Question for Open players who don't like PVP/ganking... help me understand

I think we should go back to the op. As some others have already said threats about the current situation in one part of the galaxy get locked once they pivot in a certain way. It would be unfair for op to have this threat locked because of it.

Not everything is what it seems and that region is now on a crossroad regarding its future, does it become just like the bubble or does it stay how it was envisioned by the first settlers. This is a question for all players who participate to answer for themselves and on whichever side you end up it will be fun. In the end it is a player driven CG, probably even a II, and it will last much longer than a frontier one, I can guaranty that.
One thing the last 8 months showed me is that there is an interest in things like that and it should be promoted. Both sides tried and I think both had fun role-playing their part. Don't confuse role-play with bitterness. In every good Hollywood movie there are the good and the bad and sometimes it's not clear who is who or the rolls change during the movie.

Now back to op, please.

One of our members came across this:
raxxil.png

Raxxil confirmed and it's in Carcosa:eek:

Come out to have a look, lots of possibilities to co-op in open for the search and Carcosa is a very safe system thanks to the people taking care of the shipyard. If we are not busy shooting each other we might be able to show you around.
 
Both sides tried and I think both had fun role-playing their part. Don't confuse role-play with bitterness. In every good Hollywood movie there are the good and the bad and sometimes it's not clear who is who or the rolls change during the movie.

For me, part of the long-term appeal of Elite is in getting into a role like this. I have chosen the outlaw side, but - thanks to this thread - I am making a sincere effort to invest my "activities" with more roleplay aspects.

Yesterday, I roleplayed as a "ganking evasion tester", today I roleplayed as a private security contractor tasked with ensuring no criminals (LOL) were in the system. I actually fitted a KWS and manifest scanner and was amazed at how many players actually allowed themselves to be scanned. Of course, if they ran before the scan was complete, or if they failed to stop, I engaged them, but I also let a number of them go, too, if they submitted and the scans came back clean.

I also got a friend request from a guy who denied accepting one I'd sent yesterday. He sent it today, and enquired why I would do such a thing (send a friend request after a gank). This lead to a long and ultimately very friendly conversation where I shared tips on how to avoid a gank, and how to tell where gankers would operate, etc. We left off with o7s and a promise from me that he could contact me any time if he has questions.

Obviously not every interaction goes this way, and I got some truly awful salt yesterday, but that's part of the experience when you roleplay an outlaw. On the plus side, the number of positive and dare I say even wholesome interactions has gone through the roof.

So, I think, for me, this approach to playing - being a bad guy, and being devious, but also making it obviously playful and in a spirit of fun - is a good fit for my personality. I am a people pleaser at heart and as much as I enjoy the PVP aspects and "spaceship go boom," I genuinely love helping people. Even as a newb, I can share what I've learned and usually, since I'm so new as well, in a manner that a newb like me can understand.

Anyways, just wanted to put another vote in the column next to roleplay. This thread has really encouraged me to try new things, and while I'm still playing a bad guy - and doing bad things - I'm doing it within a framework that makes at least some kind of sense in-game. I am enjoying it, and evidence suggests at least some other players are as well.
 
For me, part of the long-term appeal of Elite is in getting into a role like this. I have chosen the outlaw side, but - thanks to this thread - I am making a sincere effort to invest my "activities" with more roleplay aspects.

Yesterday, I roleplayed as a "ganking evasion tester", today I roleplayed as a private security contractor tasked with ensuring no criminals (LOL) were in the system. I actually fitted a KWS and manifest scanner and was amazed at how many players actually allowed themselves to be scanned. Of course, if they ran before the scan was complete, or if they failed to stop, I engaged them, but I also let a number of them go, too, if they submitted and the scans came back clean.

I also got a friend request from a guy who denied accepting one I'd sent yesterday. He sent it today, and enquired why I would do such a thing (send a friend request after a gank). This lead to a long and ultimately very friendly conversation where I shared tips on how to avoid a gank, and how to tell where gankers would operate, etc. We left off with o7s and a promise from me that he could contact me any time if he has questions.

Obviously not every interaction goes this way, and I got some truly awful salt yesterday, but that's part of the experience when you roleplay an outlaw. On the plus side, the number of positive and dare I say even wholesome interactions has gone through the roof.

So, I think, for me, this approach to playing - being a bad guy, and being devious, but also making it obviously playful and in a spirit of fun - is a good fit for my personality. I am a people pleaser at heart and as much as I enjoy the PVP aspects and "spaceship go boom," I genuinely love helping people. Even as a newb, I can share what I've learned and usually, since I'm so new as well, in a manner that a newb like me can understand.

Anyways, just wanted to put another vote in the column next to roleplay. This thread has really encouraged me to try new things, and while I'm still playing a bad guy - and doing bad things - I'm doing it within a framework that makes at least some kind of sense in-game. I am enjoying it, and evidence suggests at least some other players are as well.

