Really dissappointed FD

i am suspecting that the microtransactions that are required for calculating the arx reward for so many commanders are heavy loading the servers so that they create communication problems resulting to various bugs.

Not sure about the heavy load on the servers, but undoubtedly the bugs are coming due to the fact that Arx acquisition now touches every area of the game. Although I suspect that it requires optimisation rather than a rollback.
 
i am suspecting that the microtransactions that are required for calculating the arx reward for so many commanders are heavy loading the servers so that they create communication problems resulting to various bugs.
Wait. So you are suggesting that a game incrementing a counter per player over time (up to a limit per week) ... is overloading the servers?

In a game where, when you go to your right panel or your codex entries, you can check all the statistics for your player (credits, time played, cash from missions, assets, distance travelled etc etc etc)? Which are all the game recording or incrementing counters per player over time?
 
Wait. So you are suggesting that a game incrementing a counter per player over time (up to a limit per week) ... is overloading the servers?

In a game where, when you go to your right panel or your codex entries, you can check all the statistics for your player (credits, time played, cash from missions, assets, distance travelled etc etc etc)? Which are all the game recording or incrementing counters per player over time?
Being able to handle A load doesn't mean being able to handle ALL loads.

I don't know almost anything about computers but this statement is common sense (not so common any more these day though I'm afraid)
 
The game is perfectly playable by the way. The one bug I saw (engineering) was hotfixed. Everything else seems normal to me.
Everything is definitely NOT normal (the stutter jutter is very annoying, at least for us who have grown used to buttery-smooth locked fps before the update dropped), but I agree that it game is perfectly playable. I played a bit last night, ran a few missions, even got my Sol permit! I had to log out and back in to actually receive said permit, and Earth is surprisingly "soft" on ultra settings, but I didn't experience anything game-breaking.

On the other hand, I acknowledge that people are dealing with insufferable screen tearing and broken network connections and other things, and I really hope Frontier fixes everything for everyone in this next patch.
 
Not sure about the heavy load on the servers, but undoubtedly the bugs are coming due to the fact that Arx acquisition now touches every area of the game. Although I suspect that it requires optimisation rather than a rollback.

The ironic thing is that those ARX computing code fragments shouldn't have been inserted in each and every part of the game (potentially breaking everything in the process) in the first place. They could have just used the "time spent ingame" variable to calculate the amount of free ARX to be given and that's about it.
 
Wait. So you are suggesting that a game incrementing a counter per player over time (up to a limit per week) ... is overloading the servers?

In a game where, when you go to your right panel or your codex entries, you can check all the statistics for your player (credits, time played, cash from missions, assets, distance travelled etc etc etc)? Which are all the game recording or incrementing counters per player over time?
Perhaps a limit is reached!
 
The ironic thing is that those ARX computing code fragments shouldn't have been inserted in each and every part of the game (potentially breaking everything in the process) in the first place. They could have just used the "time spent ingame" variable to calculate the amount of free ARX to be given and that's about it.
That would seem reasonable. On the other hand, the experience of earning ARX through in-game actions does incentivize in-game microtransaction purchases better. Ideally FDev would concrentrate efforts on improving various game elements, to maintain a large community actively involved in various ingame activities and keeping a positive image of the game, also attracting new players. It can be questioned if this is true. I think more aggressive monetization through microtransactions does make players more critical of the flaws and undeveloped elements in the game.
 
You haven't played much then I assume?
Sheesh.

Quite a few hours. What's broken?

There are other bugs, but they do seem to be fixing them. The 100s of bugs that have been left in the game from previous updates are much worse

Existing bugs have gotten worse? How does that work? If a bug is 100% replicable, how can it get worse? And which bugs do you mean?
 
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That would seem reasonable. On the other hand, the experience of earning ARX through in-game actions does incentivize in-game microtransaction purchases better. Ideally FDev would concrentrate efforts on improving various game elements, to maintain a large community actively involved in various ingame activities and keeping a positive image of the game, also attracting new players. It can be questioned if this is true. I think more aggressive monetization through microtransactions does make players more critical of the flaws and undeveloped elements in the game.

