Question - Is pc version being curtailed because of console versions?

I think people here are seriously under-estimating just how powerful the latest consoles are - the X1X can play ED in 4K at 60FPS with ease. Hell, even the standard Xbox One can play at 1080p at 60FPS.

The original Xbox One by the way runs an AMD Ryzen chip @1.75Ghz.
The Xbox one X has (and I quote) -

"It has eight x86 cores clocking in at 2.3GHz and its GPU constitutes of 40 compute units with an output of 1.172MHz. Combine that with 12GB of blisteringly-fast GDDR5 memory, with a 326GB/sec bandwidth, and you’ve got an absolute beast on your hands. There's also a 1TB fusion drive that has a higher RPM than the one found in the Xbox One Elite, making it just that little bit faster when handling regular applications."

The consoles are only held back by FDev themselves as they don't want to support add-ons for ED on console due to them having to get said API and add-ons past Sony and MS QA. A lot of the add-ons would currently fail that QA.

The only other thing thats differentiating console from PC is a lack of proper VR support. MS have proven that the X1X can in fact handle high quality VR, but they have set their sights even higher than VR, to using MR and holographic support, and this is simply not ready for public usage yet, and requires a lot more work.

It is literally the games publishers themselves holding back on properly supporting consoles as it requires a LOT more work and time, and involvement with MS and Sony QA teams.

Incidentally, there are quite a few games on console that now support open add-on API's such as Skyrim, Fallout 4, cities: Skylines (from today), and two or 3 other titles that I forget right now.
 
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sollisb

Banned
I don't have any consoles, so.. I might be a bit ignorant to the ways of the XBox or PlayStation.

However;

If I buy into a sim the first thing I ask myself is, can I code something extra for this?

FlightSim? Yes,
Kerbal Space Program? Yes,
Elite Dangerous? Yes, but not allowed. That's the publisher holding me back.

Now put any of those titles on the Console. Now the fact they're on a console is holding everything back. Regardless of the publisher.

o7
 
The plain and simple answer is yes they[consoles] are slowing us down, there is so much more I can do with a PC than i can with any of the consoles in relation to ED.

This is an opinion based on NOTHING.

No provable facts to backup any claims that ED on consoles is somehow holding the game's development back. How many major games are cross platform and thriving over time? Skyrim is a perfect example. ED is actually another.

As I mentioned in an earlier post... If ED was only focused on consoles, I would not have dedicated UHD NATIVE 4K textures available for my PC at 3840x2160. There isn't a console on the planet in 2018, including the Xbox One X that can run ED at this resolution.

SO PLEASE! STOP with the nonsense!
 
I don't have any consoles, so.. I might be a bit ignorant to the ways of the XBox or PlayStation.

However;

If I buy into a sim the first thing I ask myself is, can I code something extra for this?

FlightSim? Yes,
Kerbal Space Program? Yes,
Elite Dangerous? Yes, but not allowed. That's the publisher holding me back.

Now put any of those titles on the Console. Now the fact they're on a console is holding everything back. Regardless of the publisher.

o7

Why. It is not the console but the publisher. And it is only holding back your personal programs and controllers, which has nothing to do with the original post. Personally I don't give a rats bottom about that apart from maybe an api for movement, explosions etc for a sim chair.

You see, it isn't holding the game back, it is holding you back from what you want.
 
I seriously doubt you know what you're talking about.

You reckon only 10 people would be interested in being able to navigate a predetermined route? Only 10 interested in auto-navigation? Only 10 interested in building panels that respond to and feed information to the game/sim?

I think you're wrong. By a huge margin.

Nothing of that is limited because of consoles.
 
I don't have any consoles, so.. I might be a bit ignorant to the ways of the XBox or PlayStation.

However;

If I buy into a sim the first thing I ask myself is, can I code something extra for this?

FlightSim? Yes,
Kerbal Space Program? Yes,
Elite Dangerous? Yes, but not allowed. That's the publisher holding me back.

Now put any of those titles on the Console. Now the fact they're on a console is holding everything back. Regardless of the publisher.

o7

Wrong, the reason you can't mod ED is because it's an online multiplayer game with a shared galaxy. Consoles have nothing to do with it. You can mod Skyrim and yet it is released on consoles. Your argument doesn't make sense.
 
No wait, you're on to something big! There are things they are not telling you, that they don't want you to know! The truth is that The Console is your friend. It will never hurt you. Embrace it and sit down in the warm glow of the television to consume entertainment that is so conveniently at your fingertips. Do not question the perfect system that ensures your welfare.
 
looking forward to the ps4 version of star citizen[wacko],mind you I am also looking forward to the pc version come to think of it:D
Chris Roberts tackles Star Citizen PS4 rumours: "It will NEVER be dumbed down for a lesser platform"
I do wonder why ARMA 3 is not out on consoles too
the cobra game development engine was designed for creating console based games from the ground up so even though the pc version of elite came first it has console limitations end of story
you will never see cpu usage high in elite were as gpu will be trough the roof and consoles are all gpu
that's not to say this game is not totally awesome just like gta:D
 
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Has there been anything changed, added, improved etc, to the PC version, which has not filtered over to consoles since the console versions were released?
 
Have not read the whole thread, just the first page, so not sure if this has been written yet. But surely there have been concessions made on the UI to accomodate consoles and more specifically, gamepads. Look at a game like X3 and what it can do with information display on a higher res UI built for mouse/kb navigation. Or look at the way a game like EVE handles its galaxy map, with the various filters, 2d/3d view, heatmaps, etc. All of the right-click functionality on objects. Seems obvious that having to support multiple platforms is having an impact.
 
Regardless of whether it is or it isn't, worth keeping in mind all those console players are bringing in extra money to FD, which is good for the future of ED!
 
I would not have dedicated UHD NATIVE 4K textures available for my PC at 3840x2160. There isn't a console on the planet in 2018, including the Xbox One X that can run ED at this resolution.

SO PLEASE! STOP with the nonsense!

Erm, XB1X does run ED at native 4K. That's truth. No nonsense. And it looks great on my 4K telly.

Now, if you're referring to the ultra-high textures, that's a different story.
 
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