Ships Python Owners' Thread

Capital. I didn't have the credits to own both the Python and the Annie. I'm sure that will change in time.

Ah. Do you play Open, Group, Solo or a mix? I'm asking because the Conda is one of those ships that can bankrupt you just as easily as it can make you a lot of credits. Good luck with it though. I'm a big fan of my Conda as well.
 
Ah. Do you play Open, Group, Solo or a mix? I'm asking because the Conda is one of those ships that can bankrupt you just as easily as it can make you a lot of credits. Good luck with it though. I'm a big fan of my Conda as well.

I only play in Open and yeah, I wanted to able to cover my rebuy before I tried it out, right now I have enough for 3 rebuys if I had to.

And I'm Xbox side... it would take a pretty dedicated CMDR to track down my play habits just to mess with me and my Annie.

Worst case scenario: I tire of it and go back to the Python, but I am REALLY loving SLF right now..
 
I only play in Open and yeah, I wanted to able to cover my rebuy before I tried it out, right now I have enough for 3 rebuys if I had to.

And I'm Xbox side... it would take a pretty dedicated CMDR to track down my play habits just to mess with me and my Annie.

Worst case scenario: I tire of it and go back to the Python, but I am REALLY loving SLF right now..

Yeah, SLF is excellent! I also only play in open. Beware the CGs and some other points of interest and you should be right. Also, mod up the ship quickly!
 
Yeah, SLF is excellent! I also only play in open. Beware the CGs and some other points of interest and you should be right. Also, mod up the ship quickly!

yeah man, Keeping on topic being that this is the Python thread and all.. but I hear everyone here talking about how Engineering up the Python really helps that ship shine too.

I should mess with Engineering next. I really haven't done much of that.

No worries about the CG's, I tend to stick to my own shipping lanes ;) Looking forward to doing some upgrades to my FSD and doing some exploring next.
 
I don't think the Python really does anything that an Anaconda can't do just as well, except in some very rare and mostly irrelevant cases. It's still a great ship to fly.

I was actually looking at an anaconda from a pure economic standpoint, I run missions, trade, bounty hunt, little bit of everything. I found (at least with eddb) that trade loops are far more lucrative if you can land on mediums, to the point where it pretty much negates going from ~300 to ~450 cargo. Also, when I'm pure mission running (usually delivery supplies), a large amount of the high $ missions I get end up being to outposts as well. Not saying you can't find high paying missions that are between bigger starports or planetary but it's a longer process to have to filter out the outpost missions.

Bounty hunting I'm sure would be fun, but an a-rated python is about the same price as a stock anaconda, whereas an a rated anaconda is 3 or 4 times that amount. Obviously for exploration, conda blows the python out of the water, but I do find outposts to be extremely relevant for my playstyle.
 
trade loops are far more lucrative if you can land on mediums, to the point where it pretty much negates going from ~300 to ~450 cargo

In my first two days as an Annie owner I can vouch for this. Those little milk runs in my Python got me the cash to buy an Annie but now that I'm flying a ship too big for outposts, those mission are unavailable to me.
 
I've gone back to my Python after trying a Type-9 to grind out trade routes. On the Python I had before I 'traded up' to a Type-9 I previously engineered my FSD, Boosters and MC's but now I'm running vanilla and must say the ship continues to impress me. Being able to land on a medium pad is a must for grinding out those missions. I can run missions so fast that I think I'm starting to go ahead of a pure trade with the Type-9.

I switch between hull reinforcements and cargo when I need to at the moment, and I have 3 MCs on Large and 2 Pulse lasers on the Medium slots. I'm at 4.5m with the current bounty hunting CG in Fedmich and as it stands should get into top 50%. I did make the mistake of entering a HAZ res in Fedmich today when I had got a mission reward of cargo that I hadn't noticed. I started shooting at my first target and noticed that I had 7 people trying to kill me. Jettisoned the cargo but by that time it doesn't matter. Killed my target and managed to Low Wake out with 32% hull. I'm really appreciating the hull reinforcement :) Armour is over 2k with 128 hold of cargo available and I haven't engineered anything yet. When I'm interdicted I will take anything on apart from an Annie or above.
 
new Python Owner here!

recently procured a Python and oh my.. what a beauty. I've been flying the somewhat boxy asp X and T-6, they are good, but the Python just looks so much better. the lines, the bridge. beautiful. Can't wait to get space-legs and walk around on it. and i got myself a Keelback yesterday with a fighter-bay just for kicks. and try out SLF's.

my Python:

Dj0T5k7.png

loadout: https://coriolis.edcd.io/outfit/pyt...54i3a2dv46j2i2f.Iw18eQ==.Aw18eQ==.&bn=Bravery

what a beauty! [heart]

too bad a fighter-bay won't fit :(
 
Last edited:
I'm testing my Python for combat A class all the way except D life support modest engineering only grade 2 dirty drives that material is elusive . , , for me anyway. Multi cannons 3 large gimbal and two medium rail guns. It's not bad but it's not as good as my Fer De Lance and certainly not as good as my Anaconda which is Class B pp class A thrusters And Class A Pd . But as was said previously Python is a great ship a trader could not ask for a better ship . Most especially for smuggling and i should know I've made quite a bite smuggling slaves. And it can fight off most ships being small and medium but against a player ship like any of the big three I wouldn't think it should stay and fight . When Python goes to turn it is such a large target. And with shields being a little over 500 that's not going to do with something as powerful as any of the big three. It needs either better shields or un nerf it . Un nerfing it would make it a better fight for something like a Cutter. If it was anything like the pre nerf Python I hear about it was a little monster wish I could have flown that Python. Sometimes game developers tinker too much. Now on another note if there was a 17 DRACONIS for Imperial rank up i would spend millions and millions to rank up to the Cutter .. love that ship and have since I started playing year and some months ago. But three more ranks an I'll be yet another corvette guy I'm sure it's a great ship though.

