Quick Question about Engineers

I've just started unlocked engineer stuff and I was wondering...

If I want to get a level 5 FSD from Felicity, do I need to keep making level 1 FSD's to unlock level 5? Or do I have to make several level 1's, then several level 2's, then level 3's... and so on?

Thanks!
 

Deleted member 115407

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I've just started unlocked engineer stuff and I was wondering...

If I want to get a level 5 FSD from Felicity, do I need to keep making level 1 FSD's to unlock level 5? Or do I have to make several level 1's, then several level 2's, then level 3's... and so on?

Thanks!

You have to roll up to level 5. Maxing grade 1 only grants you access to grade 2, and so on.

The number of rolls it takes depends on your rank with the engineer. If you're just starting out, expect to roll 5-7 times on each grade to max it out.

Also, don't forget to pin your blueprint so you can work on it remotely. And remember you can only apply specials at the engineer.
 
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You have to roll up to level 5. Maxing grade 1 only grants you access to grade , and so on.

The number of rolls it takes depends on your rank with the engineer. If you're just starting out, expect to roll 5-7 times on each grade to max it out.

Also, don't forget to pin your blueprint so you can work on it remotely. And remember you can only apply specials at the engineer.

Got it, thank you
 

Deleted member 115407

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Got it, thank you

You have to roll each module up like that, but by the time you rank up to max with the engineer, the rolls will become easier for the lesser grades, i.e. yielding better results per roll.

G5 always takes a good 5-7 rolls to max.
 
You can also (or could) dump more exploration data on Felicity to gain rank but you need around 20m worth.

Same for most engineers who have some form of contact or carto.
 

Deleted member 115407

D
You can also (or could) dump more exploration data on Felicity to gain rank but you need around 20m worth.

Same for most engineers who have some form of contact or carto.

Good point. Been so long that I forgot about that.
 
If I want to get a level 5 FSD from Felicity,

This will save you lots of travel time. When you finally unlock Palin, pin whichever of his drive recipes you want before you leave. Remember that Experimental effects can only be applied at Engineer bases. Later on if you want to upgrade new thrusters go to Felicity, do a Grade 1 thruster upgrade, apply the experimental effect, then go to a non-engineer station and finish the upgrades using remote outfitting. No more travel to Maia.
 
I was wrong about the numbers its 2m(exploration Data) for Felicity and 20m(Alliance bounty) for Todd to get to level 5, or at least it was.

Just on that "Alliance Bounty" seems to be gone and its bounty with an Alliance Faction ie bounty for Wolf 406 (Hamilton Gateway in Wolf 406 ;) ) counts towards Todd The Blasters access and rank.

Found that out today after getting a new player to test it :)
 
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...Also, don't forget to pin your blueprint so you can work on it remotely. And remember you can only apply specials at the engineer.

DO NOT pin the blueprint and roll from it remotely until you've unlocked the level you want. Rolling from a pinned blueprint does not rank you up with the engineer. Do *all* your rolls taking the ship you want to mod to the workshop until you're at that level. Even though enough rolls to max a level N mod only gains you as much rep as a single roll of a level N+1, they still add up and you're gonna spend the mats on them anyway.
 

Deleted member 115407

D
DO NOT pin the blueprint and roll from it remotely until you've unlocked the level you want. Rolling from a pinned blueprint does not rank you up with the engineer. Do *all* your rolls taking the ship you want to mod to the workshop until you're at that level. Even though enough rolls to max a level N mod only gains you as much rep as a single roll of a level N+1, they still add up and you're gonna spend the mats on them anyway.

I thought they fixed that after beta feedback?

Remember what a debacle it was and we all went nuts because it made pinning useless. Now when you pin a blueprint, you pin all five grades.
 
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Forgive me for hijacking this thread but I have this question : how does the requirement to be invited to Palin work? Fly 5000 LY from where? Is it total mileage or explicit straight distance from X place?
 
I thought they fixed that after beta feedback?

Remember what a debacle it was and we all went nuts because it made pinning useless. Now when you pin a blueprint, you pin all five grades.

Yes, you pin all 5 grades (up to whatever level you have unlocked) but you won't unlock extra levels using it. It says so specifically in the in-game text.
 
I have a methodology that seems to work for me. Assuming you are max rank with the engineer and want to fully engineer something to level 5. Allow one set of mats per level of the upgrade you apply to unlock the next one, eg 3 level 3 upgrades will unlock level 4. There is no need to max out each upgrade level, as soon as the next level is unlocked move to it. Level 5 is different, allow as many as 10 sets of mats to max this out. You will usually use slightly less mats than planned this way which is better than being short. Every now and again, maybe one time in 25 it will take more than 10 rolls to max out lvl 5.

Hope this helps.

o7

Max
 
Forgive me for hijacking this thread but I have this question : how does the requirement to be invited to Palin work? Fly 5000 LY from where? Is it total mileage or explicit straight distance from X place?

The game tracks the furthest you've ever been from your starting system. That's the number to exceed 5k to get the Palin invite.
 

Deleted member 115407

D
Yes, you pin all 5 grades (up to whatever level you have unlocked) but you won't unlock extra levels using it. It says so specifically in the in-game text.

Right - you don't gain rank by engineering remotely. But if he doesn't pin the blueprint how is he supposed to know what mat he needs for the next level of the blueprint?

Why advise him to "NOT" do it if there is no detrimental effect to doing it?

Pin the blueprint.
 
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Right - you don't gain rank by engineering remotely. But if he doesn't pin the blueprint how is he supposed to know what mat he needs for the next level of the blueprint?

Why advise him to "NOT" do it if there is no detrimental effect to doing it?

Pin the blueprint.

For reference, fine. But your original advice I responded to said
don't forget to pin your blueprint so you can work on it remotely
and my response was not to
pin the blueprint and roll from it remotely
until the engineer was already ranked up.
 

Deleted member 115407

D
For reference, fine. But your original advice I responded to said and my response was not to until the engineer was already ranked up.

OK, so what if he only has, say, one roll for Grade 3? Should he not pin the blueprint so he can work on it remotely? Just go back and forth until he's G5'd the blueprint, at which time he won't need it anymore for the current ship?

Perhaps if he has only one roll for G3, he can pin the blueprint... and then work on it remotely.
 
OK, so what if he only has, say, one roll for Grade 3? Should he not pin the blueprint so he can work on it remotely? Just go back and forth until he's G5'd the blueprint, at which time he won't need it anymore for the current ship?

Perhaps if he has only one roll for G3, he can pin the blueprint... and then work on it remotely.

So long as he's happy STAYING at G3 access to that engineer, sure, but unless he goes and does his first full set of G3 rolls at the engineers base he won't ever reach G4, because he's not gaining rep and G4 won't be unlocked.
 
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