This may be a shot in the dark, but I thought it'd be worth trying.
1. Roughly what is the falloff curve for individual hotspot bonuses? For example:
2. What's the influence of overlaps? For example:
1. Roughly what is the falloff curve for individual hotspot bonuses? For example:
Code:
r = radius
r_max = maximum radius of the hotspot
base_bonus = bonus multiplier applied at the center of the hotspot
bonus = bonus multiplier applied at r distance away from the hotspot
base_content = % mineral content before hotspot bonuses
content = % mineral content at r distance away from the hotspot
content = base_content * bonus;
bonus = base_bonus * (r_max - (r / r_max)) ;; linear
bonus = base_bonus * (r_max / r) ;; exponential (-1)
bonus = base_bonus * (r_max * r^-2) ;; exponential (-2)
bonus = base_bonus * cos(r * PI / (2 * r_max)) ;; Sinusoidal
2. What's the influence of overlaps? For example:
Code:
b(r) = bonus multiplier functions from question 1.
r1 = radius to hotspot 1
r2 = radius to hotspot 2
r3 = radius to hotspot 3, etc
content = base_content * ( b(r1) + b(r2) ) ;; additive
content = base_content * b(r1) * b(r2) ;; multiplicative