PVP oriented mechanic at all, just a different activity from the rest of the BGS system.

Is it competitive oriented?
Yes, you can compete to see who halls more cargo with a lot of unknown and unseen people.
And you can see who moves the bar faster on a global interface.

Does it incentivise / facilitate finding access to other players looking for ship combat?
Yes, as much as any other system in the game like buying commodities or mining.
They put players to do a thing in the universe where you might expect to find them.

There are so many excludent mentallities in this community. Segregating suggestions, separating modes and players.
So many convoluted solutions, modes and systems being compared.

The fact is, there is no PVP Support.
PVP is only a possibility.


We should stop pointing out ways we can separate the players, and just focus on bringing those interested in a playstyle, easy acess to it.
Without interfeering in how others play the game.
 

Robert Maynard

Volunteer Moderator
The fact you can influence it in solo is not so Solo players don't be excluded from a game mechanic.
The fact that Powerplay can be influenced from Solo (and Private Groups) stems from the fact that, like the BGS, it was consciously implemented for players in all game modes to affect, i.e. no player is excluded from the game feature.
 
My SRV was destroyed under very same circumstances. The only difference was that in my case I lost only SRV, no cargo, no ship and my FC waited on the orbit. So I didn't care. And I appreciate the effort OP took to raise this topic.

I think the biggest frustration for players being ganked is a lack of options. ED simply has no content to make this aspect of the game entertaining. And maybe even more important how the game is bugged. Basically everything involving multiplayer is heavily bugged. At times my top panel was blocking me from controlling SRV, not able to load other players avatars, not allowing to switch tabs, cleaning missages when boarding ship etc. Sometimes other players just appear in my instance from nowhere (maybe they were logging out and in, no idea why). So what I want to say is that all this doesn't contribute to organic PvP or cooperative gameplay.

Guardian structure was not possible to activate more than once without leaving the instance, relics at most of times were not shootable from SRV gun (while 100% with on-foot plasma rifle). Guardian materials seems to be made out of glass and being destroued on first contact with SRV chassis. Overall I like the athmosphere of Guardian sites, but there are so many things to improve.
This man =]

Thanks, it's just that.

Raising awareness to a Game Aspect that is currently not in a healthy state. But could be.
Suggesting possible reasons and solutions.

[Edit]

Robert,

That is exactally what I said.
Power Play is just more BGS, it is not a PVP feature.
 
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Cool thing about the guardian sites, is they have the tendency to bug out something fierce if there’s just a handful of people around. At least, they used to.

Chances are you’ll be swapping back between modes for farming anyway, so to avoid lag, dying, and competing for materials with friends or strangers, you might as well just run in PG/solo to begin with.
 

Robert Maynard

Volunteer Moderator
There are so many excludent mentallities in this community. Segregating suggestions, separating modes and players.
So many convoluted solutions, modes and systems being compared.
Better or worse than those suggestions from players which seek to force players into Open to engage in existing mode shared game features?
 

Robert Maynard

Volunteer Moderator
This suggestions are from the bad mentallity im talking about.
Like why force people or remove their things, right?
It became clear, not long after the Kickstarter ended (nearly ten years ago), that some backers didn't like the fact that players would be able to play without them, i.e. in Solo and Private Groups, but still affect the mode shared galaxy - the proposals to penalise or remove content from players in Solo and Private Groups started around that time - and the "debate" on that topic has been going on since that time.
 
Powerplay is not a PVP feature.

It's a BGS system with teams, as much as a Minor Faction BGS conflict is.
The difference being Lore specific justification for the missions and teams being in a large scale.
With the added reward system of Modules.

Both PVP and PVE players tend to avoid it for it's gameplay loop.
That why the people who enjoy it are the ''Power Players'' not PVP oriented players.

The fact you can influence it in solo is not so Solo players don't be excluded from a game mechanic.
It's not a PVP oriented mechanic at all, just a different activity from the rest of the BGS system.

Is it competitive oriented?
Yes, you can compete to see who halls more cargo with a lot of unknown and unseen people.
And you can see who moves the bar faster on a global interface.

Does it incentivise / facilitate finding access to other players looking for ship combat?
Yes, as much as any other system in the game like buying commodities or mining.
They put players to do a thing in the universe where you might expect to find them.

There are so many excludent mentallities in this community. Segregating suggestions, separating modes and players.
So many convoluted solutions, modes and systems being compared.

The fact is, there is no PVP Support.
PVP is only a possibility.


We should stop pointing out ways we can separate the players, and just focus on bringing those interested in a playstyle, easy acess to it.
Without interfeering in how others play the game.
Ok.
 
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