there are two things people are talking about but only one that the thread is referencing.
1. Accidental collision with an NPC or NPC collision with your ship. Nobody is saying this should change (except maybe npcs should fly better than they do currently).
2. Player on player collision. This is what the thread is about and is almost never ever accidental except possibly when already fighting eachother.
It's a non-issue for FD to treat player on player collisions the same as shooting them. All the calculations have already been done during the collision. To explain away why the behavior is different for npcs we can refer to the friendly fire mechanic (hit me once, meh....hit me twice and it's on)
Even with two players heading towards eachother, it's easy to tell who is responsible if they collide because the victim will be the one with less velocity in the direction of the collision at the collision point.
1. Accidental collision with an NPC or NPC collision with your ship. Nobody is saying this should change (except maybe npcs should fly better than they do currently).
2. Player on player collision. This is what the thread is about and is almost never ever accidental except possibly when already fighting eachother.
It's a non-issue for FD to treat player on player collisions the same as shooting them. All the calculations have already been done during the collision. To explain away why the behavior is different for npcs we can refer to the friendly fire mechanic (hit me once, meh....hit me twice and it's on)
Even with two players heading towards eachother, it's easy to tell who is responsible if they collide because the victim will be the one with less velocity in the direction of the collision at the collision point.