Well the bugfest was totally worth it, it keeps a wonderfully positive image of the game and it's surely attracting a whole bunch of new players.

BTW I was absolutely fine with having to pay for cosmetics, I really appreciated the monetisation model they originally chose (no p2w and no subscription, only microtransactions for minor irrelevant stuff), I even deliberately spent some cash on cosmetics I didn't really need every now and then in order to help keep the game alive while I was still satisfied with the quality of the updates, but I'm definitely not gonna buy ARX for a bug infested mess...
 
The ironic thing is that those ARX computing code fragments shouldn't have been inserted in each and every part of the game (potentially breaking everything in the process) in the first place. They could have just used the "time spent ingame" variable to calculate the amount of free ARX to be given and that's about it.

So wait, are you theorizing how ARX calculation works, and basing your comment on your theory?

No wonder some people have such an easy time complaining, they exist in a world of their own creation. I think ARX is calculated using orphan blood, maybe. I can't believe Frontier is wasting all that orphan blood! That's not ecologically responsible, this game is the worst.
 
So wait, are you theorizing how ARX calculation works, and basing your comment on your theory?

No wonder some people have such an easy time complaining, they exist in a world of their own creation. I think ARX is calculated using orphan blood, maybe. I can't believe Frontier is wasting all that orphan blood! That's not ecologically responsible, this game is the worst.

Feel free to come up with a better explanation why a 99% ARX related update can break totally unrelated parts of the game.

Your orphans weren't convincing in the least tbh.
 
Quite a few hours. What's broken?

Existing bugs have gotten worse? How does that work? If a bug is 100% replicable, how can it get worse? And which bugs do you mean?

I can't even take your response serious but I suggest to take a look at the known issues thread or the issue tracker.
What bugs?......sheesh.
 
Feel free to come up with a better explanation why a 99% ARX related update can break totally unrelated parts of the game.

Your orphans weren't convincing in the least tbh.
Are you sure it was 99% ARX related? Or are you just saying that because you didn't read the patch notes?
 
Are you sure it was 99% ARX related? Or are you just saying that because you didn't read the patch notes?

Now that's a much better one than the orphans.

Let's see:
  • new starter experience (well it seems to have very little to do with normal gameplay)
  • livery and holome changes and new store (ditto)
  • supercruise assist throttle control with fancy message spamming functionality (never had the module, but I'm sure it's nice and shiny)
  • nice new throttle indicator (???)
  • 6 different aspects of ARX not yet mentioned with the livery update, and amongst them "Players can earn ARX through standard gameplay (up to a 400 weekly cap) based on in-game activities within Combat, Trade and Exploration and more!" which obviously must have something to do with "Combat, Trade and Exploration and more"
  • a few bugfixes, some of them irrelevant decal/landing gear alignment/ship kit corrections, some of them alleged fixes that do not actually fix anything (mines, fighter lag) or irrelevant minor modification of some constants (HGE spawn rate), but at least a few of them might indeed have had the potential of breaking other things.
So is that it?
 
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I can't even take your response serious but I suggest to take a look at the known issues thread or the issue tracker.
What bugs?......sheesh.

Every online game has an active bug list. Since a lot of them are false positives, or bugs that are difficult to replicate.

What I'm interested in are these bugs preventing people from playing. Or just generally well known bugs that were created by, or "made worse" by the update. Nobody has named a single one yet.
 
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Or just generally well known bugs that were created by, or "made worse" by the update. Nobody has named a single one yet.

Really? Well, here's one for you:
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But there's a whole thread about them if you are interested:
https://forums.frontier.co.uk/threads/september-update-bugs-master-list.522131/
 
What I'm interested in are these bugs preventing people from playing. Or just generally well known bugs that were created by, or "made worse" by the update. Nobody has named a single one yet.

I'm not even going to bother summoning all those bugs up, imho you've either been living under a rock or you're completely ignorant.
As Galahad2069 said just check the appropriate threads.
 
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