Railgun - Anyone Uses it?

I tried out rail guns recently on my DB scout. The benefits are how powerful they are, however the downside is how limiting they are. You need a large power plant to handle more than one and the clip size is a big set back as mentioned by others.

Though, ive realized rail guns serve as good sniping hardpoints.
Also good for winging up with three others in four railgun stealth scouts and having a laugh taking on players in big ships. Instancing allowing.
 
My experience jives with the OP.
I'm terrible at aiming. I'm a lefty so my flight controls are limited. I'm not complaining, as I do real well using joy+keyboard combo to maneuver.
That said, I have all my joystick buttons used up. I don't have a secondary fire available on it so I mapped a key close to my keyboard arrows.
When I tried the C2 Imperial hammer railgun I was sorely disappointed. I was able to hit the hull of my target but could never hit the powerplant.
Nevertheless, the damage was minimal. So I switched to C2 gimbaled cannon. When I hit the power plant with those, it took it down 25% or more.
 
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I was using 3LG lasers and 2 med gim cannons on my PVE python for a long time. I replaced the cannons with 2 imperial hammers, and I am happier with it.

It's mostly because the AI knows exactly when you fire and can dodge the projectile in that way that only AI can do. Firing the hammers is more like Trinity when she said "dodge this".
 
I was using 3LG lasers and 2 med gim cannons on my PVE python for a long time. I replaced the cannons with 2 imperial hammers, and I am happier with it.

It's mostly because the AI knows exactly when you fire and can dodge the projectile in that way that only AI can do. Firing the hammers is more like Trinity when she said "dodge this".


AI superdodge was the reason I switched from 2 large plasma to 2 medium rails on my Python....I miss my plasmas but the twin hammers are a consolation, definately one of the best weapons in the game, even if the hammer is trickier to use than standard rails.

Rails work in PvE just fine, if you do Assassination Missions you'll be thankful for them.
 
AI superdodge was the reason I switched from 2 large plasma to 2 medium rails on my Python....I miss my plasmas but the twin hammers are a consolation, definately one of the best weapons in the game, even if the hammer is trickier to use than standard rails.

Rails work in PvE just fine, if you do Assassination Missions you'll be thankful for them.
SJA has actually come out, and said the AI doesn't try to dodge in the way you're describing. The know when they're in your firing line and will attempt to get out of it, but they don't "know" when you actually pull the trigger, and don't explicitly attempt to dodge projectiles.
 
SJA has actually come out, and said the AI doesn't try to dodge in the way you're describing. The know when they're in your firing line and will attempt to get out of it, but they don't "know" when you actually pull the trigger, and don't explicitly attempt to dodge projectiles.

I don't doubt the SJA.

However, I have noticed, a lot, that the AI will adjust course immediately upon me pulling the trigger on my gimballed cannons (when I used them). Not when I have them under target, but when I pull the trigger. So, I dunno.
 
I don't doubt the SJA.

However, I have noticed, a lot, that the AI will adjust course immediately upon me pulling the trigger on my gimballed cannons (when I used them). Not when I have them under target, but when I pull the trigger. So, I dunno.

Got to say thats my experience also, press fire and they dodge, never before, never .5s after, but the instant you fire.

SJA may not have intended this to be the case, but 1000 instadodges do not lie, so most likely a bug. Pack 2 large PAs and go hunting Deadly - Elite Assassination target Pythons, and then tell me there is no instadodge occurring.

Edit: this behaviour came with 1.3, If it was there earlier I didn't notice.
 
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