Question for FDEV (and everyone who likes to post in pointless threads)

Will the open-letter bobblehead be released before the Dec. update?
147896
 
If it's bugs you are concerned about a helpful contributor is tracking stats on the issue tracker in this thread.

Plenty of bugs get fixed (or are updated to the fixed status at least) without requiring a client-side patch.

Personally I'd like to know whether the focus on the new player experience has had any positive effect.
 
Slight sidetrack but something occured to me during the recent spate of September bugs and patches.

As long as at least one genuine major game breaking bug exists (e.g. mining limpet crash, remote engineering soft lock, mission board soft lock) FD will keep releasing patches which also include whatever other little fixes they've also managed to squeeze into the release (e.g. station HUD orientation fix, remote flak visual effect fix, etc).

But as soon as we're back at a state of no MAJOR issues the patches dry up.

So ... with the next release, if we can just keep finding seemingly major things which require patching then we can keep a constant stream of small but fun bug fixes coming too. What we need is an area of the game that ... shhh (we can live without! - maybe Powerplay?) ... where we find MAJOR (not) game breaking bugs and then just carefully coordinate our reporting of those bugs so we only report one per patch!

Who's with me? :LOL:
 
Slight sidetrack but something occured to me during the recent spate of September bugs and patches.

As long as at least one genuine major game breaking bug exists (e.g. mining limpet crash, remote engineering soft lock, mission board soft lock) FD will keep releasing patches which also include whatever other little fixes they've also managed to squeeze into the release (e.g. station HUD orientation fix, remote flak visual effect fix, etc).

But as soon as we're back at a state of no MAJOR issues the patches dry up.

So ... with the next release, if we can just keep finding seemingly major things which require patching then we can keep a constant stream of small but fun bug fixes coming too. What we need is an area of the game that ... shhh (we can live without! - maybe Powerplay?) ... where we find MAJOR (not) game breaking bugs and then just carefully coordinate our reporting of those bugs so we only report one per patch!

Who's with me? :LOL:
Would repeatedly empty CZs count?
...or the incorrect angle of HUD displays for VR users.
...or poor VR camera angles on the loading screen...this is a game breaking issue!
 
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