Indeed. I'm also doing my part. CMDRs I catch get subjected to the same scan of cargo and warrant status. However in my case, I let wanted CMDRs go for being proper outlaws and only kill clean CMDRs. Thus balance is achieved.
 
For me, part of the long-term appeal of Elite is in getting into a role like this. I have chosen the outlaw side, but - thanks to this thread - I am making a sincere effort to invest my "activities" with more roleplay aspects.

Yesterday, I roleplayed as a "ganking evasion tester", today I roleplayed as a private security contractor tasked with ensuring no criminals (LOL) were in the system. I actually fitted a KWS and manifest scanner and was amazed at how many players actually allowed themselves to be scanned. Of course, if they ran before the scan was complete, or if they failed to stop, I engaged them, but I also let a number of them go, too, if they submitted and the scans came back clean.

I also got a friend request from a guy who denied accepting one I'd sent yesterday. He sent it today, and enquired why I would do such a thing. This lead to a long and ultimately very friendly conversation where I shared tips on how to avoid a gank, and how to tell where gankers would operate, etc. We left off with o7s and a promise from me that he could contact me any time if he has questions.

Obviously not every interaction goes this way, and I got some truly awful salt yesterday, but that's part of the experience when you roleplay an outlaw. On the plus side, the number of positive and dare I say even wholesome interactions has gone through the roof.

So, I think, for me, this approach to playing - being a bad guy, and being devious, but also making it obviously playful and in a spirit of fun - is a good fit for my personality. I am a people pleaser at heart and as much as I enjoy the PVP aspects and "spaceship go boom," I genuinely love helping people. Even as a newb, I can share what I've learned and usually, since I'm so new as well, in a manner that a newb like me can understand.

Anyways, just wanted to put another vote in the column next to roleplay. This thread has really encouraged me to try new things, and while I'm still playing a bad guy - and doing bad things - I'm doing it within a framework that makes at least some kind of sense in-game. I am enjoying it, and evidence suggests at least some other players are as well.

What you describe is something I did for a while after getting triple Elite. But when I say 'for a while' that was a week or two before I got bored of it (maybe 200 hours of play time), and tried to be the beach bum that's seen some stuff, the old guy that if you get to know them is actually Triple Elite. I did that, scavenging off planet surfaces in 2.0 (before engineers) for a few months, a few hundred hours. I preferred it to PvP, flying without weapons or armour, a fast but paper thin ship.Then engineering arrived with 2.1 & I engineered some ships but I found the new rank based NPCs that chased you irritating, just elite anaconda after elite anaconda, improbably chasing me. I took my scavenging to an extreme & just left the bubble, didn't dock again for over a year.

Now I don't fly unarmed, but I still don't fire on other Cmdrs (without good reason). I might, under the right circumstances, but I prefer diplomacy, it's just more fun & has really taken me on an adventure that would not have happened if I'd been a habitual antagonist.

There is an awful lot more to do than just shoot other players for fun & mine for rebuy cash :)
 
I also got a friend request from a guy who denied accepting one I'd sent yesterday. He sent it today, and enquired why I would do such a thing (send a friend request after a gank). This lead to a long and ultimately very friendly conversation where I shared tips on how to avoid a gank, and how to tell where gankers would operate, etc. We left off with o7s and a promise from me that he could contact me any time if he has questions.

I think letting some time pass and calming down helps with it.

Obviously not every interaction goes this way, and I got some truly awful salt yesterday, but that's part of the experience when you roleplay an outlaw. On the plus side, the number of positive and dare I say even wholesome interactions has gone through the roof.

I had the same experiences. The last one was then I told somebody that the next time I see them with AX-weapons in Colonia I'm going to shoot them. AX-weapons in Colonia are my DC. I got called a somethingwit and some other nicely chosen words. To bad I'm bad with names, so most likely the next time I tell them again that I shoot them if I see AX-weapons:LOL:

What you describe is something I did for a while after getting triple Elite. But when I say 'for a while' that was a week or two before I got bored of it (maybe 200 hours of play time), and tried to be the beach bum that's seen some stuff, the old guy that if you get to know them is actually Triple Elite. I did that, scavenging off planet surfaces in 2.0 (before engineers) for a few months, a few hundred hours. I preferred it to PvP, flying without weapons or armour, a fast but paper thin ship.Then engineering arrived with 2.1 & I engineered some ships but I found the new rank based NPCs that chased you irritating, just elite anaconda after elite anaconda, improbably chasing me. I took my scavenging to an extreme & just left the bubble, didn't dock again for over a year.

Now I don't fly unarmed, but I still don't fire on other Cmdrs (without good reason). I might, under the right circumstances, but I prefer diplomacy, it's just more fun & has really taken me on an adventure that would not have happened if I'd been a habitual antagonist.