Keep your Pythons guys it will make you lots of money, , Robigo ,, Conda not allowed there . And unlike trade vessels you can take it and have some fun in a Res of your choosing hazardous is good for testing what you got and if you can stay there your ship is fine. High is the safer bet and is still fun . As for pvp it can at times but don't face tank one of the big three.
 
As a non python owner, I just got a quick observation to share.. I think you guys overestimate your ship quite a bit when it comes to combat. Sure it's a fantastic multipurpose ship and is decent in combat, but not really good enough to take on FDL's and the big three. When I try to pirate players in my cutter one reaction is that they start shooting at me, and 90% of the time it's like an expert python who overestimates his/her ship. The shields gets taken down really fast by my relatively simple piracy weaponry consisting of 3 pulse lasers and 2 seeker missiles as offensive weapons, and it doesn't take long for the hull to go down either.

Now it of course comes down to how these ships are fit to some extent, but many have had engineering upgrades and still get torn apart. So basically I think many python owners overestimate their ship's combat capabilities.

Im agree with you . While flying a combat A class outfitted Python chewing through npc'so in res only having trouble every once an awhile. It's easy to think "yeah Python can take that player Cutter , , maybe or a player Fer De Lance but ahh no probably fair better against the Fer De Lance. Python is the best multi-purpose vessel until you reach the Anaconda though. But you was talking combat.. support role laying down fire I think it would do fine , , by itself , , , pvp ? When I reach grade five dirty drives I'll have a better opinion but right now i really want to say Python can pvp but I know better. Been there done that from the cockpit of a Conda Fer De Lance and Assault Ship.
 
Im agree with you . While flying a combat A class outfitted Python chewing through npc'so in res only having trouble every once an awhile. It's easy to think "yeah Python can take that player Cutter , , maybe or a player Fer De Lance but ahh no probably fair better against the Fer De Lance. Python is the best multi-purpose vessel until you reach the Anaconda though. But you was talking combat.. support role laying down fire I think it would do fine , , by itself , , , pvp ? When I reach grade five dirty drives I'll have a better opinion but right now i really want to say Python can pvp but I know better. Been there done that from the cockpit of a Conda Fer De Lance and Assault Ship.

Yeah, not many ships can take on a competent pilot in a modded cutter. That weakness is not the Pythons alone. May not even be a weakness. 1v1 it's able to fight against a fair assortment, but takes a risk as the price of a battle Python is far steeper than comparable ships. That said, FAS is not what it once was. I can dismantle one pretty fast from my Python. FDL is a different matter. I can win some but against a good pvp pilot in a modded fdl I'll loose every time (albeit it takes a while and they'll have to use up some of their SCBs). Anaconda is a wonderful beast, but it doesn't replace the Python on account of the Large pad requirement as well as the steeper rebuy price.
Take what I say with the appropriate grain of salt. I only play in Open.
 
Last edited:
Yeah, not many ships can take on a competent pilot in a modded cutter. That weakness is not the Pythons alone. May not even be a weakness. 1v1 it's able to fight against a fair assortment, but takes a risk as the price of a battle Python is far steeper than comparable ships. That said, FAS is not what it once was. I can dismantle one pretty fast from my Python. FDL is a different matter. I can win some but against a good pvp pilot in a modded fdl I'll loose every time (albeit it takes a while and they'll have to use up some of their SCBs). Anaconda is a wonderful beast, but it doesn't replace the Python on account of the Large pad requirement as well as the steeper rebuy price.
Take what I say with the appropriate grain of salt. I only play in Open.

Right you are there what you've described is how it is with me in my Python. I would love to leave my Fer De Lance in the hanger and use the Python as my combat ship of choice. But I know she can't handle some combat situations as well as the Lance. Do love the Assault Ship in combat though it turns very very well even at full throttle. I think of it as a Japanese Zero but with a much tougher hide. Lol
 
Last edited:
Just fit MRPs to my facetanking Python, and damn is it the missing piece of the puzzle. I always wondered what to do with the Class-3 slots and below... had a cargo rack, AFMU and vehicle hangar in it coz more HRPs just felt a bit naff.

I'd drop shields and be under some heavy fire, but within seconds I'd get module failures or canopy blowouts while my hull integrity is at 90%. With the MRPs fitted though, it took til below 40% integrity before system failures really took hold. Best fittings ever.
 
So... after proudly flying the Python for 2-3 months, I finally got enough credits to go 'Conda last week...

... and since last night, I'm back in my Python. [heart]

As much as I love the 'Conda for its "one size fits all" capabilities that allows me to do fighting, hauling, mining and exploring all with the same outfit, I still didn't like its sluggishness.

So I decided to stick with the Python. Fighting and hauling is still easily possible with the same outfit, and with a properly engineered FSD, the jump range isn't that much shorter, either. Only for mining, I'll have to make some outfit changes, but I can live with that. I'm not a fan of mining, anyway, and will do it only to refine 500 metals and get some Painite, to unlock Selene Jean.

Here's a link to my current outfit: https://eddp.co/u/3kA186vx
My next project will be to increase the jump range to around 30ly, mainly by reducing the mass.
The idea is to go for an engineered 6A power plant, which should deliver enough power for the build. I may also remove one of my shield boosters.

And of course, I'm open for suggestions. :)

And once everything is tweaked and tuned, I have to get used to the thought that I may be flying my final ship in the game - at least until FDev comes up with a shiny newcomer.
 
Back
Top Bottom