[RANT]To all the Traders(and some others)

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Hi. Ive just got enough.

Elite: Dangerous...... Dangerous....

This game is supposed to be a SpaceSim (Sim as in Simulation). Can You all stop whining? Its 3300. You are carring <an awful lot> of expensive stuff from point A to point B to make profit. Is that illogical to predict that You WILL encounter other pilots who will see You as a good chunk of credits? Is the SIMULATION the thing You really want? As this game is a SIM I trully believe that the risk of losing cargo and, therefore, profit is a part of what a life of a trader in space would be. Please stop with all the whining about PvP and reconsider if You really want to play a SpaceSim. If You take away the PvP aspect from the game then the game will not be really a simulation for You.

You aren't scared of griefing (there are too many ways to avoid it even now in beta). You are scared of LOSING CARGO. Taking PvP away from Your game makes the game not a simulation.

I won't pvp. I plan to explore the <whole extent> of the universe we will get but i will play open online because (as i can imagine) in real space there would be the risk of being attacked and robbed from the expensive data i have gathered.

Side note. I hate the idea of Solo Online. If You dont want to participate in SIMULATION then play Offline. I don't want You to affect my Sim-Universe.

Cya.
 
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Side note. I hate the idea of Solo Online. If You dont want to participate in SIMULATION then play Offline. I don't want You to affect my Sim-Universe.

Cya.

Then you bought the wrong game.

either adapt to play the game you bought or move on.**

**I too plan to play in all online for the most part but the different groupings and the ability to swap between them is a core concept which was promised from day 1.

There are multiple posts covering this.... not sure what insight you feel you are adding to this debate that you felt you should start another thread on it!.

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I do agree with you that if you are a pirate and you "persuade" a trader to drop their cargo then you are doing nothing what so ever wrong and it is a functioning part of the game mechanics, TBH you are best ignoring people who play in all and have an issue with this (after you have taken their warez of course ;) ).

but from what I have *mostly* read the majority of people in all do not mind this... it is the absolute singling out of players regardless of if they have cargo OR a bounty and just mindlessly killing them which annoys them
 
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You don't get to decide how I play the game. Then again, I don't expect to see many of the "Solo mode is easy" crowd in IM Open anyway as they won't handle the risk.

Its not about if its easy or not its about "You say You play a simulation game but You actually aren't"
 
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but from what I have *mostly* read the majority of people in all do not mind this... it is the absolute singling out of players regardless of if they have cargo OR a bounty and just mindlessly killing them which annoys them

But we already have options to shut down griefers (i will use them for sure). IE. swapping from mode to mode or ignoring players so u wont see them in ur bubble.
 
I have just read post number 1234 about how pvp=griefing. And i didnt buy the wrong game. They did.

At no point was it mentioned that Elite would be an open online experience only. At no point was it mentioned that it would be PVP enabled only.

How can you then say that people that don't want to PVP bought the wrong game?

Solo play is specifically there because there are a lot of people that wish to have the dynamic evolving nature of the galaxy, the primary corner stone of what this game is about, without having to put up with the stupidity and ignorance of other players.

If the above is how they feel, then clearly they have bought the RIGHT game since Elite specifically caters for that crowd.

Now I am not saying that "pvp=griefing", but obviously it does open the door to it, and there are times where the only way to avoid it is to switch to solo play.

To give you a prime example, last week a player was sitting outside Aulin in a souped up Viper attacking anyone that tried to enter or leave the station.

He wasn't after cargo, he was killing players, and when someone is chasing you in a fast ship that can kill most other vessels in a few shots there isn't an awful lot you can do except switch to solo play and move on.

Without that solo feature, that one player would be preventing many other players from playing the game.
 
*sigh* This has been discussed so many times.

Everybody can play how they want. Those that want to play solo can do so. They are not interfering with your experience by doing that. You could say that the solo option means there are less people for you to pirate on, but anyone choosing to play solo probably wouldn't choose to play in your game anyway so that argument doesn't hold much credence.

Most of the time this discussion is raised these days it seems that its not from people complaining about griefing - that used to be a problem, but we now have solo mode and better countermeasures such as station police and bounties. Unfortunately we still get PVP fans complaining that everyone should be forced into a PVP game. Some people like solo games. Their existence does not affect you at all, let alone ruin anything.

I for one will be in open play all the time, unless it ever gets ruined by abusive children. I doubt this will ever be the case given the approach taken by FD. I don't seek PVP but am ready to defend myself, and hope we meet sometime in spaaaaace.
 
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No, it's actually about you telling people how they should play a game as you have decided that you have that right. You don't. Not going to happen.

Ok. So ill go shopping now. Drive my car and remove all the other cars so they wont affect my journey. SIMULATION at it's best. Cheers.
 
But we already have options to shut down griefers (i will use them for sure). IE. swapping from mode to mode or ignoring players so u wont see them in ur bubble.

I agree with you completely here..... but.. (really sorry if I am being dumb) but isnt this mechanic exactly one of the things you have a problem with? (the mode you would swap into if getting irritated by a (bunch of) player(s) would be online solo or online private!.

FYI from what I have read the ignore player function in game will do the best part of naff and all, ie i think it will only work (when in ALL) when the instance is full, when it isnt i think you will end up with even ignored players.....

I cant see how it can work any other way (in ALL) becasue all it would take would be 1 person out of 20 to have a person on an ignore list and it would all go wrong.

