Question for Open players who don't like PVP/ganking... help me understand

Oh, I know that hardship. I fly in VR mostly, so when (or rather, if) I notice someone talking me I struggle to even get a general sense of where my keyboard is. Any response sounds like I am having a stroke at best. :D

But here is my suggestion for you: if you attack another player and things are going very smoothly and easily: don't kill them. Let them off at 10% hull. You know you won, you aint missing out on any rewards for not killing them. And they will escape after a big scare, and might even find escaping a Mighty Gank exciting. You can still send a friend request, and if they want you can still show them some stuff. Nothing is lost by not killing them, and you may have brightened someone's day.

It is, as always, just a thought. But all I can say is that I have learned that not taking the opportunity to in someone's cereal has enriched my life considerably.

Source: https://imgur.com/VeLus15
 
This is probably going to sound ridiculous, but I'm sharing it because it's the truth.

I fly with HOTAS on my desktop, and previously I'd had to push my keyboard quite a ways away, behind the stick & throttle, making it very difficult to type anything but the shortest messages. Within just the past few days, I've purchased a new, smaller "tenkeyless" keyboard that fits comfortably between my throttle & stick, and which makes typing a lot easier.

If there's one thing this thread has inspired in me, it's an awareness that at a minimum, I could try being more "chatty" in Local / Systems while "doing what I do." I've had other people interdict me and ask "1v1?", and when I pull a combat ship, I could certainly try that. I've also tried broadcasting something along the lines of "Gank Evasion Test! High wake or die, CMDR!" and similar. That's actually lead to some funny stuff, including a guy in a shieldless T-6 ramming me while I was typing in Local, "CMDR! You have no shields! This is madness!" I let him live even though he was completely lackadaisical about the whole thing ("lol I have plenty of rebuy" or somesuch)

I don't expect this will mollify anyone who hates ganking, and it certainly may trigger others. But it's something I can do to make this, ahem, "activity" more interactive and immersive. And I will try to "work it into my routine" more often.

For the past week, though, I've mostly just been getting my virtual stern handed to me by far more experienced PVPers. So if anyone is wishing me ill - please know that I'm absolutely getting my butt kicked on a nightly basis. And I like it :D
For me in Borann it tended to be a case of...
  1. be mining, or looking for combat ships
  2. see shieldless miner by a rock
  3. CROMNCH
  4. "Fit shields if you're gonna fly in open my dude"
 
I hope you do well. I've come to respect him but more importantly respect his views on why ganking is disliked. Very few gankers have his self awareness. It should be commended
Thank you. I really appreciate everything you said. I've been really trying to do my best to change the landscape even though I'm just one person so to hear that what I've been doing is having some impact is awesome.
Thanks again brother, I really appreciate it.
 
Thank you. I really appreciate everything you said. I've been really trying to do my best to change the landscape even though I'm just one person so to hear that what I've been doing is having some impact is awesome.
Thanks again brother, I really appreciate it.
Seriously, you've opened up my eyes to a wider world without the hate and 'git gud' hostility. You've offered help and aid for anyone. I think you make a much larger difference in a postive way than you might believe.
 
Seriously, you've opened up my eyes to a wider world without the hate and 'git gud' hostility. You've offered help and aid for anyone. I think you make a much larger difference in a postive way than you might believe.
I passed my test... GG EZ :ROFLMAO:

Just kidding, of course. My Cobra lost its shields but survived to allow me to high wake.

After, Cow and I hung out with Sir Ganksalot on voice for a while, and it seemed to me like we really hit it off. I think your comments are spot-on, Idiot_Savant. He seems like a genuine and down to earth guy with a great sense of humor.

We did some 1v1s and I got to watch his technique (through Discord streaming) as he sparred with Cow. Definitely helped me pick up on some things that I hadn't realized completely before.

Super pleasant evening overall, 10/10

Oh and I have blue tags in his Discord now, so if anyone needs gank evasion training, feel free to add me in-game and I will do my best to continue with what he's started.
CMDR D'Anquememe on PC
 
If they're a ganker, and you want to avoid them, this lets you know where they're at, at all times.
If you're a vigilante, and you want to kill them (for revenge, a bounty, or whatever), this also helps you find them.
And if you're a PVPer or ganker, it helps you figure out "where the action is at."

The "history" tab serves more or less the same function - it's probably the best "sensor" you have when it comes to PvP (or avoiding it), letting you know instantly who's around and active in a system.

I've been watching players around me recently and you often see the same names pop up.

Most seem to be minding their own business; a surprising number head straight to the CQC "matchmaking queue" I've noticed...
 
