Question for Open players who don't like PVP/ganking... help me understand

You can do that right now in open. Most of my emergent content is not combat based, or at least was until the griefers showed up. It's all in the communication. Sometimes things start out as combat based but switch to co-op play through the encounter. That's why open is fun, you never know what will happen.

Ah but then the lone wolves who want emergent online content are at a disadvantage even more? It's all about "who" you know? But I see your point the camaraderie amongst the PvPs does seem to be rather excellent and can lead to a better overall expereince in open.
 
You need to look at the other side of the proposal. How can it be abused?
For example I could put out a bounty on someone who wrote something I didn't like on the forums. Once that person gets killed and the bounty collected I do the same over and over again. That's not mob mentality but harassment.
For mob mentality I do the same but also post everywhere that this person shoot me multiple times and/or said not nice things. Now you will have lots of people suddenly trying to help "poor" me and I created a mob to harass my target.
Read what I suggested, bounty could only be issued at rebuy screen against your attacker. So to be able to issue bounty you'll need to be destroyed by said commander. To issue new bounty you'll need to get destroyed by same commander again. Makes somewhat hard to abuse. And you pay out that use of option from your own pockets :)
 
Ah but then the lone wolves who want emergent online content are at a disadvantage even more? It's all about "who" you know? But I see your point the camaraderie amongst the PvPs does seem to be rather excellent and can lead to a better overall expereince in open.
As a new player, I can say this: from the first day I joined the GCI Discord, I've been learning things from the absolutely most experienced PVPers in the community. The amount of dedication they display to sharing knowledge is truly inspirational, and I say this coming from, like many, 20+ years of online gaming.

There's a huge amount to learn in Elite and the skillset required for FA off PVP combat is unique. The amount of support waiting out there for people who show interest is very high, because the experienced players understand this, and want to support it.

I assume similar things are happening around other dedicated playstyles. Elite is very much a game where you benefit greatly from the company and knowledge of others.
 
Ah but then the lone wolves who want emergent online content are at a disadvantage even more? It's all about "who" you know? But I see your point the camaraderie amongst the PvPs does seem to be rather excellent and can lead to a better overall expereince in open.

That wasn't with PvPers, just people coming to Colonia wanting to do something else beside exploring. All random. With our unique situation (shipyard, wrong engineer description) we do get a good amount of random traffic and we chat with them. If we can help or guide them in the right direction we will do that.

With PvPers I know that more sooner than later my cardboard trade runner and/or my gank evasion skills will be tested.:ROFLMAO:. But I agree the Elite-PvP community is one of the best I encountered in gaming since C64-datasette times.
 
You can do that right now in open. Most of my emergent content is not combat based, or at least was until the griefers showed up. It's all in the communication. Sometimes things start out as combat based but switch to co-op play through the encounter. That's why open is fun, you never know what will happen.

I do agree with this, the social aspect really adds to the game.

But I think the constant digs at "forum post hate" is misdirected. Players can attack for any reason they like, or multiple reasons. I have retaliated (not direct combat) because people have failed an attitude test, there have been several examples given in this thread of players complaining that people they attacked failed to take being attacked well.

If you are attacked & the attacker does not tell you why, then there can be no issue according to your logic. I would rather be told, even if I did not think it was a good reason myself. One of my systems was attacked recently, apparently because I got fed up with their whining about poor instancing when all they wanted was meaningful PvP & I offered to send someone over to gank them & pay the ganker so it would be meaningful. Just can't please some people ;)
 
Kinda.

tenor.gif

In David Attenborough voice

After close inspection, the gankling is rejected and is consumed in a frenzy below. Sometimes, nature is cruel.
 
I already thougt that - and there you have your mind filter (though in this case it's rather an experience filter): Discord groups. I would expect a larger unknow group of low level gankers that don't bother or even had not heard about Discord yet. Good possible they operate in way more random places than organised gankers would do. While these noob gankers can hardly be a true risk for even an experienced PvE player, they certainly can be a nuisaunce by time.
I'm not sure what you're basing that expectation on, nor where you believe these hypothetical noob gankers are hanging out, if not in the same high traffic engineering systems where gankers are constantly decried for frequenting.

But I can say this: the overlap between the various Discords that I'm a member of, and the names of gankers I see in-system, is very high. Sure, it's not 100%, and I don't play 24 hours a day, so of course there must be some true randoms out there.

With all that said, I have to admit that I've missed whatever point it was you are trying to make - and I don't mean that as an insult, I've simply failed to follow what it is you're arguing (I never said I was smart!) Is it that some gankers are newbs? Or less skilled than others? And are thus somehow doubly annoying - for the imposition they create? Sorry for not making the connection, it wasn't for lack of trying.
 
The problem with that is, that any friend request from a stranger is also a potential hook for further ganking and even griefing. I accepted Gank's friend request, but then I had enough opportunities to learn about him in this forum and how consistent he is about his attitudes. Doesn't mean I agree a lot with him, but he also seems to be someone who likes to think out of the box. We couldn't be more different (I'm no PvPer as you probably has figured by now) but I like his attempt to build bridges - and that's how we became "friends" (friends in online games had always a strange by-taste to me, but then it's probably just me being utterly old school). Never would have done the same with a stranger though.

