Now that would be quite the powerplay.Reaches for the rules book.....
literally everything out runs reverb cascade torps. They go 250m/s the only thing that you'd be "worried" about are mines and if you know what to do you'll look at the build and be like "ok" and just fly around the fact they have minesSure it has tons of defense. And it's quick...But reverb and a few other tricks will cut it up in a hurry. Besides, for a billion+ credit ship, I would expect it to excel at something.
The default HUD color scheme is indeed quite optimal for prolonged use in the black.I seem to remember a major tech company doing a study about how orange is the best (most readable?) color on black.
If you're only interested in surviving a fight, I suppose it's a good ship. Otherwise, it seems rather boring. Can't do bounties, can't carry cargo, can't go planetside, can't interdict, can't launch a fighter, it turns like a whale without boosting, can't jump much distance. It only does joust-style combat. I play this game to have fun, not fly a boat in combat.
I remember ages ago looking at shield booster resistance upgrades and thinking "Well, that seems pretty minor", thinking the resistance was applied to the shield booster's HP contribution, not the whole damn ship.Wait until they find out about Engineering...
This thread is about 5 years late late to the discussion.
Could be why some don't know why it's here or what it's about.
I think Sandro was suggesting maybe having diminishing returns after... 4, if I remember?
But yeah, I think they have it as a minor way to deal with the crazy power scaling.
You avoid planets? I just turn on the windshield wiper.Thing is with the Cutter's inability to change vector in much less than a parsec they need those shields to avoid planets etc
So you want to bring all of that up without realizing that if you try to build a ship for everything at once you build a ship that is very bad at everything at once. You must build the ship for a given task at the time. Your not going to really have a fuel scoop a refinery and a detailed surface scanner on a ship that is going into a high intensity conflict zone.Is it just me looking at this Cutter going "man, that looks so useless".
Sure, it's perhaps OP at combat. I won't disagree with that. But it's a literal one- trick pony.
Can it DSS to locate surface features? No.
Can it refuel without a station? No.
Can it interdict? No.
Can it haul anything? No.
Can it hatch break? No.
Can it interact with megaships? Barely.
...
You get the point. There's certainly a takeaway from this though; that these sorts of considerations can be considered entirely negligible is more indictful of the state of the game than the state of this cutter.
And besides... surely this is nothing some reverb torps and a powerplant kill couldn't fix? Or thermal shock?
This is the problem with being an FT-warrior...
same response to the other guy, you do not build a ship to do everything at once because it'll be bad at everything at once. The point of this is to show how absolutely stupid someone can make this cutter and ask frontier why this is allowed. Turning is barely that important in t his game, it can still go 20ly while STILL being weighed down by everything it has. Stick a fighter bay on it and it can and still have a STUPID amount of hull AND shield Yes the cutter can actually interdict, ive done it multiple times. Its easier to interdict than to escape an interdiction.If you're only interested in surviving a fight, I suppose it's a good ship. Otherwise, it seems rather boring. Can't do bounties, can't carry cargo, can't go planetside, can't interdict, can't launch a fighter, it turns like a whale without boosting, can't jump much distance. It only does joust-style combat. I play this game to have fun, not fly a boat in combat.