First off - this thread has been tremendously illuminating for me, as a new player, coming from absolutely zero background with the Elite franchise.

Although I'd heard of Elite Dangerous at various times over the past few years, I had never heard of the original games, nor seen them in stores here (the US) when I was young. I'm sorry I missed it, because it looks like it must've been awesome and I likely would have loved it as a kid (I was enamored of late 80s / early 90s flight games like Falcon 3.0, Chuck Yeager's Air Combat, and Secret Weapons of the Luftwaffe). As mentioned, I've spent virtually all of the last decade playing many, many hours in combat flight sims like Rise of Flight, IL-2 Great Battles, and (a bit of) DCS. So of course the appeal of ED for me is in the spaceship combat, and especially the PVP aspect - since humans always make the best opponents in these kinds of games. Flight games are my oldest and deepest passion in gaming, bar none.

With that said, this thread has been hugely influential in opening my eyes up to the many other kinds of players attracted to Elite. Because of my single-minded focus, huge swathes of the game are still largely a mystery to me. There have been some really great respondents in here that have helped me to better round out my understanding of these other parts of the game. I'm talking of course about exploration, playing the BGS, participating in thargoid hunting, and other types of, if not peaceful, then at least not-necessarily-PVP types of activities.

Those activities, so I've learned, were a big part of the original Elite games. A lot of current players - or at least a lot of the players who've decided to contribute to this thread - were drawn to the original games' charms, and have been fans of the franchise for decades. This thread has absolutely helped me empathize with where they're coming from. Some if not many of them were Kickstarter backers, and have been onboard since the beginning of this reboot / remake / whatever's lifespan. They've seen the ebbs and flows of the game, been through the tough early days when money was hard to come by, the introduction of engineering, and more.

Clearly, at least to me, the biggest and most transformative change wrought to the franchise by Elite Dangerous was the introduction of multiplayer. This took a series that had always been about the singleplayer experience and translated it, with no small amount of as-yet still unresolved growth pains, into a modern multiplayer game with hints of MMO. I don't think I can point to any better example of the repercussions of that change than this thread, and the wide variety of voices we've heard in it, from all sides.

I think it goes without saying that this transition to multiplayer has not been without its casualties. Probably the least affected are the committed singleplayers. Just as in the flight sims from which I come, there are folks who have no interest in multiplayer at all, are are extremely content to do their purely PVE career without a care in the world for all the drama and nonsense that inevitably follow every single competitive multiplayer game. I suspect those players are happily plugging away as we speak, not bothering to look at these forums at all except to maybe get information about the newest patch or whatever. Their game of Elite Dangerous is truly the old Elite in new trappings (very nice ones, at that).

On the other end of the spectrum (if you'll pardon the expression) are the PVP players. I don't know how many current PVPers were players of the original 1984 version of Elite, but the demographic does seem to skew a little bit younger than the overall ED demo, especially the "84ers." The PVPers seem to share a few common traits - many of them come from deep backgrounds with other multiplayer games, and many of them have "done it all" in Elite Dangerous, and settled on PVP (and not infrequently ganking) as the only thing that really keeps them invested in playing the game. For them, Elite offers an open world where they can find heavily skill-based organic and arranged PVP. In theory, this could be organized around in-game themes like PowerPlay or BGS or Community Goals, but in practice, it mostly resolves as 1v1s, wingfights and ganking.

Stuck in the middle, in this formulation, are the co-op PVE folks. It's these folks to whom I originally addressed this thread, and it's been my good fortune to receive a good number of replies on the subject. I sincerely feel for these folks, because on the one hand, a lot of the people who want to do purely PVE activities are in Solo, and on the other, you have Open and its gankers / PVPers who think nothing of pulling a CMDR for any reason, or no reason. It genuinely feels like the purely co-op folks got the shortest stick, at least from my perspective. Outside of wing missions, there's very little truly in-game sanctioned co-op activity to do; most of it amounts to some variation of "parallel play", be it combat, trade or mining, where each player is sort of doing their own thing, but that thing is ostensibly in the service of a larger goal (say influencing the BGS, for example).

Granted - I'm weakest in my understanding around these PVE co-op activities, and it's possible I'm leaving some out. My apologies if I've missed something important. But I do feel I've at least hit the high points in these various main groups or player types inhabiting Elite.

Now, it's tempting to try to allot each of these groups to a game mode and say it's all good, but outside of singleplayers going to Solo, this thread has demonstrated that there really isn't much appetite for that - i.e. shunting co-opers to PG and PVPers to Open, or whatever. So we wind up with PVE co-opers in the same mode - Open - as the hardcore PVPers, and this thread is resplendent with responses about how that is working out.

