Ramming - is there a solution?

400 Billion Star Systems????

Open. Solo, & god only knows how many groups.

Pretty amazing thread.

There is nothing wrong, spread out a little would ya.
 
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I think you should all just really watch your surroundings and other players better, there have been hundreds of threads like this and you should probably toughen up.
Its part of the game, deal with it
 
The collision damage has already been reduced quite a bit since the betas, a further reduction seems silly. Not that I miss the days of kamikaze Federal fighters, mind you.
One additional method would be to detect repeated collisions and direction; a player that hits another and is facing them (or heading towards them, in the case of ramming via lateral and vertical thrust) each time would trigger the fine. However, someone who keeps getting in the way deliberately would trigger the fine on the other person.

To be fair, Fed fighters were kamikaze issues then because they were loaded with a hundred thousand tonnes of fuel.
 
Never had a problem with ramming, and I accept that if someone hits me, the large vessel will likely survive. It's simple physics: bigger > smaller. All of the "solutions" proposed here give me unimaginable ideas of how to turn a few bad apples into those with the ability to ruin your week, not just your session.

Every time you take off, you accept the risks. Bad things happen. Stop complaining, and move on, that's life.

This is a problem that will exist regardless of how much we deteriorate normal gameplay to combat it.
 
^This. Why does everybody want to chuck the obvious down the trash can? +rep for Acaelus.

Because it's nigh impossible for the game to tell who rammed who.

No, the true solution is really simple: It's called evasive maneuvers. Just avoid being rammed, if you are in the smaller, thus more nimble ship.
 
Ramming is not an issue, it's an exaggeration. Nearly every "solution" I've seen suggested in this thread is far worse than the status quo.

Be aware of who is around you, and move out of the way of more durable craft trying to ram you. Don't be afraid to shoot if a good opportunity presents itself.

Since there is not, ramming damage needs a serious nerf or be removed altogether.

Completely disagree.

Reducing ramming damage would be very immersion breaking.

If anything they should restore collision damage to what it was in the earlier Betas, that way it would be far more difficult to survive repeated ramming attempts against any ship of significant mass.

My point wasn't to ban it, but that in an ideal world, someone who rammed would be treated the same way as someone who opened fire. At the moment players are complaining about other players ramming them either in wings or within station no fire zones which doesn't trigger criminality. So, ramming is fine, but ramming to avoid being tagged 'wanted' is a problem.

Ideally, I'd agree, but there is no way for the game to distinguish between an attack or an accident.

The only "solution" I'd find acceptable would be speed limits (not hard limits, but fines for exceeding a certain speed) inside stations, and this is far from perfect.

All complaints about griefers and pking usually boil down to the fact that the person who is attacked doesn't feel they had any realistic chance of avoiding being killed.

All of these people are wrong. There is next to no situation where you cannot avoid a ramming at least as easily as a more traditional attack.

Ramming seems unlikely to destroy a target completely unless you use your boost.

Not necessarily true. I can destroy an unshielded hauler with my FDL at about 55m/s.

To be fair, Fed fighters were kamikaze issues then because they were loaded with a hundred thousand tonnes of fuel.

Yep. The damage they did was bugged because they had many orders of magnitude more mass than they should have.

I've said it before and I'll say it again. If someone dies from ramming while NOT in combat. The person that rammed them gets the bill for their ship replacement (whether in the form of a bounty, fine, whatever).

I don't like this suggestion either.

How do you distinguish combat from any other scenario? If I see someone I have reason to destroy and a ramming attack seems most likely to succeed, I'm going to use it...the ram will be the opening, and perhaps only, attack of that encounter.

Being near or inside a station doesn't mean you aren't a valid target. It doesn't mean the one doing the ramming is in the wrong...nor should the game be making such subjective judgement calls anyway.

^This. Why does everybody want to chuck the obvious down the trash can? +rep for Acaelus.

Because it's got obvious flaws.

I've rammed people to death. I've rammed people to death inside stations. Most of the time they attacked me first. Often my ship was unarmed and ramming was the only weapon I had. Why should I be penalized more for using that weapon more than any other?

