Hi CMDRs,
I found that topic as I was looking for the same exactly practical answers on how much fuel capacity is more beneficial to have on deep exploration Conda.
And after reading through the points you have mentioned above I can share some data I have.
First thing I want to share is how much fuel conda spends on a smaller jumps. As you know the function probably, I'm not going to mention it here.
My build has max jump range in about 82.5ly, so there are practical numbers from the game log:
"JumpDist": 14.394, "FuelUsed": 0.090365
"JumpDist": 54.941, "FuelUsed": 2.843959
"JumpDist": 60.191, "FuelUsed": 3.566082
"JumpDist": 65.137, "FuelUsed": 4.359853
"JumpDist": 75.143, "FuelUsed": 6.594073
"JumpDist": 82.552, "FuelUsed": 7.988749
That means exactly what have been mentioned before. With 32t tank you can perform 4 max jumps, but with same same tank you can make about 350 jumps on 15ly. That means if you are exploring a region with average star density you are very likely will cover everything with 1 tank of fuel. As an example, I did my NS research project (200+ stars visited) and spent total of 22t on all of those jumps (the distance between stars was about 10-20ly).
I was using 24t tank on my conda a lot, and I agree that if you are going from point A to point B by scoopable starts its much more practical to use undersized tank, because you scoop to full every jump while just turning your ship to the next star and travel quite faster overall. My results (I used timer) is 10 min 15 sec for 1000ly, using this method.
However, the undersized tank starts being very unpractical if you plot your route through the neutron stars. With 24t tank you have to jump out from the route to the scoopable star every third jump. Time wise you will be getting better results in your travel if you make more NS jumps before refueling. I don't know what is a good balance in this particular case.
If anybody did a calculation, please share!
I'm currently using 32t tank which give me an option of 82+ jump on fumes and 4 NS jumps before refuel. And I'm thinking to change my build to accommodate extra 5C tank and carry up to 64t of fuel. Do you think it's practical for long travel and deep exploration? If I use NS supercharge everytime when it's possible. By doing this (build need to change few modules to accommodate extra weight) I will reduce my max jump range to 81ly and jump range with full tank will drop to 74ly (that will affect NS jumps distance somehow). I would appreciate a practical advise from commanders who tested all of these already.
I found that topic as I was looking for the same exactly practical answers on how much fuel capacity is more beneficial to have on deep exploration Conda.
And after reading through the points you have mentioned above I can share some data I have.
First thing I want to share is how much fuel conda spends on a smaller jumps. As you know the function probably, I'm not going to mention it here.
My build has max jump range in about 82.5ly, so there are practical numbers from the game log:
"JumpDist": 14.394, "FuelUsed": 0.090365
"JumpDist": 54.941, "FuelUsed": 2.843959
"JumpDist": 60.191, "FuelUsed": 3.566082
"JumpDist": 65.137, "FuelUsed": 4.359853
"JumpDist": 75.143, "FuelUsed": 6.594073
"JumpDist": 82.552, "FuelUsed": 7.988749
That means exactly what have been mentioned before. With 32t tank you can perform 4 max jumps, but with same same tank you can make about 350 jumps on 15ly. That means if you are exploring a region with average star density you are very likely will cover everything with 1 tank of fuel. As an example, I did my NS research project (200+ stars visited) and spent total of 22t on all of those jumps (the distance between stars was about 10-20ly).
I was using 24t tank on my conda a lot, and I agree that if you are going from point A to point B by scoopable starts its much more practical to use undersized tank, because you scoop to full every jump while just turning your ship to the next star and travel quite faster overall. My results (I used timer) is 10 min 15 sec for 1000ly, using this method.
However, the undersized tank starts being very unpractical if you plot your route through the neutron stars. With 24t tank you have to jump out from the route to the scoopable star every third jump. Time wise you will be getting better results in your travel if you make more NS jumps before refueling. I don't know what is a good balance in this particular case.
If anybody did a calculation, please share!
I'm currently using 32t tank which give me an option of 82+ jump on fumes and 4 NS jumps before refuel. And I'm thinking to change my build to accommodate extra 5C tank and carry up to 64t of fuel. Do you think it's practical for long travel and deep exploration? If I use NS supercharge everytime when it's possible. By doing this (build need to change few modules to accommodate extra weight) I will reduce my max jump range to 81ly and jump range with full tank will drop to 74ly (that will affect NS jumps distance somehow). I would appreciate a practical advise from commanders who tested all of these already.
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