So... has my view changed about Open? Yes, absolutely it has. I see very clearly now that this game mode fails all three of these player groups.
  • Open fails singeplayers because: If, as this week's livestream quote from Mr. Braben indicates, the "richness" of the Elite experience is predicated in part on "making things go wrong for other people," then singleplayers - insofar as NPCs have been nerfed, relative to the old games - are getting short shrift in Solo. The NPCs there are not challenging enough to keep with series' tradition. Yawns ensue - there are plenty of threads raised on this forum indicating the same, too.

  • Open fails PVE co-op because: The ruthlessness inherent in having an entire group of your most experienced players deciding that PVP and/or ganking are the only fun left in the game means that PVE co-op players are up against some tremendously stiff competition in Open. Especially so after the introduction of Engineering and the wild power creep those upgrades represent. Because those PVE players can't get even the promise of spontaneous co-op without the real risk of PVP, they get short shrift. The lack of meaningful co-op gameplay options only exacerbates this.

  • Open fails PVPers because: the PVPers have been forced to play alongside the PVEers and made to feel like actual monsters when they play the game literally as intended, per its creator's own words. They're told to go use CQC for "legit" PVP - with its long queue times, inability (oh the irony) to actually play with your friends and/or wingmates on your actual team, and in the literal worst ships in the game. Of course that's a very poor substitute for the truly capable combat ships in the game, and most don't bother.
The TLDR is that I feel strongly that Open is a poor solution for many of the players in the Elite community, and especially so for the ones who are looking for emergent co-op PVE experiences. They are possible to have, but they come always with the added possibility of unwanted PVP. I don't think this is me telling anyone they're wrong - this is the Open game mode working as intended, by Braben's own account. I do think it's unfortunate, and even moreso because I don't really have a better solution to offer. Open is what it is, and players in it will do what they do.

All I can do, and what was done for me as well, is offer a friend request, and try to share whatever information, knowledge or similar that I can with other players. Regardless of their chosen play style. Because I do not play this game with malice aforethought. It's a video game, I shoot at targets, they shoot at me, it's great fun and a real skill challenge for me. That's the beginning and end of it, and "it's the game," at least as I experience it, in Open. Nobody is wrong for feeling otherwise, but they need to address FDev about their implementation of these modes if they want satisfaction, not the players using the modes literally as intended.
Great answer, thanks for taking the time to write it.
 
Can I admit to you how long it took me to figure out that hollow icons were people, and solid ones were NPCs?

Well that I knew :)

But it is only now I realize that my hollow icon may be part of other people's game experience and that perhaps experienced players who can evade and can easily "eat" a rebuy if needed should maybe hang out in open a bit more,

liven up the game galaxy somewhat...
 
Indeed, the structural defects of open mode, and the sometimes cynical way us players have approached it, are helping the ‘pve mode’ campaign (where you could see other players but not engage in combat). People however forget how ‘nasty’ a BGS attack via solo mode can be to those that are the victims, as it can destroy months of work. The PVE only players have this form of conflict like any of us do.
 
As a new player, I can say this: from the first day I joined the GCI Discord, I've been learning things from the absolutely most experienced PVPers in the community. The amount of dedication they display to sharing knowledge is truly inspirational, and I say this coming from, like many, 20+ years of online gaming.

There's a huge amount to learn in Elite and the skillset required for FA off PVP combat is unique. The amount of support waiting out there for people who show interest is very high, because the experienced players understand this, and want to support it.

I assume similar things are happening around other dedicated playstyles. Elite is very much a game where you benefit greatly from the company and knowledge of others.

I never got the feeling that it was like that for other playstyles, at least for the exploration community (can't say I know much about mining or trading communities), it's very much a lone wolf playstyle so linking up to explore isn't so good, but then I'm not the most social person as I have Social Anxiety in reality, I often have sleepless nights worrying about what I've said on forums. Easily over stressed and when that happens a trap door opens up and my brain is ejected.

It would be "nice" if FD could make the game a little less combat focussed. A good step for me would be to drastically up the power requirements of the heavier weapons, especially if engineered so that combat players have more of a dilemma with loads outs. Big guns and only light shielding can be fitted, or big shields and only smaller guns can be fitted. Only those with extreme power managment skills could juggle both and they'd deserve it IMO.
 
You basically summed up the entire conflict within the two groups in two paragraphs, and as you say, it's a fundamental problem with the game design not being able to cater to both groups at once. It's possible that there isn't a game design that would truly cater to both groups at once.

