I think people here are seriously under-estimating just how powerful the latest consoles are - the X1X can play ED in 4K at 60FPS with ease. Hell, even the standard Xbox One can play at 1080p at 60FPS.
The original Xbox One by the way runs an AMD Ryzen chip @1.75Ghz.
The Xbox one X has (and I quote) -
"It has eight x86 cores clocking in at 2.3GHz and its GPU constitutes of 40 compute units with an output of 1.172MHz. Combine that with 12GB of blisteringly-fast GDDR5 memory, with a 326GB/sec bandwidth, and you’ve got an absolute beast on your hands. There's also a 1TB fusion drive that has a higher RPM than the one found in the Xbox One Elite, making it just that little bit faster when handling regular applications."
The consoles are only held back by FDev themselves as they don't want to support add-ons for ED on console due to them having to get said API and add-ons past Sony and MS QA. A lot of the add-ons would currently fail that QA.
The only other thing thats differentiating console from PC is a lack of proper VR support. MS have proven that the X1X can in fact handle high quality VR, but they have set their sights even higher than VR, to using MR and holographic support, and this is simply not ready for public usage yet, and requires a lot more work.
It is literally the games publishers themselves holding back on properly supporting consoles as it requires a LOT more work and time, and involvement with MS and Sony QA teams.
Incidentally, there are quite a few games on console that now support open add-on API's such as Skyrim, Fallout 4, cities: Skylines (from today), and two or 3 other titles that I forget right now.
The original Xbox One by the way runs an AMD Ryzen chip @1.75Ghz.
The Xbox one X has (and I quote) -
"It has eight x86 cores clocking in at 2.3GHz and its GPU constitutes of 40 compute units with an output of 1.172MHz. Combine that with 12GB of blisteringly-fast GDDR5 memory, with a 326GB/sec bandwidth, and you’ve got an absolute beast on your hands. There's also a 1TB fusion drive that has a higher RPM than the one found in the Xbox One Elite, making it just that little bit faster when handling regular applications."
The consoles are only held back by FDev themselves as they don't want to support add-ons for ED on console due to them having to get said API and add-ons past Sony and MS QA. A lot of the add-ons would currently fail that QA.
The only other thing thats differentiating console from PC is a lack of proper VR support. MS have proven that the X1X can in fact handle high quality VR, but they have set their sights even higher than VR, to using MR and holographic support, and this is simply not ready for public usage yet, and requires a lot more work.
It is literally the games publishers themselves holding back on properly supporting consoles as it requires a LOT more work and time, and involvement with MS and Sony QA teams.
Incidentally, there are quite a few games on console that now support open add-on API's such as Skyrim, Fallout 4, cities: Skylines (from today), and two or 3 other titles that I forget right now.
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