Guys(gals), the last time I checked a KIA could not be used to play video games.
Please stay on topic. Thanks.
Give it a few years, I'm sure we'll be able to download and play games in cars, too.
But yeah, point taken
Guys(gals), the last time I checked a KIA could not be used to play video games.
Please stay on topic. Thanks.
Sorry. Any PC exclusive game is way better than any console game. Expandability, Storage space, ease of add-ons, etc etc
I don't think that's the case anymore. It was in the PS1 and PS2 days but not now.
Personally I wouldn't say it's an issue with consoles bit more the developers of console games. They seem to see them as a means to make simple games, when in reality there are plenty of console players that would love more complex games, and there is no technical reason why you can't get them on consoles either.
Even games like the Total war franchise could work on console, but some reason devs think they won't sell.
I heard consoles are the reason we only have two weapon groups.... so the answer to the thread title is "Yes".
[smile]
I think it comes down to the entertainment industry. Sony, MS et'al. In an attempt to corner a niche marketplace and keep their sales high, they restrict what and who, can develop for the media package.
In some ways, coming right back to Frontier Developments, they're trying to be all things to all men/galsWay way back, in the hayday of Microsoft flight Simulator, we could hook up all kind of devices to it, we developed back end systems, front end systems to co-exists and enhance the experience and utilise all manner of electronics. This was nearly 2 decades ago. I ran a server system with 4 servers and 8 screens, a full hand built FMS and some 200+ switches and indicators. All interfacing to the sim and the internet and passing information across the servers in realtime. At the same time, I was tracking other online pilots on another world screen.
Here we are now, with what is arguably the best graphical space simulator and we have no interface. If we have more than afew commanders in an instance the network gets slow and the stations can't handle the traffic.
Surely, we've come far enough to allow at minimum what we had 2 decades ago, now in ED?
If I had my way, we'd be adding a interface DLL to communicate with the current game session and query various events, and static information. This would spawn a huge market, for simpit developers. There is no reason, why this should be held back.
However, I won't hold my breath.. We're limited by what FDev give us, and how we can leverage it.
I don't think that's the case anymore. It was in the PS1 and PS2 days but not now.
Personally I wouldn't say it's an issue with consoles bit more the developers of console games. They seem to see them as a means to make simple games, when in reality there are plenty of console players that would love more complex games, and there is no technical reason why you can't get them on consoles either.
Even games like the Total war franchise could work on console, but some reason devs think they won't sell.
True. And yet Skyrim has mod support despite being developed for consoles. Which shows again how pointless this thread is.Ehhh. And I very mean Ehhh here.
PC's do have some inherent strengths over consoles.
Let's look at Elder Scrolls: Skyrim for example.
They both play pretty much the same on PC or on Console, and yes, even some DLC is available for both PC and Console.
But try to fire up the Elder Scrolls Construction Kit on a Console. Go ahead, I'll wait.
Welcome back. You can't.
There have been so few console games that actually allow for user-created content that I can count the ones I know of on one hand.
Fighter Maker.
RPG Maker.
These were very obscure console releases, unknown to many, but did allow users to create their own console-playable content within the scope of what these games could do.
For games that do not support user-made content, like Elite, there can be other limitations on vendor-supplied DLC. Just look at all the Mac users who don't have Horizons.
Look at all the Linux users who don't have Elite at all.
And console users who don't have the option to make use of the huge array of input devices that PC users can make use of - Warhog HOTAS, custom-built Arduino-based controls, non-standard VR and HMD options that are simply console-incompatible.
And have you ever seen an Quad-SLI console? Or a console attached to a single-mode fiber SAN to store 8 TB of data? Not as of 2018 you haven't.
Ever try to hook up your Xbox to 3 displays? If you can barely get it to work, it doesn't work all that well.
And good luck pushing that PS4 Pro up to 128 GB of RAM.
Of course, you can also buy several consoles and TV's to hook them up to for the cost of a Quad-SLI, 128 GB RAM i-9 PC, so cost can certainly become a factor to consider as well.
Despite the fact that modern consoles are little more than dedicated PC's, they are still not as versatile, which is actually what does make them good gaming devices. They're built for their specific tasks, and they do them well. PC's, on the other hand, are built for a wider range of tasks, and built to do them well. It's not really a fair question to ask which is better, without asking "at what"?
Guys(gals), the last time I checked a KIA could not be used to play video games.
Please stay on topic. Thanks.
http://www.in-carpc.co.uk/products/view/cq60-fanless-vehicle-pc
If I had one of these in my Kia would it still be off topic?
[noob]
I know that thread but you are still wrong about the official response.
Oh no I'm not...
10k... pffft.
Heck there are some people who've paid that much for a game that doesn't do anything yet and funded to more money than ED will likely ever see in its entire lifetime.
I have no idea where you're driving with this thread.
Nope, it's not worthless, it's worth exactly as much (to the company that produced it) as someone's willing to pay for it.
i wasnt talking about slowing down development, what i meant by this thread was, do people think that frontier actually dont even try to do some stuff, because the game is now linked to consoles? not that they are slower, than they simply have abandoned certain ideas, there are videos of them talking about us walking about on space stations talking to npcs, landing on planets going dinosaur hunting. there is concept art of tons of different types or srv. all this sort of stuff takes memory, cpu power not something consoles have in abundance. even xbox one x, processor is only a slight upgrade from normal xbox one. im not really bothered that much about graphic fidelity, i just want the game to be more complex, and i think because of consoles, they might have curtailed there original plans.