Yup pretty much what I've always thought, had a discussion with someone (I can't remmeber who sorry!) and we agreed Elite is a "hybrid", it's trying to combine SP/MP/co-opPvE/PvP in one and because of tech limitations it pretty much fails. Not FDs fault. It's because the two "open" playstyles are completely disparate. Plenty of crossover (think of a venn diagram) but there's more in one camp or another. MP's biggest complaint seems to be people hiding in solo and doing 5th column BGS/PP stuff. Co-op PvE people dislike the gankers and griefers. Only people truly happy(ish) are pure combat people or pure SP people.
 
This is why with my Open Powerplay idea I split the tasks themselves to fit modes rather than try to expect features to work and live with the fringe problems. If you have things to do that fit the mode, you then get a better definition. Diagrammatically:

1597992251402.png


Without a vertical boundary imposed via the feature, mode players bleed into each other- features overlap modes and cause the problems because no-one knows where features 'end'.

It also does not help FD are always vague about things :D
 
This is why with my Open Powerplay idea I split the tasks themselves to fit modes rather than try to expect features to work and live with the fringe problems. If you have things to do that fit the mode, you then get a better definition. Diagrammatically:

View attachment 184771

Without a vertical boundary imposed via the feature, mode players bleed into each other- features overlap modes and cause the problems because no-one knows where features 'end'.

It also does not help FD are always vague about things :D
Yes, I agree this vertical division would help, as would a much stronger classification of the security states of the systems, where high security, while not offering total protection, could at least make it normally not worth the hassle to attack a player. However Braben appears to think that they can’t “tinker forever” with the game.
 
I never got the feeling that it was like that for other playstyles, at least for the exploration community (can't say I know much about mining or trading communities), it's very much a lone wolf playstyle so linking up to explore isn't so good, but then I'm not the most social person as I have Social Anxiety in reality, I often have sleepless nights worrying about what I've said on forums. Easily over stressed and when that happens a trap door opens up and my brain is ejected.

It would be "nice" if FD could make the game a little less combat focussed. A good step for me would be to drastically up the power requirements of the heavier weapons, especially if engineered so that combat players have more of a dilemma with loads outs. Big guns and only light shielding can be fitted, or big shields and only smaller guns can be fitted. Only those with extreme power managment skills could juggle both and they'd deserve it IMO.
The game as a whole doesn’t really strike me as combat focused, in fact I would say that the exploration aspect via stellar forge is the feature that stands out compared to other games. That said, there are balancing issue within combat to be sure.
 
The game as a whole doesn’t really strike me as combat focused, in fact I would say that the exploration aspect via stellar forge is the feature that stands out compared to other games. That said, there are balancing issue within combat to be sure.

I meant in terms of co-op/mp. That side of the game is combat focussed IMO.

Stellar Forge is underused IMO It should be the main selling point of the game. SO much more regarding exploration could be done. FD have tried with the recent Exploration update but they just havn't put in enough variation IMO. I'm really hoping this exo biologist rank is going to have a load of new gameplay especially missions. We could possibly get a "go visit this planet and explore the signal we just picked up", maybe find a ship full of eggs? ;)
 
This is probably going to sound ridiculous, but I'm sharing it because it's the truth.

I fly with HOTAS on my desktop, and previously I'd had to push my keyboard quite a ways away, behind the stick & throttle, making it very difficult to type anything but the shortest messages. Within just the past few days, I've purchased a new, smaller "tenkeyless" keyboard that fits comfortably between my throttle & stick, and which makes typing a lot easier.

If there's one thing this thread has inspired in me, it's an awareness that at a minimum, I could try being more "chatty" in Local / Systems while "doing what I do." I've had other people interdict me and ask "1v1?", and when I pull a combat ship, I could certainly try that. I've also tried broadcasting something along the lines of "Gank Evasion Test! High wake or die, CMDR!" and similar. That's actually lead to some funny stuff, including a guy in a shieldless T-6 ramming me while I was typing in Local, "CMDR! You have no shields! This is madness!" I let him live even though he was completely lackadaisical about the whole thing ("lol I have plenty of rebuy" or somesuch)

I don't expect this will mollify anyone who hates ganking, and it certainly may trigger others. But it's something I can do to make this, ahem, "activity" more interactive and immersive. And I will try to "work it into my routine" more often.

For the past week, though, I've mostly just been getting my virtual stern handed to me by far more experienced PVPers. So if anyone is wishing me ill - please know that I'm absolutely getting my butt kicked on a nightly basis. And I like it :D

Well I have to say it could be physically hard to write message while playing. In my setup stick sits in middle, and keyboard is angled at left (me being left handed). Works well enough for some keyboard controlls, is not great for typing anything but very short messages.
 