I have recently un-friended a couple of genuinely nice people that are in a player group that I am currently engaged in a BGS battle with, because I don't want them to be able to easily track me. I am leaving messages (ship names on bounty boards I know they check), and occasionally we instance together & have a friendly chat, or re-send friend requests to each other to chat non-instanced, then unfriend again after the conversation ends.

Much like the mode a player chooses to play in, these things do not have to be a one-time decision.
 
The problem with that is, that any friend request from a stranger is also a potential hook for further ganking and even griefing. I accepted Gank's friend request, but then I had enough opportunities to learn about him in this forum and how consistent he is about his attitudes. Doesn't mean I agree a lot with him, but he also seems to be someone who likes to think out of the box. We couldn't be more different (I'm no PvPer as you probably has figured by now) but I like his attempt to build bridges - and that's how we became "friends" (friends in online games had always a strange by-taste to me, but then it's probably just me being utterly old school). Never would have done the same with a stranger though.
In fairness, Barnad was talking about tracking methods, and of course having someone on your friends list is a good way to track their online status and in-game location.

If they're a ganker, and you want to avoid them, this lets you know where they're at, at all times.
If you're a vigilante, and you want to kill them (for revenge, a bounty, or whatever), this also helps you find them.
And if you're a PVPer or ganker, it helps you figure out "where the action is at."

Overall, there's really very little harm in accepting friend requests. When I send a post-gank friend request, I always encourage the recipient to come and take revenge any time - it's absolutely their right, and I'll welcome the spontaneous attention. Makes finding each other for things like that much easier.
 
That was an anecdote from the distant past that I somehow assumed you could figure out for yourself (from my words "when I was a noob myself" + my forum join date). It's not always easy to find the right balance between avoiding walls of text and leaving out some important informations...

But now convince me why such morons should have all mysteriously disappeared after all these years. Do you expect we got no new players anymore? Mind you, the places where you operate now are the localized equivalent of an echo chamber. Once you understand that, you may also understand why experience and perception of PvP and the game in general can vary greatly between organized and individual solo players.
I have to admit - I've never looked nor seen anyone's forum join date, I just engage with what they've written - as well as I can follow it, anyways.

Re: The places I operate now - meaning, this forum? Discord? Reddit? System chat? I'm to understand that, according to you, they're all echo chambers? Just want to make sure I follow.

So, if I've got it right:
  • There are newbie gankers who waste your time
  • These newbie gankers hang out in random, out of the way places where no one - except you, maybe? - encounter them
  • The actual gankers and PVPers I do hang out with are a big echo chamber, as are other groups of players, wherever they may be found
  • Players who group together with one another have a different experience from individual solo players, and this is important to understand - somehow
  • Something something I'm missing the conclusion here aren't I?

I'm not trying to make light of your comments, but I'm not clever enough to divine what it is you're trying to communicate to me. I do not intend this comment to provoke you, I've simply not been able to pull the meaning you're trying to convey to me from your words. I apologize, as I'm sure this is a failing of my reading comprehension skills.

I do feel like you have something to share that I'd like to read, if you can be bothered. I'd understand if it's all become too much of a bore for you, though.
 
Well, @Danquememe, I'm interested.

You started this thread some 89 pages ago because you were interested in how people who don't like ganking/PvP view the open mode.

I've dipped in and out of this thread and haven't read every post, so forgive me if I get something wrong or missed a bit, but here is my 89th page summary/question.

You came to this game looking for PvP (I think you stated this), already that tells us that you would consider most kills valid. Your story tells of how you came to the game, fell in with some 'gankers' and really, your opinion/view of those issues, doesn't seem to have shifted from that, as far as I can tell. What started as an inquiry into to how other people feel has seen you go to to...arguing is too strong a word...discussing not strong enough..trying to talk others into your way of thinking (still doesn't do it justice). What I mean is, where those people have offered a different perspective, you have politely and courteously tried to tell them why they are wrong.

I'm wondering, have you changed your thinking about any of the issues raised by the non-PvP people in this thread?

I hope this doesn't come across as a dig, it is a genuine question.
 
Lou makes a really good post above. I'm curious too.

I suspect you still hold the view of your own way to play, and like Lou I have no problem with that as you know - I am curious though when people have expanded your understanding of why they are of their views about ganking or PvP. Which I think are two pretty different things, obviously imho.

You know I'm not much of a PvP guy, but I play in open. Still looking over my shoulder for Sir G to creep up on me lol! But regardless, again imho it is everyone's choice to play how they want. I do think you've helped (via the thread) to explain that PvP or ganking is very different to griefing, and that's a huge obstacle to overcome - perhaps many non PvP players still find the difference hard to discern due to bad early experience in the game?

I don't know, I'm spitballing things above really, but I am intrigued if your view has changed, or broadened, and I think the same question would go to many of the other PvP people who have commented here too?

Again, not in the slightest way meant as a confrontational question - I'm just curious. Cheers mate,
The Hat :)
 
You know, the more I watch and the more I experience, the more I realise that some of us who question PvP actions and who will decry a seal clubbing or otherwise challenge-free murder are likely to be those that might have actual experience in killing.. After taking out some real trash, I don't feel the need to do it in game for no greater reason than an ego stroke. But then, it's also something to avoid even when on the clock.
 
You know, the more I watch and the more I experience, the more I realise that some of us who question PvP actions and who will decry a seal clubbing or otherwise challenge-free murder are likely to be those that might have actual experience in killing..

I've never committed the act myself, but I strongly suspect it's nothing like what happens in Elite.
 
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