There is an awful lot more to do than just shoot other players for fun & mine for rebuy cash

I did most of the stuff the game has to offer already, beside CQC. I wanted to do the whole exploration thing, but stopped after finding out that exploration is just not my thing. Still found some awesome stuff, luck of the dumb I guess. Right now my goal is learning PvP and all what goes with it. I progressed already from carebear to carebear with guns (thanks @Bigmaec). BGS is interesting, but I kinda got into it out of necessity. So that's the 2 things I'm doing right now in game. I can see combining both in the future for some awesome entertaining gameplay.
 
Man, this thread is a great metaphor for playing in Open.

One minute, we're calmly appreciating a beautiful, insightful experience, and then a few minutes later, it's hardpoints out and we're in a dogfight.

If there are any Solo players out there - yes, Open is just like this :D

Forum PvP is at least twice as savage as in game PvP. Get hit by a Satire beam with G5 Ironic Charge and it stings.
 
Dan Q for the thread - great reading and pretty amusing views from both sides.
I don't particularly like gankers as it's something I won't do myself since to my amusement I have an emotional attachment to the game. I can't even kill harmless NPC's or civilians or lesser ranked ships unless they attack me! The one mission where I did kill off some civilians i felt real bad afterwards so haven't done that again.

Only recently have been logging into OPEN only after reading Sir Ganks offer of help for newbies which was a fantastic idea.
The first time I saw that hollow square in the radar was a buzz after 2 weeks in open but nothing happened .

Anyway - I think the people who get annoyed or rage quit after being ganked need to get gud and get some payback or just play in solo which I still would have been if not for Sir Ganks
perspective on things.

I'm certainly looking forward to being ganked anyway - much more exciting in open not knowing what may happen!

o7 cmdrs
 
Dan Q for the thread - great reading and pretty amusing views from both sides.
I don't particularly like gankers as it's something I won't do myself since to my amusement I have an emotional attachment to the game. I can't even kill harmless NPC's or civilians or lesser ranked ships unless they attack me! The one mission where I did kill off some civilians i felt real bad afterwards so haven't done that again.

Only recently have been logging into OPEN only after reading Sir Ganks offer of help for newbies which was a fantastic idea.
The first time I saw that hollow square in the radar was a buzz after 2 weeks in open but nothing happened .

Anyway - I think the people who get annoyed or rage quit after being ganked need to get gud and get some payback or just play in solo which I still would have been if not for Sir Ganks
perspective on things.

I'm certainly looking forward to being ganked anyway - much more exciting in open not knowing what may happen!

o7 cmdrs
Out of curiosity: did you never play in open before, and if not, why? Did nasty stories on the forums have anything to do with it??
 
Imagine playing Monopoly with someone who lands on a hoteled property of yours. Instead of paying what he owes and moving on, he crosses his arms and whines "I AM NOT YOUR CONTENT!"

What would one say about such a player?
Reminds me of one of my friends. He had astonishing luck, got his dice throws at start of game just right so that he could gobble up all really expensive properties. And well as we know that usually predetermines the game. We played three matches on row, always same result. Well we decided to play fourth game. This time I was running the bank and blatantly cheated by giving out discreetly bank money to every other player than my lucky friend. He was somewhat dimwitted and did not find out our little scheme. Game ended when bank went bust :D
 
I'm certainly looking forward to being ganked anyway - much more exciting in open not knowing what may happen!
That is in fact the big appeal of Open - the uncertainty and unexpected.

But, as you've found (based on your other comments) - Open is pretty desolate outside of a few systems in the Bubble. You can easily go for hours, even in the Bubble, without seeing another CMDR.

I would suggest always running with your Bandwidth meter open - you can press CTRL + B before you go under the hood. That's a great early warning system and pretty much every ganker and PVPer runs with it open at all times for this reason.

Feel free to add me as a friend in-game. Happy to give you a gank evasion test!
CMDR D'ANQUEMEME
 
Reply to Cpt Pugwash

No - never played open before. Playing in VR makes communication pretty hard.
Didn't get onto the forum till much later and just didn't want involvement with other players - but now I'm in open it's nothing like I thought.
Ok, thanks for the reply. As a VR user who likes PvP piracy I am like you challenged comms-wise: voice attack can help a lot for pre-defined messages, and for the rest I peer through the crack at the bottom.
 
I dunno maybe... that they are a solo player at heart?

That would be the most benevolent interpretation of their behavior, yes.

Reminds me of one of my friends. He had astonishing luck, got his dice throws at start of game just right so that he could gobble up all really expensive properties. And well as we know that usually predetermines the game. We played three matches on row, always same result. Well we decided to play fourth game. This time I was running the bank and blatantly cheated by giving out discreetly bank money to every other player than my lucky friend. He was somewhat dimwitted and did not find out our little scheme. Game ended when bank went bust :D

Hack2win, baby.
 
Well my friend won even against bank :D And we told him after last game that we blatantly cheated and still he won :D

While not hacking, I used to be backstabbed in multiplayer Starcraft (the old-school one) all the time by the same two friends back in the day. If it was anyone else I'd have been irritated, but when those two jokers did it I just laughed by butt off every time.

Friends, eh?
 
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