If I make an enemy of someone, or someone makes an enemy of me, I don't expect there to be any safe havens, outside of actually being docked.
 
I really can't believe the trivial ways people find to pretend this game is at all hard. Open is still easy mode. It's been a long time since I played such an easy game.

Every little excuse is driving people from open play apparently. I really think Frontier needs to get a single player offline version out so there is never, ever a reason for any loss, any difficulty or any challenge.

Can't really think of one.

Besides some workarounds:
- Staying in group/solo and let them ram theirselves
- Moving out of the space they do it.
- Make sure your ship is tougher than theirs.

Honestly, i'm really chuckling whenever someone finds a way to keep more people from playing open...
Makes it more likely that either open play will get fixed to a point where it is worth to be played or solo modes being kept as they are.
 
Dear Frontier,

Please leave ramming exactly the way it is. No matter what you do, we will always find a way to break your game. That's what gamers do. Give us more content instead of wasting time changing stuff that works great. Thanks.

Your biggest fan,
Tidings
 
Dear Frontier,

Please leave ramming exactly the way it is. No matter what you do, we will always find a way to break your game. That's what gamers do. Give us more content instead of wasting time changing stuff that works great. Thanks.

Your biggest fan,
Tidings

That's why they should introduce smart bombs that kill everything on the radar in one go. Then everyone has a break game button.
 
I think a speed limit in and around stations is the only thing that could be effective without being silly and making rubber ships and stations. The last time I hit a station at speed - just under the toast rack - I actually bounced back out beyond the toast rack so far all I had to do was re-align the nose of my ship slightly to enter the station.

It was a month or two back now - haven't "tested" it recently but that struck me as really silly - I'd braced myself and was expecting an insta-pop - it would have been a few builds back.
 
I think a speed limit in and around stations is the only thing that could be effective without being silly

This. Simply have a speed limit around stations to prevent unsanctioned murder of beginner ships or traders. They are the ones who are being affected the most by ramming. Everyone caught over the speed limit and involved in a collision - fined! If you're ace and can go full speed without hitting anything (including ships who try to ram you) - kudos to you, you won't get fined. If you're a rammer, you'll obviously get fined. If you're just trying to show your skill to your GF but have no idea what you're doing and end up hitting something - fined!

Ramming should otherwise be a allowed in deep space (combat zones, extraction sites etc.). If you are brave enough to look for (any kind of) combat in a RES, you should also be able to keep an eye on the sensors and see when a CMDR gets dangerously close to you. It's not like he's gonna want you to sign his yearbook.

Traders don't go near such places - there's no reason for them to do so. Miners don't mine known locations either. Did I forget anyone else?
 
I ram ships frequently. It's a non-criminal way of removing a non-wanted ship from your RES so that you have more targets. When it is made criminal, I'll stop doing it.

If a player rammed me and looked like he was going to do it again, I'd just open fire and kill him quickly, then bolt to pay off the tiny murder fee.
 
Solution is very simple. When two ships colide, shields should be ignored and both ships should take damege to modules and integrity.
 

dayrth

Volunteer Moderator
Solution is very simple. When two ships colide, shields should be ignored and both ships should take damege to modules and integrity.

Would not stop a conda smearing a sidy with virtually no consequence.

How about this:

If you are damaged during a collision the repair cost is added as a fine to the ship you collided with. (Maybe even have the insurance cover repair of collision damage.)

If you are killed in a collision the other ship gets a bounty. (Death by careless driving is an actual offence, at least in the UK.)

If both ships damaged both are fined. If both ships destroyed then no bounties.

It will mean that accidental collisions may incur a cost if they are bad enough and innocent commanders may even get a bounty, but the aggressor would have to kill himself for this to happen. Should be a deterrent.

far from ideal I know, but not too complicated to implement and might make the rammers think twice.

Please don't change collision damage. It would not be such a believable experience.

Of course, having said all that... Ramming a WANTED target is just another form of attack so should incur no penalty.
 
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