Basically, what I want for this game is to not be completely restricted to playing the game as a legitimate 'zoo' with exhibits etc- when it comes to 'zoo games', I play them because they are the closest thing to any kind of 'god game with animals'/'ecosystem game' that exists in any capacity. Thus, I like the freedom to play the game with 'wildlife park' or 'safari' builds- i.e. no exhibits, no fences(save for a fenced-in guest area) with nearly the entire park open for free-roaming animals to coexist with other animals. I want my predators to hunt, but I don't want them to be vicious killing machines that decimate an entire herd of gazelles in five minutes. I want animals to react to eachother realistically, i.e. lions will hunt, but only when they are hungry and there is no food around. I'd like prey animals to behave realistically around predators, as well- i.e. avoiding predator territories, not walking right into a lion's den, or acting uneasy around a predator that passes by them. Herd animals shielding their young.
It would also be nice if packs and prides etc had realistic pack/pride behavior, and would hunt together, and generally stick together. Established groups would be awesome- i.e. animals placed together within a close time period would be likely to accept eachother as pack/pridemates, while new animals added later on may be outcasts for awhile, or in the case of an open safari build, where the animal can actually get away and isn't stuck in the exhibit with the hostile pack/pride, actually driven off. Alternatively, there could be a chance for them to be accepted as well, particularly if the pack/pride needs more animals to add to the gene pool to prevent inbreeding. Rival packs/prides could be hostile to eachother.
Basically, I want to be able to place an ecosystem of free-ranging animals and be able to just watch them handle themselves like realistic wild animals, and them be able to survive and behave realistically.
It would also be nice if packs and prides etc had realistic pack/pride behavior, and would hunt together, and generally stick together. Established groups would be awesome- i.e. animals placed together within a close time period would be likely to accept eachother as pack/pridemates, while new animals added later on may be outcasts for awhile, or in the case of an open safari build, where the animal can actually get away and isn't stuck in the exhibit with the hostile pack/pride, actually driven off. Alternatively, there could be a chance for them to be accepted as well, particularly if the pack/pride needs more animals to add to the gene pool to prevent inbreeding. Rival packs/prides could be hostile to eachother.
Basically, I want to be able to place an ecosystem of free-ranging animals and be able to just watch them handle themselves like realistic wild animals, and them be able to survive and behave realistically.