Python Mk II & Updates To The Gamestore

Boa, Puma, Tiger Trader, Moray Starboat and of course the ship that shall not be named. :sneaky:
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I'm still surprised that there aren't more complaints that all the original 38 are now 'legacy' ships as the SCO variants will be the preferred ones from now 🤔
Depends what ship for what purpose. Unless new versions of AspX, DBX, Phantom and Anaconda—ships that can achieve >70 ly jumprange—are coming, explorers still don't have a reason to abandon these. Same goes for most combat ships: Vulture, Chief, 'Vette do just as well with available C-rated SCO drive since you generally don't need jumprange for them at all. As for trading ships, a new SCO ship must compete with T9 and Cutter for people to switch.
 
Depends what ship for what purpose. Unless new versions of AspX, DBX, Phantom and Anaconda—ships that can achieve >70 ly jumprange—are coming, explorers still don't have a reason to abandon these. Same goes for most combat ships: Vulture, Chief, 'Vette do just as well with available C-rated SCO drive since you generally don't need jumprange for them at all. As for trading ships, a new SCO ship must compete with T9 and Cutter for people to switch.
Well, the T8 has been announced and could take the trade slot. Then the 3rd could be the DBX-ng taking the jump range records from the 'conda and the explorer market. And finally the CM5 ofc. I would expect the plan is that the next couple of years is rolling out SCO versions of most existing ships as they seem to mostly now adding art assets.

(This would have been a good way to roll out ship interiors - retrofitting 38 old models with interiors would have been a chore, but doing new ships a few at a time would have been more manageable. But I guess none of the preview streamers reported interiors, so probably not)
 
This would have been a good way to roll out ship interiors - retrofitting 38 old models with interiors would have been a chore, but doing new ships a few at a time would have been more manageable
That isn't a totally silly thought.
There are so little internals in the P2 that there must be acres of space for all of those little things ship interiors might offer, Jacuzzi, Archery range, Exercise yard for the ship's cat / dog / mastadon... Science Lab for dissecting interesting samples found in the exercise yard, Ballroom for the Luxury passengers... The list is endless!
 
Starfield has given me a good sense of just how much interior space you can pack into a ship. Something ~200m long, ~100m wide and ~50m tall is enormous inside. Of course you can cut that down by filling most of the space with machinery, but you'd need maintenance access tunnels regardless.
 
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Starfield has given me a good sense of just how much interior space you can pack into a ship. Something ~200m long, ~100m wide and ~50m tall is enormous inside. Of course you can cut that down by filling most of the space with machinery, but You'd need maintenance access tunnels regardless.
It certainly has, that is true.
I had a look around a couple of ships early in game, then just used teleport to / from the cockpit 97.2% of the time. (TBH though, I've done very little in SF bar fly, shoot then fly some more, the crafting system didn't inspire me any)
Same with SC, I know ships can have allegedly great interiors, but so can a Doll House.
 
Hi all and sorry if I'm derailing the topic. I heard the Python MkII (and all other Arx pre-built) will be sent to a station near you, rather than being placed in some designated station to be picked up. Is this true? What if you're in the middle of nowhere in your carrier, will it be sent there? Thanks.
 
Python MkII is the main reason I fired the game back up. Wondering what these new ships (and modules?) are about, but I'll either figure this stuff out, or it's back to the dustbin... Not interested in more Engineering, as I was bored with that about two or three thousands hours ago or so. Hoping for good stuff though. We'll see (tomorrow?).
 
Hi all and sorry if I'm derailing the topic. I heard the Python MkII (and all other Arx pre-built) will be sent to a station near you, rather than being placed in some designated station to be picked up. Is this true? What if you're in the middle of nowhere in your carrier, will it be sent there? Thanks.
your prebuilt ships are stored in nowhere, unless you deploy. you can deploy 1 prebuilt ship at a time. if you want to deploy another prebuilt ship you have to sell the previous one for 0cr.
if you buy prebuilt ship and you are in the black, you can deploy it from your carrier (or any place with shipyard).
 
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Maybe this has already been asked, but if you either buy the pre-built Python MKII, or if you just pay for the early access, does that mean you can buy more "standard" Python Mk2s from the stations for credits?

That would be nice, because then I could keep the pre-built MK2 with (almost) all it's default equipment while I could build another one more in-line with how I would equip it from scratch..
 
Maybe this has already been asked, but if you either buy the pre-built Python MKII, or if you just pay for the early access, does that mean you can buy more "standard" Python Mk2s from the stations for credits?
Apparently, buying the pre-built gives access to the base ship also.
Buur's video had a slide saying such, I assume he is correct.
buying access to the standard should end up just like having access to a 'normal' ship, have one for every weekday, and 2 for weekends!
 
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