(when I said ignore people in my 1st reply I meant just ignore their complaints, not block them ingame as like I said, I dont see that working myself).

Ok. So ill go shopping now. Drive my car and remove all the other cars so they wont affect my journey. SIMULATION at it's best. Cheers.


online solo will still have characters in it, it is just they will stick to the game "rules" as set by FD.

PS its a little moot anyway, online all imo will be way easier for the most part than solo IF you partner up with a group of players. it will only be potentially harder if you choose to go solo in all.
 
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Its not about if its easy or not its about "You say You play a simulation game but You actually aren't"

So euro truck simulator is not a simulator then? Microsoft flight simulator 10 is no simulator then? or is your definition of Simulator maybe broken? These games doesn’t even come with multiplayer and still they are simulators.

The scope of this game is so big and the syfy crowd is so small that I highly doubt that you will get one instance full of players in 5 years from now ( not counting caerbears staying in ibootis) let’s say the community grows really big and we get 12 million player (like WOW) in 400 billion (400 thousand million) then this would be 0,00003 players per system if those players would play 24/7 so there will be much more PVE then PVP.

And i don´t think Elite will get 12 million players.
 
PS its a little moot anyway, online all imo will be way easier for the most part than solo IF you partner up with a group of players. it will only be potentially harder if you choose to go solo in all.

Well it's just... You know. Its 2014 and i seek something else than basically single player where the challenge is lesser imho coz of AI not being close to how other player can react. But ok... it maybe just me. I am not nostalgic and i am worried that after the release we will get ourselves a lot of younger generation players and as we could see in many other aspects of our lives their liking my be vastly different. It would( and i believe it will) affect our gaming experience. Be prepared for a flip flop after the release :)

Im out. Thread was basically emotional. Coz of the discussion i had on YT. Cya

PS. About me dissliking Solo Online. Consider going to Morissons and seeing only cashiers. Doing shopping but what You have paid affects the prices of products for other customers(invisible for You). I just dont like it.
 
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So euro truck simulator is not a simulator then? Microsoft flight simulator 10 is no simulator then? or is your definition of Simulator maybe broken? These games doesn’t even come with multiplayer and still they are simulators.

The scope of this game is so big and the syfy crowd is so small that I highly doubt that you will get one instance full of players in 5 years from now ( not counting caerbears staying in ibootis) let’s say the community grows really big and we get 12 million player (like WOW) in 400 billion (400 thousand million) then this would be 0,00003 players per system if those players would play 24/7 so there will be much more PVE then PVP.

And i don´t think Elite will get 12 million players.

Are those games online and your actions affect other players? No? Remind You Solo Online affects Open Online players.
 
But those effect your prices too, you just dont see them. Can´t see a problem there.
If you bu something in Aulin till it is out of stock i can´t buy it in my solo game.
 
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but those effect your prices to you just dont see them can´t see a problem there.

Thing is "those product prices" will affect open online players that face the true simulation risks.

Lets say i take Sidey. I can and did down Wanted NPC's in Cobras or Vipers. Go. Do that vs players. You can easily run away from a NPC Viper in Your full-of-cargo Hauler. Try that vs a player.

Basically. In Solo Online it is easier to do it for You but You affect the market on a same level as the Open Online Hauler pilot running from a PC Viper. I dont like that.
 
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Its not about if its easy or not its about "You say You play a simulation game but You actually aren't"

I have been playing open play as a trader, with no shields, and with no fear at all of other players attacking me. So to say that is in some way a requirement to being a trading simulation is utterly absurd.

Most players playing solo are not doing it because of PVP. They are doing it because they either want no player interaction at all, because current NPC spawns are camped to the point where there is almost nothing to kill other than another player (which doesn't add to mission kills), or because the experience is simply smoother.

Yes it does help avoid griefing as I said above, but that's only a minor point.

I switch to solo play at the weekends because, frankly, the game is unplayable in solo play right now. When you have less than 16 minutes to finish a mission, and the game taking 5 minutes to load into any system because of the dismal net code, clearly solo play is an obvious choice.

And frankly, what difference does it make to you? If you're exploring, you aren't going to be encountering other players in open play, so you're as irrelevant to the rest of the galaxy as a player playing solo.
 
I have been playing open play as a trader, with no shields, and with no fear at all of other players attacking me. So to say that is in some way a requirement to being a trading simulation is utterly absurd.

Its not released yet. Many, many more players will come. It will change dramatically. I can assure You.
 
PS. About me dissliking Solo Online. Consider going to Morissons and seeing only cashiers. Doing shopping but what You have paid affects the prices of products for other customers(invisible for You). I just dont like it.

As has been said already, when the game goes live there will be over 400 billion star systems, and less than 1 million players.

The simple fact of the matter is that, with the exception of places like Earth, you are not likely going to encounter other players very often.

So the reality is that solo play will be almost identical to open play, just without the overhead of the netcode.
 
And frankly, what difference does it make to you? If you're exploring, you aren't going to be encountering other players in open play, so you're as irrelevant to the rest of the galaxy as a player playing solo.

It does. I have encountered a lot of trouble vs Players and my data i gathered isnt worth it because 45 solo online players gathered it before while encountering silly AI. IMHO exploration data should be dealt with like the market stock. Supply/demand.
 
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