Yup pretty much what I've always thought, had a discussion with someone (I can't remmeber who sorry!) and we agreed Elite is a "hybrid", it's trying to combine SP/MP/co-opPvE/PvP in one and because of tech limitations it pretty much fails. Not FDs fault. It's because the two "open" playstyles are completely disparate. Plenty of crossover (think of a venn diagram) but there's more in one camp or another. MP's biggest complaint seems to be people hiding in solo and doing 5th column BGS/PP stuff. Co-op PvE people dislike the gankers and griefers. Only people truly happy(ish) are pure combat people or pure SP people.
Elite is indeed a very weird hybrid and it suffers from tech limitations, but actually I don't think it fails. It's a measure of its success that we're here having this discussion. By being a hybrid it's attracted far more players than one of the conventional component types would have had.

Yes, there are problems, but I think they're rare. I believe that people complain about hiding-in-Solo BGS far more than it purposefully happens; very often it just stems from a misunderstanding about the BGS. And ganking is incredibly rare. Since moving back into Open half a year ago with my policy of blocking gankers I've had no occasion to do so.

I think it's all actually working pretty well. The only indication of any problem is forum complaints, and those happen in any game forum.
 
Hmm, lot to cover where to start?

I never got the feeling that it was like that for other playstyles, at least for the exploration community (can't say I know much about mining or trading communities), it's very much a lone wolf playstyle so linking up to explore isn't so good

I think its the opposite and imo spoils the game for noobs, it certainly would have for me and luckily I didnt have that experience. The amount of times I have seen phrases like:

As soon as we get a noob in our wing/squad/faction etc (radar) we show them how to...

Come mining with us and get LTDs, they only need limpets and refinery, we get them into a Conda in a few hours and then show them around (Explorers/Miners)
I blew them up and then showed them how to get the engineers and mats dead quick (PVP/Gankers)
We give them LTDs or VOs to get out of the Sidewinder into a Conda
We show them how to relog at Dav's Hope, Guardian Sites etc (All groups)
We show them how to got to Crystal sites and farm G5 then suicide back to bubble and trade and repeat, in 4-5 hrs they are full of mats
We show them how to exploit ABC, how to shortcut ABC
We show them the secrets in the game, but only the end point, none of the actual journey that we all loved
We ALL teach them OUR values and OUR tiny POV of the game, NONE of us consider letting them learn for themselves we insist on teaching it to them. We ALL say what we think is the point of the game and then impose that on the player, limiting their experience in other parts of the game.
Mostly we teach it is a GRIND just to make sure the noob doesnt enjoy the experience at all

Just leave them alone, if they ask answer their question, hint and point and if they ask more answer, dont give them the destination and the shortcut map. Let them/me experience the game for themselves/myself.

I send people places, I dont tell them why I let them find out. I go places with people and guide but dont explain, let them see it and realise for themselves.

It was 3 months into the game before I felt the need to watch a YT vid about ED, ironically I needed combat guidance, but I had more fun dying repeatedly with the wrong loadout and tactics and trying to learn for myself then looking for help when I wanted it. I dont want the answer given to me, I want the minimal information to work it out myself.

but then I'm not the most social person as I have Social Anxiety in reality, I often have sleepless nights worrying about what I've said on forums.

I feel for you mate.

When you've written what you've written, read it back for errors and mistakes (maybe on reading it comes across harsher than intended or could be so you change a few words if needed, if not or you done that and it looks fine then carry on). Once you're happy with it right NOW, try and 'capture' that moment in your brain. Say something like 'I am happy with this post as it is NOW, I will not question myself later, if I do start to question I will remember NOW and know that I am happy with it NOW. I will not analyse it any further later, NOW is the time for that analysis, I have done that and I am happy with it NOW.' Learn to trust yourself and dont second guess yourself later. If you have made a mistake you can always say sorry if you need to. Just decide, either 'I was happy with it when I posted it so I am not going to worry about it now' or 'I will say sorry tomorrow so I dont need to worry about it now.'
 
Well I have to say it could be physically hard to write message while playing. In my setup stick sits in middle, and keyboard is angled at left (me being left handed). Works well enough for some keyboard controlls, is not great for typing anything but very short messages.
As a VR player obviously I find it difficult to type. You can do a lot with voice attack, and I have also experimented with voice to text, but mainly I just peer through the crack under the visor and type badly :D
 
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