I prefer this approach
[video=youtube_share;7YyBtMxZgQs]http://youtu.be/7YyBtMxZgQs[/video]
[video=youtube_share;7YyBtMxZgQs]http://youtu.be/7YyBtMxZgQs[/video]
The collision damage has already been reduced quite a bit since the betas, a further reduction seems silly. Not that I miss the days of kamikaze Federal fighters, mind you.
One additional method would be to detect repeated collisions and direction; a player that hits another and is facing them (or heading towards them, in the case of ramming via lateral and vertical thrust) each time would trigger the fine. However, someone who keeps getting in the way deliberately would trigger the fine on the other person.
^This. Why does everybody want to chuck the obvious down the trash can? +rep for Acaelus.
Since there is not, ramming damage needs a serious nerf or be removed altogether.
Reducing ramming damage would be very immersion breaking.
My point wasn't to ban it, but that in an ideal world, someone who rammed would be treated the same way as someone who opened fire. At the moment players are complaining about other players ramming them either in wings or within station no fire zones which doesn't trigger criminality. So, ramming is fine, but ramming to avoid being tagged 'wanted' is a problem.
All complaints about griefers and pking usually boil down to the fact that the person who is attacked doesn't feel they had any realistic chance of avoiding being killed.
Ramming seems unlikely to destroy a target completely unless you use your boost.
To be fair, Fed fighters were kamikaze issues then because they were loaded with a hundred thousand tonnes of fuel.
I've said it before and I'll say it again. If someone dies from ramming while NOT in combat. The person that rammed them gets the bill for their ship replacement (whether in the form of a bounty, fine, whatever).
^This. Why does everybody want to chuck the obvious down the trash can? +rep for Acaelus.
3- drive a bigger boat. This wasn't my idea, the little viper crossed my path. You see how well it went:
Can't really think of one.
Besides some workarounds:
- Staying in group/solo and let them ram theirselves
- Moving out of the space they do it.
- Make sure your ship is tougher than theirs.
Honestly, i'm really chuckling whenever someone finds a way to keep more people from playing open...
Makes it more likely that either open play will get fixed to a point where it is worth to be played or solo modes being kept as they are.
Your RES ?I ram ships frequently. It's a non-criminal way of removing a non-wanted ship from your RES so that you have more targets. When it is made criminal, I'll stop doing it.
Dear Frontier,
Please leave ramming exactly the way it is. No matter what you do, we will always find a way to break your game. That's what gamers do. Give us more content instead of wasting time changing stuff that works great. Thanks.
Your biggest fan,
Tidings
I think a speed limit in and around stations is the only thing that could be effective without being silly
I ram ships frequently. It's a non-criminal way of removing a non-wanted ship from your RES so that you have more targets. When it is made criminal, I'll stop doing it.
Solution is very simple. When two ships colide, shields should be ignored and both ships should take damege to modules and integrity.