These are basics of the entire universe FDev created, but I'm not sure whether they've been canonically addressed?
Ships don't have artificial gravity, so pilots operating on ships for many months at a time, or longer, would have to deal with muscle wastage and bone density loss. On long journeys I try to find worlds with reasonable gravity to land on or enter what amounts to orbit on high-G worlds when I quit the game. Cabins would presumably have means for sleeping in zero-G and 'conventionally'.
Do the flightsuits have mag-boots built in (I've always presumed so)? I've never felt the interior designs for the ships really look like good zero-G workspaces, but that's a side issue (nor am I quite sure how the characters remain seated in their chairs without restraints, but, again, side issues... ).
In our era astronauts use combinations of physical tethering and treadmills to exercise. But is that really likely in 3305? Perhaps it would (and I assume my character would take advantage of having gravity to make the most of exercise periods), but surely there'd be complimentary means to cope, be it courses of drugs, or/and suits or bands which keep muscles from atrophying. What longterm effects might that have? What about side-effects?
Re food. There are no in-game features to tell us the characters eat... but one assumes they still need to. ; -) But if we use the systems and stats the game does provide, then it could suggest there are never really preparations to make for food and water, as in; mass is a key concern with ship builds. And food and water would obviously add mass. I don't really want to use the term Replicator... but I can't think of any other means food could be provided for an indefinite period of time with no concerns for mass addition (at the start of a trip) or loss (reserves running out).
So are there any canonical clues to how people actually sustain themselves on long journeys?
Ships don't have artificial gravity, so pilots operating on ships for many months at a time, or longer, would have to deal with muscle wastage and bone density loss. On long journeys I try to find worlds with reasonable gravity to land on or enter what amounts to orbit on high-G worlds when I quit the game. Cabins would presumably have means for sleeping in zero-G and 'conventionally'.
Do the flightsuits have mag-boots built in (I've always presumed so)? I've never felt the interior designs for the ships really look like good zero-G workspaces, but that's a side issue (nor am I quite sure how the characters remain seated in their chairs without restraints, but, again, side issues... ).
In our era astronauts use combinations of physical tethering and treadmills to exercise. But is that really likely in 3305? Perhaps it would (and I assume my character would take advantage of having gravity to make the most of exercise periods), but surely there'd be complimentary means to cope, be it courses of drugs, or/and suits or bands which keep muscles from atrophying. What longterm effects might that have? What about side-effects?
Re food. There are no in-game features to tell us the characters eat... but one assumes they still need to. ; -) But if we use the systems and stats the game does provide, then it could suggest there are never really preparations to make for food and water, as in; mass is a key concern with ship builds. And food and water would obviously add mass. I don't really want to use the term Replicator... but I can't think of any other means food could be provided for an indefinite period of time with no concerns for mass addition (at the start of a trip) or loss (reserves running out).
So are there any canonical clues to how people actually sustain themselves on long journeys?