There was a thread a while ago where they mentioned that it was going to be toned down, as the turn rate seemed buggy (way too fast). Not only that but the calculated shield values put it higher than the Anaconda, and more than double the Clipper shield strength which seems obviously wrong, and that it has some of the biggest firepower about. The writing's been on the wall for a while, and the majority of complaints happened after the new numbers were announced.
Yeah, I know. That response where it was first mentioned was a response to something I wrote, lol. It was in parentheses. I'm all for the shield nerfs, that's fine, it was too high. The turn rate (from numbers I've seen) is being changed too much. Especially for a ship with all hardpoints pointing forward, it's like having a .357 but you can't turn around to shoot the guy with the .22 who just keeps shooting you in your back.
But we'll see, I am hopeful like said above this will be forgotten in a week because the changes "look" worse than they are. I really, really hope so because I love this ship. The looks, the options I have in it, etc ... I traded like a fiend to get it and even bought it POST announcement in changes. Was going to gear it up and use it as my my Bounty Hunter (don't care about PVP) and it's got a pretty decent jump range when completely empty so even as an explorer with an A4 fuel scoop.
SCBs, Python, Dumbfire missiles, all PVP related changes (IMO, sorry, still don't buy the "we were gonna change it anyway" excuse, and I'll wear that tinfoil hat to the grave), some good, some bad. Personally I think the only 'good' change is the missiles, those shouldn't take out shields as fast as they do. But I'm mostly a PVE player in what seems to slowly becoming a PVP game (unfortunately).