Ships Rear Admiral's lounge

So to "revive" this post...

Here is my current build for the Federal Corvette:


This is the "Privateer", my multi use corvette, named in honour of the 1st space game that actually hooked me totally to the genre and one of the reasons i like Elite so much, since the two compare alot in content.





(Yes! Still undecided on wich paint scheme to use, i like the yellow, been running it, but that green, used it a little and its gorgeous, oh well, better to have options than dont have)

Mind me, its "work in progress", so changes could happen, but for most this is the build i will be using on it, and this ship is my primary in all regards, atm i dont own another and wont for the future for sure, since this one fits the bill for me.
As changes go, with the new update ill have to decide if i add the advanced docking computer or not, since im doing well in regards to landing by myself as in the past i basically sucked at it, so im divided... If i dont putt it, probrably will add another limpet controller that i see fit or of interest or a second AMFU... I dont know, ill cross that bridge when i get there.

Ive been mainly exploring with it, yup jump range... But its perfectly ok for me, while im exploring im running at very low jump ranges, as low as 1,5Ly to around 15Ly, only when i decide to come back to turn in data, going back to the last explore position or decide to change the area of operations that comes in as a factor.
But as is, i can defend myself and also go have fun in RES zones as a break from exploration or other activities im doing.

Still working on the engenieering part of it, to try and skeeze the max out of her.
 
Last edited:
So as of last week I am the proud owner of a Federal Corvette. I named her Andromeda. I am now in the process of engineering this beautiful ship. So far I have completed G5 on the FSD, and G3 DD on the thrusters, G1 overcharged on the PP, and G3 thermal resistance on the sheild generator. I'm trying to unlock more engineers to get my weapons upgraded too.
 
So as of last week I am the proud owner of a Federal Corvette. I named her Andromeda.
Hey welcome to the club :)(y)
Which loadout did you have in mind for weapons?
I'm not a pro-pilot, but so far on huge I tried 2x 5G effective gimball Beams and 2x unengineered gimball MCs. IMHO combo with huge MCs is overall more effective (once you take down the NPCs shields with something on those smaller hardpoints).
Seems that shields will go down nicely anyway, but when you start hitting their hull, huge MC does it faster compared to MCs on smaller hardpoints (and with only 2 pips in WPN, 4 in SYS).

Hope more experienced ppl will give you advice as well so we can all learn something new.
o7
 
When I first got my beautiful laundrette. er.........Corvette, I thought. "Size 1 hardpoints?? In a battleship? Why??" But since then, I have learned about the application of special effects. So you don't expect the weapon to do much damage being a size one, but if you get a long range weapon then you can be assured of applying the effect. I went for long range MC with corrosive shell in one side and a long range pulse laster in the other with scramble spectrum in the other. In each of these cases the special effect has nothing to do with the weapon's power.
 
Forgot to say. Best ship in the game. I have just finished engineering the living daylights out of an imperial cutter and to be honest. I'm not so impressed. A wing of 3 gankers recently all had to wake out after intedicting me and my corvette. They only took down one shield with fusilade of burst lasers before their leader got down to 30% hull and decided to go and bother someone else. .
 
Forgot to say. Best ship in the game. I have just finished engineering the living daylights out of an imperial cutter and to be honest. I'm not so impressed. A wing of 3 gankers recently all had to wake out after intedicting me and my corvette. They only took down one shield with fusilade of burst lasers before their leader got down to 30% hull and decided to go and bother someone else. .
El Guido would you mind sharing your build? I don't think I'm getting the best out of my Corvette
 
Here's a coriolis link to my Corvette, I have tried lots of different conglomerations over the years but the last 18mth or so this is it. I have it rigged for PVE and do mostly mission running and cannot remember the last time I even had less than one bar left on my shields. The fixed lasers in the L & S positions work really well with the gimballed MC's it is pretty easy to keep them all centred on the big ships and with 4 pips to weapons and 1 each to engine and systems I never overheat and can blast away for as long as I need without running the pips down. The bigger ships are easy, I can destroy an Anaconda in less than 30 seconds all being well the smaller more maneouverable ships take longer actually but cannot really do any real damage to my shields so I just play a waiting game with them. Like I say I have tried a lot of different weapon combos over the years but this one here is the tops. I also play in open all the time.
 
A very interesting loadout. I am especially impressed by your use of fixed weapons on a big ship. Mixing MCs with beam lasers seems to make good sense also. I have often torn between beam and pulse lasers. More lately I have purchased and engineered 4 x size 2 burst lasers for no better reason than they make the best sound. :p
 
Hey welcome to the club :)(y)
Which loadout did you have in mind for weapons?
I'm not a pro-pilot, but so far on huge I tried 2x 5G effective gimball Beams and 2x unengineered gimball MCs. IMHO combo with huge MCs is overall more effective (once you take down the NPCs shields with something on those smaller hardpoints).
Seems that shields will go down nicely anyway, but when you start hitting their hull, huge MC does it faster compared to MCs on smaller hardpoints (and with only 2 pips in WPN, 4 in SYS).

Hope more experienced ppl will give you advice as well so we can all learn something new.
o7
My weapon loadout is:
4A beam lasers(fixed) X2
3B seeker missile rack X1
2B Rail gun(fixed) X2
1G multi-cannon(gimballed) X2

I was planning to go efficient mod on the beam lasers, but I'm not sure what to do with the other weapons.
 
I'm not a fan of the efficient mod because of the damage diffusion effect with range. With the long range mod, you sort of get a bonus. Not only do you get the extended range but no damage fall off with range. So you focus your enemy's mind from the very start of the engagement.
 
Void Opal mining certainly opens doors to posh boats and loads of A class modules. It used to be stacking skimmer missions and board swapping passenger jobs. Now big money is legit.
 

Hello team. I put this bad boy together on my luch break, and I am thinking that when I get back to the bubble, my goal will be to build it. Any feedback would be cool!
 
Too much module reinforcement, its only effective when enemy shoots your ship and your module gets protected in the mean time, also they don't reinforce against HEAT if you are cooking. I prefer Efficient plasma duo to its 20% damage increase and its not hard to hit your target + plasma doesn't need more piercing I believe and I believe focused will only heat you more up, so that means less shooting.
 
Too much module reinforcement, its only effective when enemy shoots your ship and your module gets protected in the mean time, also they don't reinforce against HEAT if you are cooking. I prefer Efficient plasma duo to its 20% damage increase and its not hard to hit your target + plasma doesn't need more piercing I believe and I believe focused will only heat you more up, so that means less shooting.
Ok so something more like this then?


Running the Biweave, I like the module reinforcement to eat up damage while the shields come online. TBH everything else is so built up I dont know what else I would have there
 
Top Bottom